Kurt
b27abe3509
Bugfix
2015-12-21 20:45:44 -08:00
Kurt
54bd371b50
Fix Showdown Export IVs
2015-12-20 10:55:47 -08:00
Kurt
308dfd2c24
Fix Showdown Export nicknames
2015-12-20 10:50:09 -08:00
Kurt
b0200f1a5c
Update changelog for 12/20/15
2015-12-20 00:22:01 -08:00
Kurt
aa7af78cd9
Change minimum logic
...
0-5 -> add pk has a max scroll of 0 not 1
2015-12-19 16:32:22 -08:00
Kurt
d325028bec
Tweak set/delete/view logic
...
Better incorporates colored slots and final states after actions are
performed.
When setting, the database list will scroll to the absolute end
possible.
2015-12-19 16:29:44 -08:00
Kurt
d102da0e6c
Tweak setting logic and size references
...
Acting on a slot will now work on set/delete
2015-12-19 16:25:32 -08:00
Kurt
0c2d2ac049
Add drag rearrangement of Wonder Cards
2015-12-18 22:17:01 -08:00
Kurt
5baff6fb8f
Tweak ListBox interaction
...
Redefine text instead of clearing and regeneration.
I like this method of manipulation much better; got rid of the old list
box and added a contextmenu to the Received List.
Also added Drag&Drop support.
2015-12-18 22:04:01 -08:00
Kurt
e2a176aac6
Clear empty wc6 slots, show current action slot
...
Like the main window, indicate which slot the user has
viewed/set/deleted.
Cards with cardID=0 are removed (none existing)
2015-12-18 20:48:47 -08:00
Kurt
fbbb99037c
Finalize design of WC
...
Add row indications just in case it isn't clear
2015-12-18 20:32:01 -08:00
Kurt
39aa1ac205
Refine WC presentation
2015-12-18 20:25:16 -08:00
Kurt
8dc4ad9c9d
Update changelog 12/18/15
...
12/18/15
2015-12-17 21:16:14 -08:00
Kurt
e4e662e2f2
Wonder Card update
...
Added preview display for all Wonder Cards; consistency in calling them
Wonder Cards.
2015-12-17 21:15:40 -08:00
Kurt
1dc190436a
Add Battle Box Lock indication
2015-12-17 19:56:21 -08:00
Kurt
9d6e18484f
Backup suggested clean file name
2015-12-17 19:04:19 -08:00
Kurt
3e5c5c9fec
Change default BOX string.
...
Forgot to catch this one.
2015-12-17 18:59:54 -08:00
Kurt
a8dbe9e268
Change default BOX string
2015-12-17 18:58:48 -08:00
Kurt
9e4f13d00d
Reorganize & SAV Backup
...
Alt Click the Export SAV button.
Remove Tools Tab and transferred richtextbox outputs to Clipboard
exports.
2015-12-17 18:55:59 -08:00
Kurt
7efa4716f4
Remove Tools Tab
2015-12-17 18:55:19 -08:00
Kurt
aab5821fb5
Fix typo
2015-12-16 19:36:12 -08:00
Kurt
897be57e1f
Add GameSync ID Editing
2015-12-16 19:33:58 -08:00
Kaphotics
36a1550dd3
Add GameSyncID property
...
Thanks daxtsu for figuring out where this value is stored.
I plan on adding a "GameSync ID" related button in the Main window's SAV tabs.
2015-12-15 11:32:21 -08:00
Kurt
3d4847f1bc
Reorganize logic
...
Behaves better
2015-12-14 22:14:57 -08:00
Kurt
fd8455b158
Reduce complexity
2015-12-14 22:04:37 -08:00
Kurt
808e035d20
Remove unnecessary submethod
2015-12-14 21:39:56 -08:00
Kurt
d91f3ee231
Path.Combine
2015-12-14 07:52:25 -08:00
Kurt
6101fd2123
CopyTo
2015-12-14 07:52:05 -08:00
Kurt
a51bf8389c
Switch DataTable to int[][]
...
Little less silly.
2015-12-13 22:31:34 -08:00
Kurt
627f8e9c91
Remove unused array
2015-12-13 20:12:08 -08:00
Kurt
c51e3ae8a5
Fix xorpad infinite loop when loading from exepath
2015-12-12 23:39:43 -08:00
Kurt
2a94b64617
Update shortcuts
2015-12-11 20:08:57 -08:00
Kurt
cdbc1dd451
Update changelog
2015-12-10 20:05:45 -08:00
Kurt
f015ca5a58
Add support for Forms
...
PKHeX & Showdown have to have parity with Form descriptions.
2015-12-09 19:57:53 -08:00
Kurt
8fa502832a
Add export to showdown for tab viewer
2015-12-09 19:44:43 -08:00
Kurt
5cf880250f
Add Showdown Team exporting
2015-12-09 19:40:29 -08:00
Kurt
62df1f473f
Add BattleBoxData fetching
2015-12-09 19:40:08 -08:00
Kurt
9013dc0641
Tweak set IO
...
Return empty string instead of null
Recalculate current level (ignore corrupted stats)
2015-12-09 19:38:09 -08:00
Kurt
71f428cb69
Fix party accessing
...
Return current party member counts, no blanks
2015-12-09 19:18:39 -08:00
Kurt
f664bbe34f
Write PK6 -> ShowdownSet export text
2015-12-09 19:16:50 -08:00
Kurt
dd910e6aa1
Tweak set override logic
...
If the method defines whether or not the sub should be called, that will
be used. Else, it will use the global setting.
2015-12-08 06:19:34 -08:00
Kurt
a4b5033b1e
Mess with showdown exporting
...
Still nonfunctional, just have to write the encoder after relaying all
relevant information to the ShowdownSet
2015-12-07 21:46:48 -08:00
Kurt
3e320df47f
Update csproj
2015-12-06 22:41:28 -08:00
Kurt
fed7bacac3
Further cleanup of sprite assets
...
Reduces the size
2015-12-06 22:40:48 -08:00
Kurt
1977a50923
Show Mothim & Scatterbug even though no formes
2015-12-06 22:40:11 -08:00
Kurt
3b9ce44c9b
Merge branch 'master' of https://github.com/kwsch/PKHeX
2015-12-06 21:58:18 -08:00
Kurt
fa38f3d6ff
Remove unneeded sprites
...
b sprites (for facing a different direction) are not used.
2015-12-06 21:56:32 -08:00
Kaphotics
5b14b99872
WC6 change 0xFD IV
...
25+2*31 --> 2*31 (no 25)
2015-12-05 11:29:16 -08:00
Kurt
0ff7c5c152
Tweak IV generation further to account for 0xFD
...
Thanks Wanderer1391 for continuing the investigation!
2015-12-02 20:42:16 -08:00
Kurt
9ac9739e3e
Tweak wc6 Random IV/PID
...
No longer gives 3 flawless IVs by default (now only for unbreedables);
should now behave even closer to what the game does.
2015-12-02 18:18:23 -08:00