Commit graph

159 commits

Author SHA1 Message Date
Kurt
1c1e01bc1a Update 20.06.19
Now with Isle of Armor support!
Closes #2867 , #2855
2020-06-19 19:48:38 -05:00
Kurt
4f039fe732 Remove duplicate icon
only one icon file remains

make splash screen smaller since we don't have a 64x64 icon preview anymore (only 32x32 & smaller)
2020-05-26 14:43:57 -07:00
Kurt
460062a07c add generic sav block editor 2020-04-26 16:23:06 -07:00
Kurt
f22b1c3e52 Update 20.04.14 2020-04-13 10:16:49 -07:00
Kurt
696bdf7cae Update 20.03.14 2020-03-14 14:58:36 -07:00
Kurt
ff23d094f0 Update 20.02.14 2020-02-13 08:44:07 -08:00
Kurt
fb640505a5 Update 20.02.08
No event gallery updates since last release :)
2020-02-07 23:38:28 -08:00
Kurt
a3e9649f09 Update 20.01.26
Update with latest events from EventsGallery
2020-01-26 00:35:31 -08:00
Kurt
df1d317861 Add block dump/import
Can do block swaps with other saves (fashion block is d224f9ac) -- export the block and import it to another save!
2020-01-13 19:04:21 -08:00
Kurt
cf06335a22 Update 20.01.10
Update with latest events from EventsGallery
2020-01-09 21:13:07 -08:00
Kurt
c7e396ef14 Update 19.12.26
Update with latest event data from the Events Gallery
2019-12-26 19:07:04 -08:00
Kurt
97c3c6b610 Add raid/den detail browser
Hold alt when hitting activate all to dump instead
I've seen DenType=5 Event=2 for at least one raid so far... not sure if
the event/rare properties are accurate.
2019-12-23 23:30:21 -08:00
Kurt
f832cff689 Update 19.12.09 2019-12-08 20:24:15 -08:00
Kurt
5de7ef7ed0 Update 19.11.25 2019-11-25 10:36:32 -08:00
Kurt
ea20b436ad Change initial blank save version
ppl who have launched the program (saved settings) will have to manually
change via settings, or load a save file...
2019-11-21 22:08:32 -08:00
Kurt
633d385482 Only weave on release builds 2019-11-18 22:19:02 -08:00
Kurt
981ed9a253 Add technical record flag editor & api 2019-11-15 23:12:28 -08:00
Kurt
199570b12d Update 19.11.15
Introducing Sword/Shield support!

Legality is still a work in progress, and documentation of encounters
and game features with respect to save data is ready for community
effort!

-Kurt
2019-11-15 17:52:08 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
40db929166 Re-add resources for inventory editor
Closes #2398
2019-10-04 21:23:54 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
93ebbb10a7 Weave net46 dlls into single exe
back to the 1-file distribution strategy
2019-10-01 19:55:12 -07:00
Kurt
c2d5d0cd42
Add .NET Core 3.0 build option for WinForms project (#2396)
* Move pkhex.drawing calls out of form constructors

designer doesn't like it; if Main can't be designed then there's some
call that it can't process for whatever reason

* Add netcore3 targeting

Closes #2198 by adding a netcore3 build option
Closes #2391 by retaining designer functionality and net46 builds
2019-10-01 18:12:08 -07:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
4b8082be23 Add Pokegear number editing (hgss)
Closes #2379
2019-09-02 21:24:49 -07:00
Kurt
ca2379982f Remove unused file 2019-09-02 19:32:39 -07:00
Kurt
bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
Kurt
c7eecf5976 Extract summary object to core 2019-07-13 17:43:05 -07:00
Kurt
cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
ReignOfComputer
7421b137eb Fix WinForms C# 7 targeting (#2307)
* Fix WinForms C# 7 targeting

Explicitly target LangVersion 7.2.

