- Improve Epoch 1900 classes using similar logic from PlayTime7b.
- Move Time Classes into non Gen specific folder since it appears the logic is shared across a few of them.
- Use Epoch1900DateTimeValue for LastSaved in PlayTime7b since the logic is the same.
- Remove TeamIndexes9 since it is a duplicate of TeamIndexes9. Use the similar pattern like Box8 where it is reused in multiple locations.
- Add BlueberryClubRoom9 to ISaveBlock9Main since it wasn't added when the class was introduced.
- Simplify RaidSevenStar9 creation since GetBlockSafe does basically what the if-else block does.
- Change SAV8SWSH Base Raid to RaidGalar to match the same way the SAV9SV does for its Base Raid.
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD.
Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
* Handle Seven Star Raids Change From Teal Mask Update
* Refer To RaidSevenStarCaptured9.CountAll Rather Than Recalculate It
* Fix Wrong SevenStarRaid Size Variable Referenced
While they are the same value correcting the mistake so that there isn't confusion while looking at the code.
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
* Named a few useful blocks
* Named a few useful blocks
* Renames for consistency as per suggestion
* Withdrawing hidden items blocks for more investigations
* Identification for Hidden Items blocks
* Add Rotation to Gen 6 map position
* Keep 7 digits of precision for XYZ coordinates
* Scale coordinates in Trainer Data Editor
* Localization for SAV_Trainer.L_R
* Add SWSH map position
* Add LA map position
* Add Rotation to SV map position
* Add GG map position
No point in having a billion categorizations for fashion, makes things too bloated as more items get introduced.
Add in DLC items, fix giving opposite-gender starting uniforms.
Closes#3994
* Mapped Fashion items for S/V and added injection logic
* Added 'Unlock Clothes' button in Trainer Editor's misc section alongside ComboBox to select type to add all.
Add Epoch1900Value based on Epoch1970Value's API and the method @Lusamine described in #3800 to access the Enrollment Date From Scarlet and Violet Save
Adds support for Scarlet & Violet.
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>