Commit graph

16 commits

Author SHA1 Message Date
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
76b20d0739 Update Database/MGDB/EncounterDB for new size
Closes #2431
2019-11-16 15:56:30 -08:00
Kurt
ab25038b58 Update max gen, add pk8/wc8 to dropdowns 2019-11-16 08:25:05 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
a6b6383538 Handle more messages
un-nest some classes, tooltip/menu disposing
2019-10-27 20:39:15 -07:00
Kurt
43e8b08ba8 Dynamically generate slot grids
Gen1/2 INT: 20 slots => 4 wide x 5 high
Gen7lgpe: 25 slots => 5x5
otherwise: 6x5
(maintain 5 rows)

Database(s): 6x11

Could probably wrap the initialization logic (grabbing savefile, etc)
but works for now

This is all in prep for box sprite resizing (56x68 as evident by lgpe
sprites); figured I'd add some display flexibility to handle prior games
with non-30/box layouts.

shave off a couple pixels for popup box view to make the edges of the
box directly at the edge (-2 bot, -1 right side)
2019-10-02 20:04:12 -07:00
Kurt
c2d5d0cd42
Add .NET Core 3.0 build option for WinForms project (#2396)
* Move pkhex.drawing calls out of form constructors

designer doesn't like it; if Main can't be designed then there's some
call that it can't process for whatever reason

* Add netcore3 targeting

Closes #2198 by adding a netcore3 build option
Closes #2391 by retaining designer functionality and net46 builds
2019-10-01 18:12:08 -07:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00
Kurt
77bd91397a Update form sizing / es translations
use some close synonyms (Reiniciar -> Borrar)
omit some words (potential / training) to keep layout compact
capitalize Equipado to match main window

Closes #2080
2018-07-27 17:38:23 -07:00
Kurt
1a5d4efdfe Add database/mgdb -> save importing
Closes #1804
2018-02-01 17:29:07 -08:00
Kurt
4a6ea19a31 Cleanup 2017-11-06 17:12:59 -08:00
Kamron Batman
83e06b4436 Adds WC4 support. 2017-11-06 16:26:34 -08:00
Kurt
2a2f5669e4 Add wc3->pk3 conversion
fixes 10ANIV pikachu having Thunderbolt twice
un-duplicates CHANNEL event data
adds seed->PIDIV generator template for M1/2/4, CXD, Channel, and BACD

improve pkm converter to update nickname of hatched eggs. isn't perfect
(farfetch'd) but works better than before
2017-07-15 18:36:55 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Kurt
595c7eb4c5 Split winforms to separate project
resources still are associated with winforms, eh
program still runs fine and I've replicated the mono build options. lmk
if this breaks stuff
2017-01-07 23:54:09 -08:00
Renamed from PKHeX/Subforms/SAV_MysteryGiftDB.Designer.cs (Browse further)