Commit graph

113 commits

Author SHA1 Message Date
Kurt
0626b0c29b
Add Breeding move ordering logic, and use in legality analysis (#3183)
* Initial bred moveset validation logic

Unpeel the inheritance via recursion and permitted moves

* Volt tackle considerations

* Optimize out empty slot skips

* Add tests, fix off-by-one's

* Require all base moves if empty slot in moveset

* Add test to prove failure per Anubis' provided test

* Tweak enum labels for easier debugging

When two enums share the same underlying value, the ToString/name of the value may be either of the two (or the last defined one, in my debugging). Just give it a separate magic value.

* Fix recursion oopsie

Also check for scenario where no-base-moves but not enough moves to push base moves out

* Add Crystal tutor checks

* Add specialized gen2 verification method

Game loops through father's moves and pushes in one iteration, rather than checking by type.

* Add another case with returning base move

* Add push-out requirement for re-added base moves

* Minor tweaks

Condense tests, fix another off-by-one noticed when creating tests

* Disallow inherited parent levelup moves

Disallow volt tackle on Gen2/R/S

* Split MoveBreed into generation specific classes

Gen2 behaves slightly different from Gen3/4, which behaves slightly different from Gen5... and Gen6 behaves differently too.

Add some xmldoc as the api is starting to solidify

* Add method overload that returns the parse

Verify that the parse order is as expected

* Add reordering suggestion logic

Try sorting first, then go nuclear with rebuilding.

* Return base moves if complete fail

* Set base moves when generating eggs, only.

* Use breed logic to check for egg ordering legality

Don't bother helping for split-breed species
2021-04-04 18:30:01 -07:00
Kurt
012f6678ba Check for dual ability =>evo w/single ability capsule 2021-03-20 17:49:16 -07:00
Kurt
a71d7d1950 Handle gen3 mismatched ability
ty Breil --
https://projectpokemon.org/home/forums/topic/58665-makuhita-in-game-trade-bug-sapphire/
2021-03-20 11:22:56 -07:00
Kurt
33e2c64721 Split SAV3 into version classes
Begone are the version-switch cases for value fetching.
2021-03-15 23:51:58 -07:00
Kurt
6bce4eea14 Minor clean
Annotations (nullable), some switch cases for readability
2021-03-14 16:16:55 -07:00
Kurt
a235cae9e0 Add Move enum, similar to Species/Ability
dash,apostrophe,space => empty
Z Moves have P/S suffixed
10mil volt thunderbolt "TenM"
2021-01-09 13:07:29 -08:00
Kurt
118e1266a6 Swap lgpe sandshrew/vulpix version restrictions
Closes #3122 ty @FeralFalcon !
2021-01-05 17:30:14 -08:00
Kurt
4cdbb431d8 Fix bad test case data
New legality checks for Transfer Console Region permitted, and removing the inaccessible areas (R1 outskirts rockruff) resulted in these being flagged.

Mutate the data so it's now legal with the updated rules.
2021-01-01 10:51:50 -08:00
Kurt
c119f18af3 spec->species 2020-12-28 22:22:52 -08:00
Kurt
6502c9df33 Condense some expressions, extract static class 2020-12-28 21:42:54 -08:00
Kurt
cce4d80419 Update nuget packages 2020-12-26 09:28:00 -08:00
Kurt
7e4eb86e93 c#9 is not sugar 2020-12-22 21:24:41 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
514b60b447 Merge type check with usage in if statements
if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
63aa8dcd43 Bump langver to 9 for other subprojects 2020-12-21 19:12:24 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
15823f6f31 Condense tests 2020-12-05 16:15:32 -08:00
Kurt
5e32e64ac8 Handle MANôA and FALCçN SPA->FRE Gen2 Trades
Transporter remaps certain locale specific chars depending on the source ROM's version.
Since VC can trade between languages, there are 2 Spanish in-game trades that have glyphs subject to remapping, if it's transferred from a French game.

If the spanish trade is transferred from a french game, it must match the mutated string.

ty @Lusamine & helpers :D
2020-11-29 18:17:15 -08:00
Kurt
81110b4231 Upgrade netcore build to NET 5.0
keep with the times, kids

handle some compiler messages
2020-11-14 08:20:48 -08:00
Kurt
df5ebd1f54 Minor clean
Resolve some messages
2020-11-11 21:01:41 -08:00
Kurt
b4c9e90c28 Enhance transparency in failed generator test 2020-11-02 13:03:08 -08:00
Kurt
b492d93f39 Re-add unavailable split evolution cases
Diff to compare binaries for split evo cases, diff output below:
025: Pikachu
08 00 53 00 1A 00 00 00 08 00 53 00 1A 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
08 00 53 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
102: Exeggcute
08 00 55 00 67 00 00 00 08 00 55 00 67 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
08 00 55 00 67 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
104: Cubone
04 00 00 00 69 00 00 1C 04 00 00 00 69 00 01 1C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 69 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
109: Koffing
04 00 00 00 6E 00 01 23 04 00 00 00 6E 00 00 23 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 6E 00 01 23 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
439: MimeJr
15 00 66 00 7A 00 00 00 15 00 66 00 7A 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
15 00 66 00 7A 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
2020-10-24 21:32:48 -07:00
Kurt
1524093099 Revise g5 pid bit check for forced PID statics
Closes #3027

Roamers: Get PID generated externally
NPokemon: Get PID from a fixed value
Forced (Anti)Shiny: Get PID altered

Thanks @LegoFigure11 && Princess Emily (discord 4650) !
2020-10-12 11:04:29 -07:00
Kurt
b4508846a1 Add test case for eggmove tradeback conundrum 2020-10-04 12:22:33 -07:00
Kurt
7efaa5ab71 Minor clean
collapse some expressions
handle some compiler messages
2020-10-03 18:59:36 -07:00
Kurt
833789b1b9 Fix cxd antishiny method detection
Closes #3008 ty @Sephirona !

