Commit graph

70 commits

Author SHA1 Message Date
Kurt
40649084b3 stackalloc temp unreleased item arrays 2022-08-29 16:08:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
6e4613a3a7 Narrow met location value checks for eggs s32->u16 2022-08-26 10:03:46 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
382ea5cd61 Extract move info api 2022-06-04 13:14:50 -07:00
Kurt
3d759e1491 Move location lists to separate classes 2022-03-20 21:26:56 -07:00
Kurt
a4533b62d8 Reduce size of display-able met location arrays
shaves 5KB off the core DLL
2022-03-20 19:07:33 -07:00
Kurt
9a1b2719ec Add simple legal item filtering for giveall
Closes #3318

Gen8: if held item, only give if can be legally held; if dmax crystal, only give if available.
Gen8b: if held item, only give if can be legally held
Others: unimplemented; pull requests accepted.
2021-12-04 12:24:32 -08:00
Kurt
2ed8056ea4 Trailing commas 2021-10-08 12:42:32 -07:00
sora10pls
ffdd950a71 Disallow all Dynamax Crystals as held items
They cannot be given to a Pokémon to hold in-game. Also label new Pikachu/Eevee Dynamax Crystals.

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-09-16 20:15:22 -04:00
Kurt
c3051b3002 Fix special beam move order
Differs from gen4 which has frenzy plant last
2021-09-16 12:50:55 -07:00
Kurt
80d1712b72 Mark stuff with enums, remove unused arrays
Fix shuffled comments for FormInfo
Remove unnecessary Reset on ctor, all fields are already the default
2021-09-07 20:57:19 -07:00
Kurt
87ac1cbcc9 Unban Sgr7348 encounter 2021-06-18 22:07:27 -07:00
sora10pls
08ecac8cb3 Update upcoming Dynamax Crystal encounters 2021-03-02 11:21:56 -05:00
Kurt
3816d25f7b Condense some expressions
Simplify legal held item array creation, reduce linq usage in startup
Discard unreleased item array references; no need to retain after startup
2021-01-12 22:38:18 -08:00
Kurt
c432a15a20 Relocate some tables to a location closer to where they're used 2021-01-02 00:46:09 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
ebc1cec3da Extract breeding info to separate class
Remove splitbreed check in encounteregg2 generator; gen is always 2, never >=3, so the splitbreed check is never executed
2020-12-07 20:54:55 -08:00
Kurt
7654ce2123 Add initial legality checks for GO->HOME transfers
took me less than an hour to do these changes, and i can flag bad form movesets no problemo

Expect tightening of restrictions (ball, level, shininess) later
if someone wants to curate met date restrictions, go ahead!
2020-11-10 22:10:53 -08:00
Kurt
36051e0f82 Minor clean 2020-10-25 10:02:52 -07:00
Kurt
2e4af1afc5 Update legality comparisons for Crown Tundra
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-24 11:16:01 -07:00
Kurt
ea81bb2c1e Add swsh items based on DLC1 metadata 2020-10-10 14:14:02 -07:00
Kurt
7132750c9b Placeholder crown tundra logic
To be updated:
- Tables8: magic numbers for maximums
- IGigantamax: any new gigantamax forms?
- FormConverter: any new forms? (calyrex)
2020-10-10 13:14:32 -07:00
Lusamine
b915f3c363
Tower of Waters / Tower of Darkness are valid Met Locations (#2996) 2020-09-23 09:15:49 -07:00
Kurt
c2ec4d55e4 Minor clean
Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Kurt
90f2ea1749 8/31 - Electric Grass 2020-08-31 18:09:15 -07:00
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Kurt
14da3a6539 Unban payapa 2020-07-28 10:26:44 -07:00
Kurt
ea609d43a5 Move soup to gmax class (extension methods), fix home gmax starters
Directly accessing CanEatMaxSoup is now forbidden :)

Fixes home galar starters being flagged when gmax-final evos
2020-07-16 21:04:27 -05:00
Kurt
993673f0de Minor clean
no functional change
2020-06-27 23:36:53 -05:00
ReignOfComputer
19d0f4572c
Unlock IoA Egg Locations (#2880)
Fixes https://github.com/kwsch/PKHeX/issues/2877.
2020-06-20 07:51:28 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
3af369c152 ★Sgr6879 (Copperajah) 2020-06-05 07:31:40 -07:00
Kurt
a2996e6b55 Unban gen8 bred HA starters
HOME gift -> breed
2020-06-02 07:09:17 -07:00
Kurt
a55b4da05c Add evo data for mimejr-0 => mrmime-0 (no gen8) 2020-04-26 12:00:45 -07:00
Matt
6f39f25189
Misc changes (#2806)
Add small Female Hippopotas/Hippowdon sprites (Closes #2789)
Add Pt Togepi Gift Egg Event Constant (Closes #2801)
Remove Pokémon Den from Egg Locations (Closes #2804)
Fix Shiny Dhelmise sprite (as per 3774e0dd34)
2020-04-04 17:10:41 -07:00
Kurt
84abc04d07 3/25 Wild Area News
Restrict abilities for crystal raids (corviknight always hidden, everything else can be anything-except-hidden).
2020-03-25 19:02:09 -07:00
Kurt
090f83d197 Unban and337 as held item 2020-03-18 22:31:41 -07:00
Kurt
efc0a9bcc4 Ban HA Pumpkaboo/Gourgeist Small/Large
Co-Authored-By: Lusamine <lusamine@users.noreply.github.com>
2020-03-11 17:38:01 -07:00
Kurt
fc9d0b4b24 Add hint for pkm with dummied moves
Closes #2716
2020-02-16 12:17:36 -08:00
Kurt
3d6846eb3e Permit more HA breeding
Remove non-galar species from gen8 banlist
Add Ban_NoHidden8Apricorn -- all of these aren't even breedable in-game anyways, but futureproof for DLC? ;)
2020-02-12 18:40:41 -08:00
Matt
cbf6c1e1b6
Unban Star Sweet and Ribbon Sweet (#2670)
Item drops from the new Milcery distribution Raids.
2020-01-30 19:30:17 -08:00
Kurt
c730dfa1ba Remove empty ushort[1], improve item combo fetch
held item list now allocates less (concat arrays instead of ienumerables)
item list already prunes out of range items, so simplify data source fetch
simplify item list prune (return as list, so we can call RemoveAll instead of Where.ToList)
2020-01-24 23:29:45 -08:00
Kurt
d788af45cd Unban HA mimikyu
Only one encounter for mimikyu = A4 }, // Mimikyu
Update manual banlist to permit it
Closes #2646
2020-01-19 19:02:53 -08:00
Kurt
718d00f970 Ban ha slowpoke-1 2020-01-09 23:50:15 -08:00
Kurt
51d2fc9d93 Update with slowpoke-1/new raid data
TransferVerifier: Revise transfer check to allow slowpoke-1 (slowpoke-0 is flagged via next check)
2020-01-09 18:44:45 -08:00
Kurt
3d581283c2 Minor clean
move Text.cs manual Courier new() to the designer, have it dispose when form is disposed. Set it as the numericupdown's font and just reuse that :)
2020-01-05 18:46:30 -08:00
Kurt
ea5ca7b2d2 Add Ingredients to swsh held item list
Closes #2597
2019-12-22 12:16:06 -08:00
Matt
5395cf6bab Update UnreleasedHeldItems_8 (#2575) 2019-12-09 12:35:50 -08:00