Commit graph

56 commits

Author SHA1 Message Date
Kurt
f32a1ddc7a Misc fixes
event flag editor gen5-7
rs/frlg/dp/hgss enc->pkm version choice
pb7 party stats loading
daycare slot now shows when present
remove unnecessary `GameVersion.Unknown`, use Invalid instead. Might be worth removing Invalid in favor of changing `Any=0` to `None=0`.
2024-03-05 09:42:20 -06:00
Kurt
aa841aebe9 Bounds check on invalid encounter
Magmortar from Gen3 in Gen4+ somehow requests learnset; just give it species 0.
2024-02-26 00:02:46 -06:00
Kurt
95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
Kurt
8fa951bcd7 Refactoring
Catch_Rate => CatchRate
Make Location* classes public
Extract a few methods, make public
Merge EncounterUtil & EncounterUtil1
add xmldoc
add missing deferral for Nest8 templates
improve binlinker span fetch to a single read (-1)
2024-01-03 23:06:09 -08:00
sora10pls
807b9031b1 Add more save block labels, Necrozma fusion move handling 2023-12-26 09:36:13 -05:00
Kurt
d47bb1d297
Update .NET Runtime to .NET 8.0 (#4082)
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
2023-12-03 20:13:20 -08:00
Kurt
f0cacef8e2 Use met level if available for Gen2-C enc moves
Closes #4046
gbera allows move relearning via Stadium which hid the issue; old code just used the enc min level instead of actual. If a move was learned between min & actual, was flagged incorrectly.

pass the pkm thru the call chain
2023-11-11 23:02:15 -08:00
Kurt
e448679f4a Minor clean
No alloc EncounterEgg relearn moves (use span instead)
Move HoneyTreeUtil out of root Saves folder
Minor readability tweaks
2023-10-28 22:07:58 -07:00
Kurt
5c7ce2c0a6 Misc tweaks
Fix g12 str set (jp/en was swapped, oops)
add more xmldoc
minor readability/short circuiting
2023-10-27 21:01:11 -07:00
Kurt
0da8c33c52 Use byte span for BinLinker check
Need to change ConstantExpected to Length when NET8 comes out next month
2023-10-14 19:25:39 -07:00
Kurt
7703576088 Update 23.09.16 - Teal Mask
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-09-15 23:36:21 -07:00
Kurt
7fcde8a447 More Gen1/2 considerations for tree pruning
Need to prune tree for template according to the correct generation (disallow baby pre-evolutions for Gen1)
Also disallow Evolution moves for Gen2 if the evo is the enc species.
2023-09-04 20:34:46 -07:00
Kurt
78e7536459 Handle setting egg flag in cxd saves
No longer throws an exception due to EncounterInvalid having an invalid version ID (fails to fetch personal/learnset).
2023-08-29 22:47:07 -07:00
Kurt
213234b4d2 Fix USUM max move ID usage for HOME learn
Closes #3966
Closes #3954 (original)
2023-08-17 17:36:39 -07:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Kurt
22aaea63df Update LearnGroupHOME.cs 2023-07-21 19:54:19 -07:00
Kurt
171ee0d222 Misc tweaks 2023-07-21 13:41:19 -07:00
Kurt
c5d35fbce5 Handle Volt Tackle for HOME sharing GetAllMoves 2023-07-21 12:24:31 -07:00
Kurt
6c6d02fad2 Fix oopsie
partially reverted change forgot to undo adding these
2023-07-16 20:42:51 -07:00
Kurt
8c5773969a Add HOME hoopa move share, add form specific check
Hoopa cannot know both moves due to form reversion
Kyurem cannot know both moves due to form reversion
Kyurem cannot know Scary Face when fused in past games

Add dexnav for AtAnyTime/HOME lookback when original moveset deleted (no longer in local relearn moves)
BDSP Underground encounters w/ egg moves can be shared by other means
2023-07-15 13:58:41 -07:00
Kurt
18fd790657 Minor perf tweaks
Relocate checksum adders to Checksums class, improve performance by eliminating slice calls
Improve HOME sharing for GO8 and IMoveset encounters: actually sanity check GO8, and skip other non-PK7/PB7 cases.
2023-07-15 11:22:48 -07:00
Kurt
ee9ae63c22 Misc tweaks
Move enum -> ushort instead of int
Redo handling of HOME Volt Tackle (disallow on SWSH Cap Pikachu)
Pass spans instead of strings to use span methods
Reset encounter filters on early abort
2023-07-13 22:18:34 -07:00
Kurt
6d4cd60461 More fixes/improvements
Improve cctor times for Breeding; direct calls for splitbreed checks; inlined binary searches via generated IL instead of hashset
Fix permitting alpha ribbon on non-alphas in Gen8/8a/8b, disallow Gen8a/8b ribbons for Gen7 Alolan Raichu
Improve some IL generation of EvoChain logic
Add xmldoc for new evotree additions
2023-07-08 12:46:46 -07:00
Kurt
164d517ef1 Allow move crossover from GO initial movesets
GO imports that are created with their PK7 and PB7 movesets can bleed from their initial moves.

