Only usable for searching Method 4 IV spreads -> seeds;
1,3's search uses the same approach as the 1,2 search
I took the 1,2 search derivation to iterate for the next step, which
allows us to not know anything about the middle rand bits.
optimize a little bit more, move the pre-loop add to the initialization
stage; moving to the precomputed section pays off after 256 calls to the
method
Meet in the middle attack trades some RAM (2^16 flag/byte array) to
reduce future searches by a factor of 1:2^8
profiling yielded >100x speed improvements, even a 2x would have been
impressive ;)
knocks the biggest cpu hog (when searching db) out of the race!
Noticed the egg moves were concatted between games; can only have egg
moves from the origin game
Same for levelup moves in the relearn list; example being Plusle with
Charm (was added to egg moves / learnset in OR/AS for parity with minun
this is such a remote edge case, but may pop up in usum for a different
species ( ͡° ͜ʖ ͡°)
Fix misc refactoring errors
Don't early abort gen4->5+ encounter generation (need to check ingame
trades for abra/gengar). Can avoid by PID dictionary to check for trades
first, but unimplemented.
Closes#1377 , not fixing Pokewalker PID mismatch as algorithm needs to
be ironed out separately.
Add some documentation for the high-level encounter finding
Fix encounterstatics not being filtered for the associated game version
(closes#1372)
was a side effect of refactoring this week
Shaymin case reported, deoxys defense at level 100 with zap cannon was
not recognized as legal.
Closes#1355 via provided fix
Closes#1367, did not address Deoxys case
necessary for reflection property transferral (ie language)
indirectly fixes mixed-bit properties (ie altform/gender) as they are
reversed bits relative to pk4.
shifts encounter data from Legal's split tables to individual files for
easier maintenance and initialization. Legal Core's init is so much
simpler now.
fix resource name typo
Remove 31 from argevos, was wiping goodra's evo for whatever reason. No
idea why it isn't 4 sliggoo, but oh well, now works as intended.
Apply a little bit of performance increases for the loading of
evotables.
data length checks unnecessary as the the following iterator will throw
an exception
GetGenMovesCheckOrder doesn't respect generation restrictions, while
EncounterMoves does; filter afterwards.
Add compiler flags in the Analysis file to toggle try/catch off for
easier debugging. Just uncomment the #define SUPPRESS line.
Closes#1345
fixes 10ANIV pikachu having Thunderbolt twice
un-duplicates CHANNEL event data
adds seed->PIDIV generator template for M1/2/4, CXD, Channel, and BACD
improve pkm converter to update nickname of hatched eggs. isn't perfect
(farfetch'd) but works better than before
PGF for movie victini has OTgender=3; only eggs are supposed to set OT
details from the SAV.
update pattern matchers to abuse this fact.
Thanks @odaxis !
Rarely ever used, the only case where an unfavorable match is returned
first is Emerald Lati@s transferred to a future generation, as there are
2 encounters (one with and one without Fateful).
Closes#1326
Thanks @sora10pls !
Template files added for e/frlg, no guarantees.
http://i.imgur.com/ER5rRBn.png
(left+select+b when on groudon/kyogre menu screen)
Closes#1328, thanks @rboninsegna !
Added the ability to prefix flag numbers with 0x, and prefix variable
numbers with 0x40__; will be parsed as hex.