* Fix WinForms C# 7 targeting - Part 2
2019-05-15 07:00:21 -07:00
Kurt
4570c7bb21 Bump required lang version for vs17 building
vs19 autodetects required language, but specify this for now since
everything hasn't been migrated
2019-05-14 07:25:09 -07:00
Kurt
091b9e2281 Add g4 poffin editor (misc edits)
Thanks @sora10pls for docs!
https://pastebin.com/jNeVJQi0
2019-05-13 22:56:45 -07:00
Kurt
858760fa28 Misc updates
relocate program language enum
test that test case is proper
move getcompatible & gettemplate to core
remove catch rate changing for pk1 (catchrate editor now used instead)
2019-02-15 00:50:23 -08:00
Kurt
95159686cd Move ball browser form to separate file 2019-02-14 20:18:31 -08:00
Kurt
19ae752937 Extract color config to separate class 2019-02-09 13:15:37 -08:00
Kurt
1b50e97934 Remove cgse fixed path
can restore behavior by adding it as a custom user path; cgse isn't very
prevalent nowadays

now the only registry key checks are for checking net framework version
2019-01-02 18:18:24 -08:00
Evan Dixon
34f4fb176c Use assembly version as the current version (#2164)
* Put assembly version in window title
* Treat version.txt as a Version
* Cache current version
* Don't use resources anymore for version
* Re-add version.txt, for backwards compatibility
* Set old version.txt's build action to None
* Use GitHub API for version checking
2018-12-10 20:36:18 -08:00
Kurt
efb9b7eba2 Misc cleanup
removes clickonce logic/reference
2018-12-10 20:32:08 -08:00
Kurt
8a0b9cd88c Add indication for party/starter slots 2018-12-09 23:18:37 -08:00
Kurt
bca8924437 Add favorite flag editing
Closes #2199
2018-12-04 18:38:47 -08:00
Kurt
1448ba0d08 Update project & add resources with new additions 2018-11-13 19:22:55 -08:00
Kurt
66f082e4a0 Add shadow lugia sprite
Closes #2145
2018-10-20 23:05:15 -05:00
Kurt
6f09f7b89e Add catch rate editor control
#2132
has a 'reset' button which tries to set a legal value
has a 'clear' button which sets it to zero, similar to gen2 removing an
item
2018-09-30 10:16:45 -07:00
Kurt
922cbdf583 Add glow animation to slothover 2018-07-22 20:04:28 -07:00
Kurt
63b9b72a49 Relocate save detection to core
Environment.GetLogicalDrives is not present in net standard 1.3;
relocate code and add it as a parameter
2018-07-21 10:23:15 -07:00
Kurt
c7175fbdb4 Misc reorg
bye bye SAVUtil and PKMUtil
2018-07-20 21:32:33 -07:00
Kurt
f5bed410b4 sync csproj 2018-07-15 12:25:28 -07:00
Kurt
6c8374f26f Extract inner sprite building to class
any romhack maker can replace the behavior with their own builder
2018-07-14 17:53:37 -07:00
Kurt
e915cd170b Extract trainer stat to interface / usercontrol 2018-07-07 11:48:03 -07:00
Kurt
6c2a864dcc show/hide box options based on savefile
retain save provider
add optional visibility toggle criteria (not present => always visible)

now hides sort/mod/delete if the criteria is not applicable to the
current format
2018-05-23 18:29:30 -07:00
Kurt
857919bd28 Add basic plugin sys
reference PKHeX.Core, main window loads assemblies & initializes
providing an ISaveProvider and the menustrip control (to insert controls
into)

pretty rough but should allow for inserting external control buttons &
allowing it to edit the UI a little

example: https://github.com/kwsch/PKHeXPluginExample
feedback is appreciated
2018-05-13 12:49:29 -07:00
Kurt
232427d002 Rework slot interactivity a little
decentralize some logic, individual view providers now provide the
details rather than detecting from a huge array.

#1925
2018-05-05 08:07:22 -07:00
Kurt
43507a5ae5 Add TrainerID control
Now shows tid7/sid7 when gen7+
2018-04-28 09:34:54 -07:00
Kurt
f6dda90f52 Add icons
icons are credit to Dave Gandy's Font Awesome pack on flaticon.com
https://www.flaticon.com/packs/font-awesome
2018-04-21 22:31:11 -07:00
Kurt
df75543f2a Implement pkm sort option control
right click the box tab
* no longer silly key-combos to initiate a clear/sort
* provides multiple sorting options
Advanced sorting includes:
* Recieved Date
* Friendship usage (using it raises friendship, more used pkm will be
sorted to the top)
* Ownership (current SAV's first, then by other OTs)
2018-04-21 16:31:41 -07:00
Kurt
48cf658abd Update translations
#1885
removes content not present, moves dev code to separate debug-only class
2018-04-03 18:46:32 -07:00
Kurt
17b771632e Add settings editor to main navigation
shortcut ctrl-n (CoNfig)
Closes #1864
add debug lines for triggering translations to update
2018-03-23 22:54:26 -07:00
Kurt
dd17ba0d3a Add master settings window
#1864
need to hook into main window & delete old logic; when the logic flow
returns after closing the form, all the propagated settings will need to
be copied (ie where the setting is actually used).
translateinterface will translate the control text to a longform
descriptor per the current language.
2018-03-22 23:04:04 -07:00
Kurt
aedc0092b4 Rework translations
instead of:
controls on form->dict of names, look up line to find control
now:
dict of names->look up control to find name