Do the tsv-psv compare as uint to remove the need for later casts to int
2020-10-03 09:29:26 -07:00
Kurt
fbf7a3658a Check species for static enc match
like all other IEncounterable types, before calling the match method, check species directly
2020-09-24 19:44:48 -07:00
Kurt
416f5fe183 Check Winning/Victory ribbons for gen3 origin based on encounter
Closes #2990 ty @Atrius97 !

Remove the `object Content` accessor only used for Mystery Gifts (used to trickle up the PKM object since the two ribbon interfaces weren't implemented on the IEncounterable). Just make PCD/PGT implement the ribbon interfaces and delegate the get/set to PKM directly.

Rewrite the national ribbon check for clarity
Optimize invalid/missing ribbon string replace to operate on the final string rather than do linq and replace each input. With this we make 1 temp string only, rather than 1-per-ribbon.

Replace hardcoded "Ribbon" strings to use a shared const string in a central spot.
2020-09-18 16:23:17 -07:00
soopercool101
1a1cfbda4a
Fix Hidden Power Power calculations (and add to UI) (#2989)
* Fix broken hidden power power calculation

* Fix broken Gen 2 Hidden Power calculation

* Add parentheses

* WIP UI

* Finalize UI, only show on gens 1-5

* Inline some logic to reduce allocations

* Add unit tests for both hidden power calculation cases

Co-authored-by: Kurt <kaphotics@gmail.com>
2020-09-14 20:06:11 -07:00
Kurt
e125424423 Refine zygarde encounter form checking logic
Closes #2984
ty atrius & matt via discord

Co-Authored-By: Atrius97 <39707481+Atrius97@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-09-13 15:45:15 -07:00
Kurt
2e6d1fce1f Flag non-Poké Ball XD teddiursa
Closes #2983 , nice catch @soopercool101 !

Co-Authored-By: soopercool101 <soopercoolstages@gmail.com>
2020-09-13 14:43:48 -07:00
Kurt
7fc8001806 Continued refactoring
EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch).
Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces
Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration.
2020-09-13 14:40:10 -07:00
Kurt
407c986c89 Update netcore target from 3.0 to 3.1
.NET 5 is in 2 months, might as well bump things to the current LTS
2020-09-09 18:27:12 -07:00
Kurt
7d817a7316 Update test case for g4 fr egg name 2020-08-26 13:36:13 -07:00
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Kurt
993673f0de Minor clean
no functional change
2020-06-27 23:36:53 -05:00
Kurt
6a5bf02126 Add min levels for trades
Make PIDs readonly for trades
Clone FR/LG Lickitung (different min levels)
2020-03-13 21:39:35 -07:00
Kurt
1d5f929981 Fix shiny check behavior for XD nonshadows
XD compares the player TSV against the non-shadow members, which is unnecessary but does result in them being able to cause shiny skips.

Update the VerifyNPC method to remove tsv check, as it's just repeating the logic we've done in the lock generator.

Added a test method that can be stepped through; compare the team results manually since they aren't exposed for interaction.

Closes #2751 , big thanks to @ijuintekka for being so detailed in their investigation/report!

Co-Authored-By: ijuintekka <ijuintekka@users.noreply.github.com>
2020-03-11 19:18:58 -07:00
Kurt
7919beaddc Filter out duplicate moves 2020-03-03 18:23:00 -08:00
Kurt
522dbdbe32 Flute boost/decrease 3->4
Closes #2678 ty @Rayqo
dat level 1 wild pokemon 👍
2020-02-03 18:40:31 -08:00
Kurt
ecfcbbc4cb Verify full raid result with known seed 2020-01-23 00:11:07 -08:00
Kurt
a98ca2351d Don't SetValue to block if not exportable
blank saves do not have the type metadata for the blocks that are spoofed, nor do they have all blocks spoofed.

I suspect things might get more difficult as more value-blocks are identified, which would throw a wrench into things. We'll figure that out at that time :)

Add a test to ensure that the blank save can be created correctly

Closes #2644
2020-01-19 10:25:40 -08:00
Kurt
0cd9c47953 Make Relearn array for encounters readonly
No change em
2020-01-18 16:31:24 -08:00
Kurt
e3cafe5cd6 Relocate getsize to extension method
use sizeof for clarity, add test to ensure bool size is 1 byte (which is always true)
https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/operators/sizeof
2020-01-17 21:09:26 -08:00
Kurt
bd9ec72d98 Misc tweaks
Add more direct legality analysis constructors
evo count is >= 1
fix invalid test message
disallow gen2 moves if transferred from gen1
use ^1 instead of len-1 for netcore test project
2020-01-16 23:22:54 -08:00
Kurt
693a630882 Handle nullable field check
doesn't like interacting with FluentAssertions for null check, so just throw an exception
move fEntries out of loop, fieldinfo is same for all (EvolutionTree)
2020-01-12 18:12:31 -08:00
Kurt
525095d962 Update dependencies 2020-01-12 14:45:45 -08:00
Kurt
0dd4d1fe7a Remove unnecessary casts 2020-01-06 17:50:18 -08:00
Kurt
c14c3b14e8 Improve test fail message when invalid
Spits out the reasons why it was deemed invalid
2020-01-05 21:51:53 -08:00
Kurt
35c7195d77 Add custom int/uint parse tests
Correctly handle negative parsing for int by flipping sign at end
optimize out a compare char digit/hex check
2020-01-02 11:11:31 -08:00