move encountertype datasource providing to core
fix rerolling EC not updating characteristic
remove some repeat logic calls
relocate geolocation name fetch to separate class, add tests to ensure
functionality, add languageID->country/region fetch method
Test parsing glaceon, input must equal output
Test generating encounters for a specific version (exists only on Moon)
Test generating encounters for the same version (add handling trainer
data to permit Tutors)
fixes error in VC generations-present fetch which allowed movesets from
generations 3-6 lul
exclude negative/invalid gameversions
Species and Nicknamed params were never used; foreign always resulted in
true for cases when it actually mattered.
Filter to the non-fullwidth characters, check the char type (latin base
vs jp/zh/ko) in order to determine if the full/half symbols should be
squished
could be faster replacing char instead of string, so change those
add two test cases for half width & full width string
sanitization/unsanitization
Refactors the Memecrypto API to improve generalized usage.
Adds unit tests that verify memecrypto works, so that future changes
don't potentially break the code.
add docs, move some data fetching to more appropriate class
remove old XP memecrypto support handling, was previously removed due to
net standard/core split
refactor memecrypto to handle multiple save sizes (USUM won't be the
same size save file); placeholder -1 for USUM size
I recently learned about targetting multiple frameworks in .Net Standard libraries. The main benefit here si taht PKHeX.WinForms and PKHeX.Tests no longer need to carry around the .Net Core DLLs. While it's now an option, I encourage PKHeX.Core to avoid framework-specific compiler directives.
Prefer 32-bit is enabled, so there will be no functional difference from before, except that any of the assemblies can be referenced by a 64-bit process.