Commit graph

15 commits

Author SHA1 Message Date
Kurt
d3d7d7d50d Add slot level / IsEncounterable beginnings
dynamic level -> calc level
no sweet scent -> proc available (rock smash/fish)

change frame checking in encountergenerator to save which frame it was
found on (unused but possibly later can capture this for output)
2017-11-29 21:31:52 -08:00
Kurt
c7dfc3d9b0 Cleanup
union / count usages
remove unnecessary stuff
2017-10-06 21:03:23 -07:00
Kurt
6611e874c3 more usum prep
species added requires the 'latest personal table' reference to be
USUM's; the other referencs for .SM are fine as there's no possibility
to have a species ID high enough for it to matter.
2017-09-18 22:36:06 -07:00
Kurt
c55b3df939 Add nyx antishiny pidiv detection
( ͡° ͜ʖ ͡°)
2017-09-12 00:27:16 -07:00
Kurt
b078064e08 Improve xdrng seed search speed
refer to stackexchange links, makes XDRNG PID/IV search so quick (2^3
instead of 2^8 or 2^16; as fast as a gen3 shiny pokemon (2^13=8192 times
as fast as last release)

throw in some auto-inlining to eliminate some overhead in repetitive
search calls
2017-08-05 01:51:29 -07:00
Kurt
fe06309134 Add IV framegap search
Only usable for searching Method 4 IV spreads -> seeds;
1,3's search uses the same approach as the 1,2 search
I took the 1,2 search derivation to iterate for the next step, which
allows us to not know anything about the middle rand bits.

optimize a little bit more, move the pre-loop add to the initialization
stage; moving to the precomputed section pays off after 256 calls to the
method
2017-08-03 21:35:41 -07:00
Kurt
4945744599 Update Pokewalker PID checks
wildeep to the rescue 7y ago

http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-12#post-2661504

test cases need gender specified as gender is stored in a field (not
directly grabbed from PID)

addresses pokewalker pkms provided in #1377, RoC's PC has a bunch of
hacks ;)
2017-08-01 23:48:35 -07:00
Kurt
2a2f5669e4 Add wc3->pk3 conversion
fixes 10ANIV pikachu having Thunderbolt twice
un-duplicates CHANNEL event data
adds seed->PIDIV generator template for M1/2/4, CXD, Channel, and BACD

improve pkm converter to update nickname of hatched eggs. isn't perfect
(farfetch'd) but works better than before
2017-07-15 18:36:55 -07:00
Kurt
b760509fcb Misc gen3 event updates
Add special ribbon detection (for wc3),
speed up seeds from IVs calc (flip top bit of seed to get the result for
other iteration)
Add a bunch of gen3 event data
2017-07-01 16:50:45 -07:00
Kurt
1c4a1af633 Misc updates
Detect channel, only detect Channel PIDIV for RS origin (only really
care about method1/2/4 being used when it shouldn't)
Channel does this weird thing called not setting the met level.

Refactor set suggested met location to a method that can suppress
popups.
2017-06-29 19:32:29 -07:00
Kurt
ac16492daa update abilityflip g5mgshiny checks
Closes #1269
Also adds pokewalker PID check (don't think it works correctly but close
enough for now)
2017-06-24 17:24:36 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
d29acfb171 Add encounter slot checking
Frame list now can be queried for encounter slot matches
2017-05-14 23:21:34 -07:00
Kurt
6c6b3ae4b6 Refactoring
Add in frametype, rename classes for more coherent structure
2017-05-14 14:42:18 -07:00
Kurt
9380ca25d9 Update current RNG frame detection methods
Still not hooked in or handling every case, but is enough progress for
now.
2017-05-14 12:42:27 -07:00