Commit graph

368 commits

Author SHA1 Message Date
Kurt
5316ad6b37 Set affixed for encounters w/ Gen9 ribbon/mark
Matches S/V 3.0.0 behavior, better to match
2023-12-21 19:04:58 -08:00
Kurt
01c82e472e
Add support for Indigo Disk (#4111) 2023-12-17 16:41:15 -08:00
Jonathan Herbert
07cd05d1c1
Fix Some Missed Conversions To Collection Expressions (#4096) 2023-12-17 16:38:53 -08:00
Kurt
1fe2b4f29b ArgumentOutOfRangeException
Use the new NET8 API
2023-12-09 15:21:10 -08:00
Kurt
d47bb1d297
Update .NET Runtime to .NET 8.0 (#4082)
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
2023-12-03 20:13:20 -08:00
Kurt
a71597f3a8 Handle gen4 manaphy egg gift pid checks correctly
ty lincoln for bringing this to my attention and explaining the possible actions & outcomes

game checks an un-updated ID32 (original recipient, different if traded hatcher), not "oops Ranger is no longer stored"
2023-12-01 22:33:08 -08:00
Kurt
9df8f16ed3 Misc tweaks 2023-11-12 21:11:11 -08:00
Kurt
3df5478d11 Minor tweaks, add Gigantamax info class 2023-11-08 23:32:41 -08:00
Kurt
e0cf4447ff Explicitly handle mark8 presence (wc9/static9)
Move some files around
WC9 fidough gift sets Classic AND Uncommon, and it doesn't set the lowest ribbon indexes. Nice GUI.
2023-11-01 19:19:50 -07:00
Kurt
88a5a1c9e5 Update WC9 ID32 handling for 2.0.1
Seems like
2023-09-24 20:56:35 -07:00
Kurt
e3f8091971 Misc fixes
Ignore slot match for Swarm3
Honey Tree only yield possible slots via TID/SID
Pick min level for EncounterTrade1
Set nickname for CXD Elekid trade
Set held item for Pt Giratina
Set egg location for Ranch gift hatched egg
Set hidden ability flag for N's Darmanitan
Set XY Vivillon form based on generated geolocation
Force evolve Trade species if encounter requires it
Correctly recognize pikachu-colored-pichu Gen4 gift PID type
Set hatched manaphy egg's met location & date
2023-09-11 00:54:40 -07:00
Kurt
b536388d0d Misc tweaks
Add xmldoc
Simplify some casts
Demote priority of Gen2 event yielding
Remove old EncounterMatchUtil code
Repoint DateTime.Now to console specific date provider stubs
2023-09-10 21:17:47 -07:00
Kurt
3fdfd29e4b Misc tweaks
Gift1: use IVs if required
Gift2: Enforce 0 TimeOfDay
Egg9: Require Egg Location to match encounter
PGT: keep requested gender in the event of antishiny
PGT: never yield Korean Ranger Manaphy for Format4

Simplify ushort range checks
Rename `EReader` bool to `IsEReader`
Extract Gender/Nature fetch for unfixed encounters
Remove Unown PIDIV branch when template has no Unown
Remove unnecessary loop for Pokewalker PID creation
2023-09-04 00:50:26 -07:00
Kurt
fd02b97ce1 Misc tweaks
Allow nickname->species with span
add ConstantExpected annotations
Correct Gen8b ability set calling CommonEdits instead of direct setter
Slightly better perf on gen5/gen8+ location fetch
Misc pkm ctor fixes for b2w2 trade & wc3 eggs
wurmple evo now has an enum to be more explicit
no recursion for gen5 generator
fix showdown line length check allowing 86 instead of 80
2023-08-27 23:05:50 -07:00
Kurt
9855382b0a Misc encounter tweaks, annotations
EncounterEgg now indicates FixedBall(Poke) for Gen2-5
EncounterSlot2 now indicates Form Random for Gen2 Unown, database
EncounterStatic3 now generates FRLG Gen2 Roamers with correct location
EncounterCriteria now used more heavily for requested IVs
EncounterPossible3 now correctly skips Eggs if eggs are not requested
EncounterGift3Colo now generates Japanese Bonus disk gifts only in Japanese, doesn't validate non-Japanese
2023-08-17 00:07:54 -07:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Kurt
18fd790657 Minor perf tweaks
Relocate checksum adders to Checksums class, improve performance by eliminating slice calls
Improve HOME sharing for GO8 and IMoveset encounters: actually sanity check GO8, and skip other non-PK7/PB7 cases.
2023-07-15 11:22:48 -07:00
Kurt
a49508b354 Check scale copy in non-SV formats
Rather than ignoring it
2023-07-11 11:05:55 -07:00
Kurt
dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00
Manu
ee2c8945d3
Handle Rev 2 Home WC8 cards (#3910) 2023-06-11 09:03:39 -07:00
Kurt
cd22cc64ce Restrict old WC8 HOME gifts for 0 EC
Restores strict checks for stuff prior to May 30th that were removed via 36a696e446

