Commit graph

28 commits

Author SHA1 Message Date
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Kurt
6645481829 Flag gen3 world ribbon as invalid
Closes #2963
not like anyone actually has this ribbon
2020-08-08 22:55:44 -07:00
Kurt
85d1b0e7ad Split gen6/7 affection stats to interface
not in future formats, doesn't belong
2020-08-02 11:06:30 -07:00
Kurt
e84ce77008 Split memories from main pkm class to interface
pk6/7/8, not pb7
2020-07-31 17:25:14 -07:00
Kurt
255498b2f8 Allow chatelaine memory ^ skillful check on format >= 8
Check the memory for RibbonTowerMaster; if the memory is present, permit the lack of ribbon if it was granted via past gen and has the other ribbon.

Simplify !(x || !y) to !x && y

Closes #2926 ty @randomdice101
2020-07-09 22:53:57 -05:00
Chris
63add7d929
Fix Master Rank Ribbon (#2874) 2020-06-19 23:20:19 -05:00
Kurt
6002dfb739 Revise master rank ribbon again
ty terry & chris
2020-06-19 21:51:57 -05:00
Kurt
69dbde1bb4 Check battleversion state for past-gen master rank ribbon 2020-06-19 21:24:58 -05:00
Kurt
27cce4dcd2 Disallow galar master rank ribbon on legends
Closes #2858
2020-06-16 22:16:21 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
8650b5ceb2 Verify g4 tower ribbons as invalid on >=g5 origin
https://projectpokemon.org/home/forums/topic/57026-gen-5-contest-stats-ribbons-bugissue/
2020-05-09 20:45:19 -07:00
Kurt
ee38e6890b Disallow gen7 ribbons on lgpe origin 2020-02-16 17:41:38 -08:00
Kurt
9e16df4970 Only check g6 contest ribbon affection in g6/7
Affection is discarded on PK7->PK8 in favor of friendship, which can be lowered.
2020-02-15 11:43:21 -08:00
Kurt
d9c162b5cf Fix criteria comparison
Closes #2651
2020-01-21 09:05:39 -08:00
Kurt
5bb51b07ac Check Footprint Ribbon for gen8
gen7 used same as gen6, we just need to restrict gen!=8
add placeholder LGPE origin check; that'll likely throw a wrench into things when HOME happens (next month?).
2020-01-20 23:09:28 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
c6ef2a845d Fix ribbon compare
oops
2019-12-07 23:39:32 -08:00
Kurt
34452c2818 Add gen8 ribbon verification 2019-12-07 11:58:56 -08:00
Kurt
2b1aee7c38 Gen8: Update rules for having BestFriends ribbon
Closes #2562
ty @iiippppk
2019-12-06 20:22:23 -08:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
8912f76726 Clean up super training medal checks
Futureproof with transfer considerations
This is just a guess; gen7 didn't update the medal count and if we
assume pk8 overhauls the structure for a new console, they'll drop old
data.

With c#8 later next week, will move SuperTrainingMedalCount() to a
default interface method ez.
2019-09-20 20:55:36 -07:00
Kurt
925167bd33 Fix Invalid/Missing Ribbon string format swap
Thanks TORNADO (discord)
2019-02-24 22:20:02 -08:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
39f98a4a94 Misc qol updates
Check max case for level first, then iterate upwards (eliminates inner
if)
change wc* nature to sbyte (update comparisons, 0xFF too magic-y)
use Rand.Next(x) instead of (0, x)
2018-10-27 21:59:31 -07:00
Kurt
91c37ab573 Update legality check message string style
V### names weren't enjoyable to work with; use similar verbose style as
the program message strings.

updating the translation files with the remapped variable names shortly

remap list: https://pastebin.com/jybkVDAK
2018-09-01 14:11:12 -07:00
Kurt
c8563a3737 Respacening
Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
abe6ef1be3 Move ribbon verifiers to appropriate folder
no functional change
2018-07-22 11:50:11 -07:00