Kurt
a92f92e1c5
Fix gen3 TMHM pouch
2021-04-01 14:14:47 -07:00
Kurt
9881beea1e
Update EncounterStaticGenerator.cs
2021-04-01 13:51:00 -07:00
Kurt
1e38f55007
Fix changes not being saved completely
2021-04-01 13:43:06 -07:00
Kurt
4700fdd1e3
Set updated version when resetting personal
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Closes #3180
Improves handling for corrupt gen3 saves (pokedex cheaters)
2021-04-01 13:37:39 -07:00
Kurt
4cf926f703
Update 21.04.01
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Latest cumulative update release with mgdb/pget binaries updated.
There aren't any April Fools jokes in this release.
2021-03-31 21:52:15 -07:00
Kurt
69c737b71a
Show Mystery Gift information in hover summary
2021-03-30 20:27:58 -07:00
Kurt
75fb704658
Use already allocated result array
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All operations overwrite all 4 entries of the result array, so no need to forcibly reallocate the array.
2021-03-30 20:27:40 -07:00
Kurt
5c9ce494cf
Minor perf improvements
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Defer some value assignments
Pass already known values directly
Pass static references to reduce allocating small duplicate objects
2021-03-30 18:51:53 -07:00
Kurt
645f2b4db5
Revert implicit casting
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Looks like netstandard2.0 wasn't meant to receive that new c#9 goodie
2021-03-29 00:14:44 -07:00
Kurt
f59d012cda
Add gen3 battle video class
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Just supports importing dumps (via code), and the GUI supports loading the party data to boxes like the other supported battle video formats.
2021-03-27 23:22:56 -07:00
Kurt
4daf225379
Add location for colo ereader shadows
2021-03-27 20:32:52 -07:00
Kurt
53d3dba74e
Reorder array for ordered search
2021-03-27 20:32:25 -07:00
Kurt
0190098e47
Gen3: Add methods to get/set external event data
2021-03-27 18:58:51 -07:00
Kurt
4bb95e0bd3
Spring raids
2021-03-25 18:28:17 -07:00
sora10pls
3784ab39fc
Update Shiny Ho-Oh sprite
2021-03-24 10:55:31 -04:00
Kurt
0c1d13bf4d
Minor tweaks
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Lift some temporary arrays for more reuse
reuse some temp references
less allocation overall
2021-03-23 23:10:30 -07:00
Kurt
7c926dc09e
More xmldoc
2021-03-23 21:20:02 -07:00
Kurt
3822981590
Rework EncounterCriteria to be ability indexed rather than direct ability ( #3179 )
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* Exploration: rework ability criteria to ability numbers desired
* Sync remaining changes
* Update EncounterCriteria.cs
* Add xmldoc
* Improve speed of IsDualGender check
* More xmldoc updates
Should be doing this on main but meh, this branch is gonna get merged later
* Fix typo
* Update WC7.cs
* Update PersonalInfo.cs
2021-03-23 17:05:15 -07:00
Kurt
f86291cc1c
Split gen3 encounter listing to have CXD separate
2021-03-21 19:52:48 -07:00
Kurt
5ce3d64996
Disallow lang=2 for dp trades
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DP English origin are Japanese language; since we 1=>2, we still needed to disallow 2.
2021-03-21 10:34:00 -07:00
Kurt
d6dc8a0410
fix signed g7id display
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>2^31 would show a negative G7SID, no more!
2021-03-20 19:38:01 -07:00
Kurt
012f6678ba
Check for dual ability =>evo w/single ability capsule
2021-03-20 17:49:16 -07:00
Kurt
56f24bbe5a
Fix deferral compare
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neq -> defer
not like it matters for these
2021-03-20 17:47:31 -07:00
Kurt
e547a9cf63
Extract report generation from LegalityAnalysis object functions
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Can replace the default functionality with your own formatter, I guess.
2021-03-20 13:21:04 -07:00
Kurt
7badb56535
Move strings file to formatting subfolder
2021-03-20 12:47:59 -07:00
Kurt
8d3f990667
Make some properties into consts
2021-03-20 12:47:21 -07:00
Kurt
a71d7d1950
Handle gen3 mismatched ability
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ty Breil --
https://projectpokemon.org/home/forums/topic/58665-makuhita-in-game-trade-bug-sapphire/
2021-03-20 11:22:56 -07:00
Kurt
8020a44961
Minor simplification
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All slots are now initialized via constructor, property can now be init!