Add sim cards for Gen9 HOME starters

Allow tracker-less transfer matching for WC8

Helpful for generating bots who can't assign a legitimate tracker for direct-in-Gen9 injects.
2023-06-10 21:40:30 -07:00
Kurt
36a696e446 Misc tweaks
Prep for WC8 HOME Gifts having random PID/EC
2023-06-09 01:59:04 -07:00
Kurt
5c21e4c73b Permit non-0 h/w on WC8 HOME gifts
Yay home rerolling these when transferred back in.
Ex: magearna gift
2023-06-03 21:03:17 -07:00
Kurt
1174e354b1
Initial support for Pokémon HOME 3.0.0 (#3899)
* Heavily rewrites the `PKH` abstractions.
* Uses HOME's core-side classes as the transfer middlemen instead of direct A->B transfers.
* Revises logic to account for most of HOME's quirks (scale/height copying, safe refuge PLA)

Future revisions hinge on better handling of evotree (need better metadata about existing as specific evolutions in each game).

---------

Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-06-03 18:19:16 -07:00
Kurt
8d5672d9c4 Remove date restriction on HOME WC8 shiny gifts
Stuff back in 2020 could be shiny too (as TSV=0 was possible), so the antishiny mechanism existed from the start.
2023-05-10 21:05:43 -07:00
Kurt
4aeea9e956 Allow TSV=0 for home accounts 2023-05-08 00:03:45 -07:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
340578b671 Update PGT.cs 2023-04-04 15:03:14 -07:00
Manu
43c67fd455
Add wc5full compatibility (#3854)
* Add WC5Full compatibility

* Add .wc5full to mystery gift filter
2023-04-04 07:19:54 -07:00
Kurt
fcad4f8e08 Handle WC9.Scale spec per v1.2.0 patch changes
Unnoticed, undocumented, now both.
Pivot based on March 1st for the 4 gift-poke cards that already existed. On that day onward, games must be on v1.2.0 in order to redeem, and thus must follow the fixed scale spec.
2023-04-02 01:19:33 -07:00
Kurt
812aa0a2d3 ThrowIfNull net7 2023-02-23 01:07:46 -08:00
Manu
1d2c8d27ba
Fix MetDate for WC9 templates (#3790)
* fix flabébé wc9 details

* add JumpFesta Gyarados EncounterServerDate

* Fix MetDate when generating from WC9 template
2023-02-16 23:57:03 -08:00
Manu
4c8831011d
fix wc9 dev id (#3786) 2023-02-16 05:54:48 -08:00
Kurt
aa430b48ca Disallow LGPE event gift OT handling 2023-02-07 21:56:25 -08:00
Kurt
fe2cbeac31 Add date restrictions for WC9, pika diff 2023-02-03 20:30:41 -08:00
Kurt
6bf3d4ce9f More descriptive version indication wc6/wc7
Skip yield if not matching version
Handle defer/partial for gen7
2023-01-30 22:57:18 -08:00
Kurt
15925b1368 Fix mysterygift string ext cmp 2023-01-28 19:22:31 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
a8be90be31
Update WC9.cs
Closes #3693
2022-12-19 18:56:12 -08:00
Kurt
b29d9a65e1 Allow static encounter deerling form change match
Closes #3678
2022-12-07 23:28:47 -08:00
Kurt
2e67526db1 Update 22.12.01 2022-12-01 22:40:11 -08:00
Manu
370ba7753d
Generate proper TID and SID from WC9 (#3661)
* Pull proper TID and SID from WC9

* Add clarification, de-magic 0xF4240
2022-11-29 02:36:51 -08:00
Manu
c1a4baecdb
Added WC9 file recognition (#3637)
* Added WC9 file recognition

* WC9 recognition in GetMysteryGift without ext param
2022-11-25 06:50:00 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
b6f5723d40 Make const location IDs ushort 2022-09-27 09:57:42 -07:00
Kurt
7cbde296f8 Make GameVersion a byte enum 2022-09-24 19:23:23 -07:00
Kurt
b04df6383a Fake OT/Nickname fetch for batch command compare 2022-09-17 02:00:26 -07:00
Kurt
c611bba9b5 Update WA8.cs 2022-09-08 23:11:58 -07:00
Kurt
92a50264cc
Refactor RNG advance/reverse methods (#3579)
The new LCRNG/GCRNG/ARNG classes are static, rather than singletons. Allows them to be inlined much better.
2022-09-04 12:03:37 -07:00
Kurt
1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00