faster overall, simpler, and updates the dictionary with new control
entries. browse thru forms that call translateinterface with one
language (english), then updateall(en) and dump to get the updated
translation files.

#1864
2018-03-20 22:34:44 -07:00
Kurt
1411933e27 Relocate pkm stat controls to separate usercontrol
splits the logic up
change hypertrain from ctrl (prevents 30/31 setting) to shift (allows)
2018-02-26 21:22:35 -08:00
Kurt
e472bfe278 Refactoring
move slotchange to core
2018-01-29 17:52:21 -08:00
Kurt
3935311988 Add rockruff-1 shiny sprite
could just add it to the 'sprites don't differ' list instead but
whatever

https://projectpokemon.org/home/forums/topic/43617-usum-bug-report-rockruff-shiny-dusk-form-sprite/
2018-01-27 18:24:44 -08:00
Kurt
f073585592 Add all-boxes viewer
removed ability to have multiple single box popups
double click the Box tab when holding shift to bring it up
resize to preferences: https://i.imgur.com/XB2978R.png
2018-01-22 21:38:42 -08:00
Kurt
c118dc4dae Add SlotList control
unused, i dont like the saveditor indexing slots from a fixed list
2018-01-16 19:32:54 -08:00
Kurt
06733d6e34 Refactoring
Split up c-gear skin bitmap, move generic handling to core
2018-01-13 21:31:02 -08:00
Kurt
853f5f3ce9 Add shiny sprites
Thanks @msikma (dada)!
Update readme with asset attribution
#1735
2018-01-02 17:14:22 -08:00
Kurt
9263856845 Add apricorn pouch editing 2017-12-18 09:36:53 -08:00
pokecal
c4ca3aba75 add MailBox Editor
I just wanted to fix PK3 heldMailID.
2017-12-03 07:21:07 +09:00
Kurt
2970348de6 fix vc transfer location suggesting
also fix linux builds case sensitivity
2017-11-19 20:35:36 -08:00
Kurt
70ec1fda5e cleanup
wasn't able to view the designer layout so I removed & readded to
project -- works fine now.
uppercase method names
2017-11-19 16:16:44 -08:00
pokecal
3c85b0ead3 add G7 FestivalPlaza Editor
There are too many phrases,
I have no plan to complete all list of phrases.
But I think user can edit phrases of each facility
 by using their phrase settings.
2017-11-20 06:50:39 +09:00
Kurt
c5cd6728fe Add usum fashion cheats
Thanks Holla!
2017-11-13 22:07:41 -08:00
Kurt
80bedb97c4 Misc tweaks
Adds game names for languages other than english
adds z crystal sprites for held items
temp-fixes chinese pkm names (need manual translation for the new
species)
remove newline at eof
toggle back on legal item lists, add assumed Key Item list
differentiate duplicate item name strings (-arizers)
2017-11-08 13:06:20 -08:00
Michael Scire
78acb8e13b Fix save resigning for USUM, add resources for new pokemon 2017-11-08 11:31:09 -08:00
Kurt
c3c4336d43 Add gen3 roamer editor
Thanks BlackShark!
2017-10-10 18:48:14 -07:00
Kurt
a9892203c7 Refactoring
extract pkm loading routines to smaller methods
reduce code duplication (rely on empty setters to ignore some calls)

should be much easier to understand the load/save process; the original
setup (pk6) was following the structure from 0x00-end, no point still
doing that as everything is now abstracted.
2017-10-02 23:13:40 -07:00
Kurt
532cee406a Add gen1 overworld respawner 2017-09-25 23:06:16 -07:00
Kurt
b26c670985 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	PKHeX.Core/Saves/SAV4.cs
2017-08-27 12:36:56 -07:00
Egzon Qukovci Jusufi
d0b5ceb8ff Underground Score Editor (help needed) (#1416)
* Underground Score Editor first commit