Optimize some value fetching for gen7b, as the input data has features that can be abused
2021-03-17 22:40:37 -07:00
Kurt
71d355804a
Move enc7b sky encounter fudging to reformatter project
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50c53d6b33
2021-03-17 21:59:00 -07:00
Kurt
1acefbcf93
Remove sigilyph from g5 breed HA banlist
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https://projectpokemon.org/home/forums/topic/58657-sigilyph/?do=findComment&comment=265330
2021-03-17 20:20:54 -07:00
Kurt
b4f763f7ef
Move bridge-stony copy logic to pkNX
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Also trims out empty slots (species=0), less size!
49efb96db9
2021-03-17 18:11:07 -07:00
Kurt
535f464b61
Update EncounterSlot7.cs
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Closes #3176
2021-03-16 23:49:04 -07:00
Kurt
27cdcb8b0c
Simplify SAV3 loading
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Remove hardcoded chunk lengths array
Remove cached chunk index array
Handle new-game files correctly (all blocks present check).
Consistently call things sector instead of chunk or block.
Somehow there was a bug with my FRLG save file's box data, which now loads completely?? Neat
2021-03-16 23:32:16 -07:00
Kurt
3b344bd5c3
Add batrev as a blank sav option via code
2021-03-16 18:49:27 -07:00
Kurt
98a80b4bf1
Fix party offset swap
2021-03-16 18:48:33 -07:00
Kurt
33e2c64721
Split SAV3 into version classes
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Begone are the version-switch cases for value fetching.
2021-03-15 23:51:58 -07:00
Kurt
6bce4eea14
Minor clean
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Annotations (nullable), some switch cases for readability
2021-03-14 16:16:55 -07:00
Kurt
4f6258e492
Add direct object editing for accessor type saves
2021-03-14 16:14:15 -07:00
Kurt
ac116e0d0b
Add more xmldoc / enum clean
2021-03-14 11:28:46 -07:00
Kurt
649958ee68
Move EReader berry names from tables to settings class
2021-03-14 10:16:09 -07:00
Kurt
b7bb5a0672
Remove unused 0 pp entries at end
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Array is length checked already
2021-03-14 10:15:45 -07:00
Kurt
7b163147ef
Add case for special headbutt slots
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Closes #3174
Add more xmldoc for SlotType
Import revised slot-type table, as we've removed "Special" from the regular trees.
ef4b1b2894
2021-03-11 20:52:00 -08:00
Kurt
5cc3322b83
Split RNG class into simple & enhanced
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ARNG object doesn't need the reversal caches, saves 256KB of memory allocation
Move RNG algorithms & support logic into a subfolder
2021-03-10 22:30:30 -08:00
Kurt
b36aa0ac99
Remove altering cave event tables
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https://projectpokemon.org/home/forums/topic/58627-altering-cave-alternative-spawn-legality/
2021-03-10 10:10:54 -08:00
Kurt
155e0283ce
Inline some string logic, extract magic values, xmldoc
2021-03-09 21:31:53 -08:00
Kurt
4c45aa99af
Add missing uint cast
2021-03-08 15:33:52 -08:00
Kurt
e32bfcde2e
Minor simplifications
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Extract RSBOX checksum logic to checksum class
Allocate half as much for gen3 save detect
Simplify some expressions for GC save loading (x - size + offset, when x==size)
2021-03-08 11:39:15 -08:00
Kurt
154d95982a
Error message on trying to interact with deleted/removed files
2021-03-08 11:37:46 -08:00
Kurt
49541e6073
Rework mainline sav3 to not operate off chunks
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Previous style was to resize the sav buffer and concat all the storage chunks at the end. Allocated a double save file.
Now, just allocate 3 buffers.
2021-03-07 23:22:07 -08:00
CanoeHope
cb7ee8a64e
Update Gen 6 Event Flags ( #3171 )
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* Update flags_xy_en.txt
* Update flags_xy_es.txt
* Update flags_xy_ja.txt
* Update flags_xy_ko.txt
* Update flags_xy_zh.txt
* Update flags_oras_en.txt
* Update flags_oras_en.txt
* Update flags_oras_es.txt
* Update flags_oras_fr.txt
* Update flags_oras_ja.txt
* Update flags_oras_ko.txt
* Update flags_oras_zh.txt
* Update flags_oras_en.txt
2021-03-07 18:48:30 -08:00