haunter caught at level 20, transferred at 24, leveled once as gengar
did not allow gengar in the chain as it is assumed (incorrectly) that
gengar is evolved after transfer.
determine if the lower levels of the next step's evolution rung are
valid, using the same logic as pikachu case but to handle the other side
Closes#1564
(should probably refactor the encounter chain generator to use the base
encounter data if known, but oh well works fine and isn't a cpu hog)
Refactors the Memecrypto API to improve generalized usage.
Adds unit tests that verify memecrypto works, so that future changes
don't potentially break the code.
a little bit hacky but exposes the values well enough.
moves the coins entry to the Badges groupbox, and makes it visible
looking like a BP editor (lol)
thanks @sora10pls for finding the offsets!
(blockinfo array isn't really used, is sorta just there for
documentation...)
force colo starters to be male only
use some c# lang features for EncounterType flags
add edge case PIDIV detection for starter gender/shiny lock scenario
adds a little documentation for those unfamiliar with the NPC PKM
generation quirks.
Colosseum Starters will now be recognized with a different PIDIV type
which is specific to them & them only.
It'd be nice to be thread-safe, but I don't really expect multithreaded applications to be calling this method a lot, and I'd imagine the concurrent version has more overhead
more usum prep
don't allocate empty array on every savefile creation (use linq All
comparison)
add percent seen/caught savefile properties for data analysis purposes
closes#1550 , mgdb/pkmdb throw unconverted files which need conversion;
move main file load conversion to a reusable method and have pkmeditor
call it on every load.
add skip argument to ignore the conversion check (ie if the file is
loaded from an undoubtedly same type source).
PreparePKM had the opportunity to be recursive (preparation ->
validating*N -> preparation*N), lock out preview sprite updating (which
calls PreparePKM via Main.cs) while validating all controls
remove uncallable paths (format is checked prior, and checksum check is
never called as fieldsInitialized is forced false)
move gui toggling to loading methods when appropriate