Commit graph

20 commits

Author SHA1 Message Date
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
b8835facd5 Rename public "pkm" properties to non-lowercase
lowercase = local variable or private member
2019-10-27 12:57:04 -07:00
Kurt
c2d5d0cd42
Add .NET Core 3.0 build option for WinForms project (#2396)
* Move pkhex.drawing calls out of form constructors

designer doesn't like it; if Main can't be designed then there's some
call that it can't process for whatever reason

* Add netcore3 targeting

Closes #2198 by adding a netcore3 build option
Closes #2391 by retaining designer functionality and net46 builds
2019-10-01 18:12:08 -07:00
Kurt
19ae752937 Extract color config to separate class 2019-02-09 13:15:37 -08:00
Kurt
76a2e4f527 Add AltForm parameter to exp/level fetch
Starter Pikachu & Eevee have different growth rates than their base
forms (seriously WHY?)

remove old api surface in PKX as a breaking change as adding the
parameter is necessary.
2018-11-26 16:55:16 -08:00
Kurt
e735026d20 Add new pkm editor control, hide unnecessary 2018-11-13 19:25:03 -08:00
Kurt
c8563a3737 Respacening
Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
f8a1d26694 Fill empty ability values with ability1
update handling that checked for this case to instead check for
equivalence to ability1 instead of 0

was generating a PGF with ability[1] = 0, which is not correct. Just fix
the binaries to behave and get rid of all the workarounds since future
tables don't have missing values.
2018-06-15 23:41:07 -07:00
Kurt
ae3b6a7fa1 Simplify IContestStats usage
remove new[] creating for checking if any contest stats exist
(HasContestStats)
2018-06-02 21:19:03 -07:00
Kurt
bb55532c4a Rework TID/SID loading
Move TID/SID load to after version set (special handling for pk1/pk2
which don't store version, just call manually).
Update TID/SID on every gameversion change anyway
Rename LoadOTID to LoadOT since it does not deal with ID.

Closes #1962
2018-05-24 16:53:54 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
43507a5ae5 Add TrainerID control
Now shows tid7/sid7 when gen7+
2018-04-28 09:34:54 -07:00
Kurt
1411933e27 Relocate pkm stat controls to separate usercontrol
splits the logic up
change hypertrain from ctrl (prevents 30/31 setting) to shift (allows)
2018-02-26 21:22:35 -08:00
Kurt
d706d825a9 Handle legal pichu form values
Closes #1828 , thanks @SpiredMoth !

slightly optimize batrev key init
fix exception for pkm loading switching between gen3->4 saves
2018-02-10 17:43:00 -08:00
Kurt
9f2899617d add ultra moon encounter legality binaries
fix an odd edge case going from a bad FRLG save to gen6+ while we're
pushing code
2017-11-08 21:56:56 -08:00
Kurt
32abc6daf4 speed up pkm loading slightly
PreparePKM had the opportunity to be recursive (preparation ->
validating*N -> preparation*N), lock out preview sprite updating (which
calls PreparePKM via Main.cs) while validating all controls

remove uncallable paths (format is checked prior, and checksum check is
never called as fieldsInitialized is forced false)

move gui toggling to loading methods when appropriate
2017-10-25 19:37:31 -07:00
Kurt
c25207a6ab Save met level
closes #1514 , needed to go in savemisc for gen3 pkm

met_location is saved when changing it in the forms, save anyways
2017-10-06 08:22:12 -07:00
Kurt
059451d66e misc tweaks
dictionary species check, max deviation beginnings for USUM
simplification for gen1/2 pokemonlists
2017-10-05 22:37:45 -07:00
Kurt
9c92472723 Fix friendship loading
move from misc1 (pk1++) to misc2 (pk2++)
2017-10-05 16:06:51 -07:00
Kurt
a9892203c7 Refactoring
extract pkm loading routines to smaller methods
reduce code duplication (rely on empty setters to ignore some calls)

should be much easier to understand the load/save process; the original
setup (pk6) was following the structure from 0x00-end, no point still
doing that as everything is now abstracted.
2017-10-02 23:13:40 -07:00