Instantiating from template now follows group seed -> spawn 1 correlation, including alpha move.
Differentiates static encounters that don't follow the ow8a correlation, scrambles EC to disassociate.
Adds rand64 to get initial seeds
Set correct level range to match slotSeed; not respecting the slot roll being valid, but whatever.
* Accurately implement height/weight calc
* Handle GUI reads
Having Auto off will read and write the values correctly
F6 will handle all the decimal points possible
* Remove no longer needed tolerance check