Kurt
0715f133d2
Add misc info editor for gen3
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Closes #193
If there's more offsets found, this would be the place to edit oddball
stats.
Also threw in BP/Coin (& Rival Name FRLG only) editing.
2017-03-09 19:38:57 -08:00
Kurt
4874c174d8
Add gen4 pokedex editor
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Fixes the setDex implementation for gen4
why u have to be so weird gen4
hgss has 0x1C extra form flags in the first form array... unused?
2017-03-06 22:43:46 -08:00
Kurt
5ecf01e481
Add gen5 pokedex editor
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Cloned and modified from XY's editor
might as well simplify the dex setting for gen5. / -> >>, % -> &
2017-03-05 17:34:30 -08:00
Evan Dixon
91459f66a7
Made clickonce less intrusive to normal builds
2017-03-01 14:50:38 -06:00
Kurt
c930b7eb7e
Relocate box load/dump/verify to extensions
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now with shiny new documentation
2017-02-04 14:58:30 -08:00
Evan Dixon
da4df453de
Added "Any CPU" build configurations
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Prefer 32-bit is enabled, so there will be no functional difference from before, except that any of the assemblies can be referenced by a 64-bit process.
2017-02-02 23:41:58 -06:00
Kurt
2fb56a99bf
Bump .NET to 4.6
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Farewell XP support. :godmode:
2017-01-30 20:45:34 -08:00
Kurt
469e0940c2
Add gen7 hall of fame editor
2017-01-16 22:40:28 -08:00
Kurt
db5e084ef9
Further refactoring
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Move System.Drawing usage out of Core to WinForms, as System.Drawing is
not in .NET Core/Standard. Simple methods to return resource name
strings have been added instead.
2017-01-11 17:55:42 -08:00
Kurt
c9e721fc5b
Update settings load
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bad settings files cause exceptions, silently delete them
move language init out of loadconfig (want it to happen regardless of
config errors, so load config value instead)
2017-01-09 19:15:46 -08:00
Evan Dixon
87dffcfe57
Updated build paths
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to be more consistent with PKHeX.Core
2017-01-08 08:35:23 -06:00
Evan Dixon
1acfdf8f92
Removed "Any CPU" build configuration
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Since the solution level one didn't build the dependencies and the project level one built as x86 anyway
2017-01-08 08:28:28 -06:00
Kurt
595c7eb4c5
Split winforms to separate project
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resources still are associated with winforms, eh
program still runs fine and I've replicated the mono build options. lmk
if this breaks stuff
2017-01-07 23:54:09 -08:00