Commit graph

19 commits

Author SHA1 Message Date
Kurt
072f1ba83d Refactor level-evolution checks slightly
Allows evolution met level check to be skipped
Adds minimum level constraint for evolution chain generating

Closes #1430

also adds deferral to the gen3 encounter generator as encounterstatic
gifts can collide with wild encounters when transferred
2017-08-28 18:12:57 -07:00
Kurt
d4aff0632e Add ability to batch edit trashbytes
Raw editing of byte fields

.Nickname_Trash=$[]43,00,65,00,72,00,66,00,72,00,6F,00,75,00,73,00,73,00,65,00,00,00,00,00

only use cases are OT/Nickname trash bytes

not too concerned about speed re-parsing values or storing it to an auto
property; it's fast enough.
2017-07-04 22:22:04 -07:00
Kurt
4e9b6be8e5 Convert console output to debug output
output messages are now no longer in release builds, as they are only
visible when debugging in an IDE.
2017-07-01 19:43:51 -07:00
Kurt
788bd5ef8c Don't batch edit if no data to iterate over
Closes #1287
Setting PartyData with Length==0 throws an exception from the SAV
object; only process if necessary.

Felt like splitting the method up into smaller pieces.
2017-07-01 16:07:02 -07:00
Kurt
a4c0927d9c Fix batch editor filter check
passing an object with a type from another assembly will have
obj.GetType() return a System.RuntimeType, which is absolutely not what
we want.

supply the pkm derived GetType

why is this so wonky

Closes #1266
2017-06-23 21:19:22 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
87e99bf183 Split reflection usage for winforms project
batch editor needs more powerful variant which can check the base
properties as well; just use the older code from before the .NET
standard commit.

Closes #1158
2017-05-28 14:49:36 -07:00
Kurt
11b2dc35d7 Refactor main form into smaller pieces
pkm editor, sav editor, menus, and a manager to glue the storage slots
together
decouples the pkm/sav editors from a static savefile reference.

improves dragdrop/click view/set/delete indication, hides unavailable
contextmenuitems, and fixes a few incorrect references. Box Subviewer
slots now have all the indication/events that the main save editor slots
have.

pls report behavior bugs 👍
2017-05-22 21:55:12 -07:00
Kurt
5bf14642e5 Expand logging for invalid batch edits
Closes #1003
If the pkm has a bad checksum/sanity or is in a locked slot, it never
incremented the counter. Just increment the counter anyway and write the
msg to console.
2017-04-20 21:04:51 -07:00
Kurt
68fe715774 Add party data editing for batch editor
functions properly for games without a party (RS BOX) by checking if a
party exists
if there's ever a game that doesn't have a box, it'll work for that too
:P
2017-03-21 19:27:45 -07:00
Kurt
0a1a30eb5a Update 170308
Tweak batch editor behavior to show Any first (used by any pk* type),
sort alphabetically too. Highlights the propertytype text if the
property is not present for the type.
2017-03-08 00:16:34 -08:00
Kurt
5c7ef42b54 Update reflection property fetching
Closes #919

Properties fetched would return PKM.cs properties (not declared in XK3
or PK3), such as Hidden Power Type.

The setter for Hidden Power type is unused everywhere, but was called
via reflection on transfer away from xk3/ck3 format. This caused IVs to
be tampered with in most cases.

By only fetching Declared properties (ie, within XK3.cs only), only the
'real' shared properties will be transferred. Extending this to the
batch editor, we can use this Declared-only filtering to grab more pkm
formats. While things are being updated, throw in pk1/pk2/bk4/ck3/xk3
formats to the dropdown.
2017-03-02 21:00:41 -08:00
Kurt
d248cdd280 Simplify batch editing
changes IV3 to faster variant used elsewhere,
sort properties alphabetically,
simplify 'any' intersection,
un-duplicate database filtering
un-duplicate box/folder per-pkm processing

-25 lines, a little bit of reorganization since the form has grown since
its initial inception
2017-02-10 23:54:36 -08:00
Kurt
3dc5e9d579 Add legality suggestion commands to batch editor
Closes #842
Adds in ability for custom properties
Suggestables are called via $suggest
Only properties supported are Met_Location, Moves, and RelearnMoves
2017-02-09 22:45:58 -08:00
Kurt
fa145ec510 Add nickname clearing for batch editor
.IsNicknamed=False
results in the species name being applied.
Closes #839
2017-02-09 20:52:24 -08:00
Kurt
b86321c142 Expand pk6/pk7 checks
As per comments on 75d460e
2017-01-27 23:33:36 -08:00
Kurt
37b3e58979 Add batch editor smart ability instruction
$0 or $1 or $2 for ability 1/2/4 (just think of it with 012345...).
Will set the hidden ability for every mon (AbilityNumber=4 and
Ability=PInfo.Abils[2])

#749 as promised
2017-01-25 23:03:57 -08:00
Kurt
1fcdffc654 Add pkm value indication
Grab an example PKM (from main window) to get the current value to
assist users in creating their modification scripts.

Added 3 tooltips for hovering over property/type/value controls
2017-01-08 21:06:15 -08:00
Kurt
595c7eb4c5 Split winforms to separate project
resources still are associated with winforms, eh
program still runs fine and I've replicated the mono build options. lmk
if this breaks stuff
2017-01-07 23:54:09 -08:00
Renamed from PKHeX/Subforms/PKM Editors/BatchEditor.cs (Browse further)