Commit graph

27 commits

Author SHA1 Message Date
Kurt
43dd390f21 Split IContestStats, mark trades as records 2020-12-24 00:06:40 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
68ee8cfcc4 Change setters to init only 2020-12-21 17:05:05 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
9b178fefe2 Xmldoc, minor tweaks
Move form-info logic from FormConverter to AltFormInfo; now FormConverter is entirely form=>string[]
Add a bunch of xmldoc
Make pogo no-end-date cmp agaisnt UTCnow rather than local now.
2020-11-27 11:51:02 -08:00
Kurt
37782f0ce4 Consolidate EncounterTrade1 level objects
Adds Nickname checks, thanks @ShadowMario3 for grabbing these into separate text files from Bulbapedia.

I reordered all the encounters to match Bulbapedia; each level is denoted if different if it can be sourced from RBY.
2020-11-22 16:19:03 -08:00
Kurt
51c872f4e1 Move more logic closer to where it's used 2020-11-02 14:46:26 -08:00
Kurt
e125424423 Refine zygarde encounter form checking logic
Closes #2984
ty atrius & matt via discord

Co-Authored-By: Atrius97 <39707481+Atrius97@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-09-13 15:45:15 -07:00
Kurt
7fc8001806 Continued refactoring
EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch).
Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces
Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration.
2020-09-13 14:40:10 -07:00
Kurt
6b472ffd62 Misc iencounterable->pkm generator fixes
Still some pending stuff like bad mystery gifts

gen2 static encounters on g/s applying met level and not location
gen6 ralts trade (no nickname) being flagged as nicknamed when it shouldn't
gen4 manaphy egg not having a hatch location (worked fine if you transferred it up)
gen3 antishiny gifts not setting their PIDs (jirachi WC3)
gen5 N's pkm gifts setting the wrong nature
gen3 unown not being generated correctly, cosplay pikachu being allowed form0, non-BugCatchingContest no longer require Sport ball, oras dexnav marill now uses the azurill eggmove table
2020-09-03 19:00:46 -07:00
Kurt
e3ad6ec55d Make multiple-met locations a single object instance
make trade have Any again; it's a marker to apply the gameversion since we're lazy
2020-08-30 19:24:24 -07:00
Kurt
81a693bafe Make Generation property get-only per class
don't need to store an int since it's a const-per-class
2020-08-30 15:35:59 -07:00
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Kurt
e84ce77008 Split memories from main pkm class to interface
pk6/7/8, not pb7
2020-07-31 17:25:14 -07:00
Kurt
085889d419 Pass evolution to trade match check 2020-07-18 21:50:28 -05:00
Kurt
705822c965 Abstract some gen1/2 encounter types from their parent class 2020-07-18 15:36:30 -05:00
Kurt
294d861f86 Set StatNature on IEncounterable->PKM
Mystery Gift formats already set it appropriately in their individual implementations

Closes #2901
2020-06-27 11:46:23 -05:00
Kurt
a2d9f06350 Differentiate AbilityType from AbilityNumber
invert ability index favoring so that the first ability index is most favored

ability num:
-1=>0/1/2
0=>0/1,
1=>0
2 =>1
4=>2

Ability Type:
0,1,2=>0,1,2
3=>0/1
4=>0/1/2

Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions...
2020-06-22 22:01:42 -05:00
Kurt
7e69202669 Use criteria for getting ability 2020-06-21 18:16:34 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
6970c3a5fb Remove IVersion.set property, as separate interface
I don't want people to mutate IEncounterable.Version; it's only intended to be set on-load
2020-05-19 21:46:05 -07:00
Kurt
301350d32b Make IEncounterable expose IVersion get 2020-05-19 21:07:30 -07:00
Kurt
6164884700 Merge IGeneration into IEncounterable
all but egg exposed it; now, just make egg expose it and remove the unnecessary interface

we still need to Set generation for non-eggs/mgift, so have a separate Settable interface for internal purposes.
2020-05-17 12:32:28 -07:00
Kurt
913d2773bf Pass form when form doesn't match encounter
This is still a horrible hack, needs to be done similar to encounter slots

handle the galar NFE formchange cases
2020-04-23 20:53:57 -07:00
Kurt
0ada4cbd77 Remove some unnecessary null checks 2020-04-12 13:20:40 -07:00
Kurt
dbfcef2efe Move files to group subfolder 2020-03-20 12:13:37 -07:00
Renamed from PKHeX.Core/Legality/Encounters/EncounterTrade.cs (Browse further)