Example: Muk-Alola level 20 with Minimize can bleed into SV at level 20 (below the normal learn at level 21).
2023-07-07 19:32:38 -07:00
Kurt
0b9ec529d5 Update LearnSource2GS.cs 2023-07-05 22:08:03 -07:00
Kurt
dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00
Kurt
11a4846b9e lower evolution stage and higher level
why did I do <= instead of <
the world may never know
2023-06-10 21:40:30 -07:00
Kurt
05be679d9a LearnPossible: Add len check for relearn move
Out of bounds relearn move IDs weren't sanity checked; now they are.
Closes #3906
2023-06-07 18:11:08 -07:00
Kurt
b417964193 Condense some expressions for move fetch 2023-04-23 15:51:48 -07:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
6182f889a6 Add learnset moves similar to games
Instead of looping, if the moveset is full and a new move is added, the game shifts all arr[1..] down one slot then adds the move at the end.
Since we don't need to keep track of PP/PP Ups, we can just defer the shifting and do n % 4 rotations at the end instead of n rotations (one on each move added).
2023-04-08 12:20:18 -07:00
Kurt
4384cadefc Add more xmldoc 2023-03-31 13:00:34 -07:00
Kurt
5ce3e734b8
Skip initial cctor alloc on non-byte primitives (#3850)
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before).

Eliminates quite a few static constructors, so even faster startup. Items later.
2023-03-25 17:55:55 -07:00
Kurt
71eeb7072b Fix gen4 set all TMHM bits
oops
make other personalinfo consistent
show legality triangles if previous parse failed (oops)
2023-01-22 14:55:35 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
1c980a0434 Fetch form entries for gen4-6 learnsets
Silly Wormadam with different form permissions.
2022-12-17 20:36:44 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
65baf92608 Only add encounter moves if context matches
Viewing a PLA thundurus template into SWSH, then clicking current moves would green-tag
2022-09-28 21:51:22 -07:00
Kurt
61aa10a564 Require AtAnyTime for flagging original egg moves
https://projectpokemon.org/home/forums/topic/62305-egg-moves-are-deemed-legal-even-if-they-are-not-in-relearn-moves-list-before-gen-8/?do=findComment&comment=279269

ty liopds !

for gen8, require "Encounter" flag to match gen6/7
gen6/7 don't need to check IsMovesetDeleted as 8->7 will not traverse to 7-- if it was deleted.
2022-09-13 15:22:19 -07:00
Kurt
d6e83362b3 Fix binarysearch result compare
Method returns a negative number if not found; not always -1
https://projectpokemon.org/home/forums/topic/62246-g3-xd-move-tutor-legality/
2022-09-05 08:50:27 -07:00
Kurt
1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00
Kurt
e8aa2c8ed1 Correctly check xy/sm if not ao/usum levelup 2022-09-01 09:34:40 -07:00
Kurt
f4f9df3a81 Don't add new gs moves to pk1 permit array
Out of range
https://projectpokemon.org/home/forums/topic/62190-user-message-an-unhandled-exception-has-occurred-you-can-continue-running-pkhex-but-please-report-this-error
2022-08-31 21:03:26 -07:00
Kurt
88ac14946d Don't be as strict with shedinja evo moves
EncounterMovesetGenerator doesn't specify a clean encounter, don't check it as thoroughly.
2022-08-31 19:09:06 -07:00
Kurt
bf37be3ea1 Update LearnVerifierEgg.cs
Order of operations being spooky
2022-08-29 16:08:56 -07:00
Kurt
d8fe34011d Remove some bounds checks, int->byte form oops
https://github.com/kwsch/PKHeX/pull/3575#issuecomment-1229244453
ty @Kermalis !
2022-08-27 12:53:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
d3c2d77d11 Misc move/memory tweaks
Disallow max moves from Sketch
Hide dmax moves from legal dropdown lists
Pass ushort for moves for validating memories
Internal class for move pp (hide empty class from dll users)
2022-08-24 20:32:40 -07:00
Kurt
6441bdadd8
Add specialized struct for Moveset and IV specs (#3572)
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset.
`IndividualValueSet` stores a 6 IV template (signed).

Performance impact:
* Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member)
* Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member)
* No heap pointers, no need to jump to grab data.
* Easy to inline logic for checking if moves are present (no linq usage with temporary collections).

End result is faster ctor times, less memory used, faster program.
2022-08-21 17:34:32 -07:00
Kurt
2cb2531288 Add more xmldoc 2022-08-21 01:39:16 -07:00