* not needed space

* changed anchor points

* added dp offsets, ug scores to underground, underground button click code
2017-08-27 12:32:43 -07:00
Kurt
bf6ef284b1 Move contest stat to separate usercontrol
#1272
Smart label now appears for gen 3-5
2017-06-25 10:57:35 -07:00
Evan Dixon
560f4eab0b Target netstanard1.3 and net46
I recently learned about targetting multiple frameworks in .Net Standard libraries. The main benefit here si taht PKHeX.WinForms and PKHeX.Tests no longer need to carry around the .Net Core DLLs. While it's now an option, I encourage PKHeX.Core to avoid framework-specific compiler directives.
2017-06-24 08:12:35 -05:00
Kurt
8cc3a36708 Add manaphy egg sprite
Closes #1256
2017-06-20 22:19:04 -07:00
Kurt
da6f880c16 Add Shiny Leaf editing
Closes #1236
pk4/bk4 only, obviously

side note, using static events is no-no, designer auto-removed them.
just manually reapply (as well to others that used it)
2017-06-17 21:49:14 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
pokecal
0cae317770 add EventFlags resources BW
I recently noticed that some activation use TID/SID,
I will re-check past resources that have abnormal value(e.g.AzureFlute),
after researching BW2,Pt.
2017-05-26 19:17:28 +09:00
Kurt
11b2dc35d7 Refactor main form into smaller pieces
pkm editor, sav editor, menus, and a manager to glue the storage slots
together
decouples the pkm/sav editors from a static savefile reference.

improves dragdrop/click view/set/delete indication, hides unavailable
contextmenuitems, and fixes a few incorrect references. Box Subviewer
slots now have all the indication/events that the main save editor slots
have.

pls report behavior bugs 👍
2017-05-22 21:55:12 -07:00
Kurt
1659405dc4 Add quick folder open menu item
Closes #1137
allows loading of tab separated value text file "savpaths.txt" which can
also be used to 'favorite' locations (ie, the program checks for
duplicate paths and only adds the first).
folder availability checked on form creation

shortcut: press ctrl-F on main window

Thanks @sora10pls !
2017-05-16 16:27:43 -07:00
Kurt
2bfa98db09 Refactor dragdrop managing logic
Relocate class out of main form for reusability/less lines in main.cs
refactored to be a bit more oop
2017-05-16 08:56:13 -07:00
Evan Dixon
23f2c9dcaa Add missing package for MemeCrypto in .Net Framework
Closes #1123
2017-05-12 12:16:11 -05:00
Evan Dixon
916c352fba Added packages required by .Net Standard 2017-05-11 23:41:18 -05:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Kurt
bbc6915114 Add RTC Editor for Gen3
FRLG doesn't have an RTC, so only permit the editor on RS & E.
2017-04-13 19:11:01 -07:00
pokecal
7d430387f8 add Gen4 MiscEditForm
there is now only a tab Poketch.
2017-04-08 18:20:16 +09:00
suloku
1dc5831921 Added Honey Tree Editor for DP and Pt savegames. (#1029) 2017-04-06 17:39:36 -07:00
Kurt
3ae6256459 Refactoring
Adds game selection subform for RSEFRLG/Memcard game selection
Backs up entire memory card instead of just gci when loading from
memcard
Reduce string usage (easier dialog translation if that ever happens)

Does the memory card store date last saved? Could be used to autodetect
the last saved game and load directly instead of selecting.
2017-04-02 13:42:42 -07:00
Kurt
0715f133d2 Add misc info editor for gen3
Closes #193
If there's more offsets found, this would be the place to edit oddball
stats.

Also threw in BP/Coin (& Rival Name FRLG only) editing.
2017-03-09 19:38:57 -08:00
Kurt
4874c174d8 Add gen4 pokedex editor
Fixes the setDex implementation for gen4
why u have to be so weird gen4
hgss has 0x1C extra form flags in the first form array... unused?
2017-03-06 22:43:46 -08:00
Kurt
5ecf01e481 Add gen5 pokedex editor
Cloned and modified from XY's editor

might as well simplify the dex setting for gen5. / -> >>, % -> &
2017-03-05 17:34:30 -08:00
Evan Dixon
91459f66a7 Made clickonce less intrusive to normal builds 2017-03-01 14:50:38 -06:00