Commit graph

8 commits

Author SHA1 Message Date
Kurt
3813d5dba9 Readonly init EvolutionMethod
Add xmldoc
2020-01-25 15:42:17 -08:00
Kurt
55c7bf9858 Remove unnecessary abstraction
EvolutionSet was just an object that hides an array, with no logic
was planning to use the EvolutionSet to do the evolution checks, but
EvolutionTree was required to connect the evolution chains together
2019-03-23 10:36:28 -07:00
Kurt
20f023e619 Reduce allocations
GetMethod used to create new array every time; reuse static hashset
(same arrays)

use scan approach to allocate required count
2019-03-23 01:01:04 -07:00
Kurt
c42c019149 Fix split-evolution regression
Closes #2230
ty @NinFanBoyFTW !
2019-01-06 22:18:14 -08:00
Kurt
75202c7a89 Misc updates
reducing allocations, increasing clarity by removing some magic numbers
probably can rewrite some of the evo loading/checking for even less, but
good for now.
2019-01-06 16:22:45 -08:00
Kurt
b280ffcfef style updates
should be pretty much it
2018-09-14 22:37:47 -07:00
Kurt
7f6f7a7bad Misc simplifications
reduce nesting (evo.RequiresLevelUp is checked twice, only check once
and handle path)
compact some methods
seal some classes
add a little xmldoc to exposed members
2018-07-01 19:55:23 -07:00
Kurt
b670f525fb Split up evolution classes
Too many classes in the same file, break up.

simplify things a little in EncounterArea (remove passing thru nulls,
should throw excpetion immediately if misconfigured).
2018-05-19 12:07:50 -07:00