force colo starters to be male only
use some c# lang features for EncounterType flags
add edge case PIDIV detection for starter gender/shiny lock scenario
adds a little documentation for those unfamiliar with the NPC PKM
generation quirks.
Colosseum Starters will now be recognized with a different PIDIV type
which is specific to them & them only.
Calculate and compare the original encounter's gender's as well.
exclude azurill gender change (only case where this can happen) by
continuing the if-else.
Add Snorunt-Froslass to FixedGenderFromBiGender.
Thanks Davil !
VerifyFatefulMysteryGift wasn't hitting for WC3's (g.Format == 3);
simplify that branch and reintroduce the shiny check as a separate
method
Thanks Davil!
fix ranch pkm hacks being treated as valid (wrong severity)
fix xml docs relative to recent changes
move kata/hiragana charmapping to be like the Farfetch'd alias
{"'", 0xE0}, // Alias ' to ’ for Farfetch'd
{"’", 0xE0},
- G1/G2 only have Hiragana letter he -> fixed Houndoom(ヘルガー) /Heracross (ヘラクロス) default name mismatch
- Fixed Stadium2 Farfetch'd move (Thrash -> Slash)
- Added VC Mew TID check
- Update Chinese legality strings
Restriction happens because Korean can not trade with non-Korean GB era games
- There is no Korean release for gen 1 pokemon, included VC
- With no gen1 pokemon means any Korean gen2 is Gen2_NotTradeback, that means no gen1 origin nor moves are Legal
- Crystal was never released in Korean
- Pokemon Stadium 2 was never released in Korean, that means no move reminder for gen 2 korean pokemon
- Generation 4 can not trade between Korean and not Korean games, but Korean games can use the palpark with any language
Chinese language restrictions
There is no Chinese release for gen 1 and 2 pokemon games, VC Chinese games are in Japanese
I think egg hatch location checking is wrong for traded eggs (see gen3
vs future games, origin game shouldn't change but could hatch ORAS egg
on XY at XY location?)
species added requires the 'latest personal table' reference to be
USUM's; the other referencs for .SM are fine as there's no possibility
to have a species ID high enough for it to matter.
Checks for max language ID on transferred pkm (gen5 pkm on gen7 can't
have CHS/CHT etc)
handles edge case for JPN B/W ingame trades
update pk5->pk6 transfer logic to bump langID 0 to 1.
Thanks HaxAras & Britty for providing samples!
WordFilter checking is enabled by default, and is absolutely slow (regex
checking 3,800 patterns for 3 different strings). Utilize a dictionary
to store previously computed values. Seems to alleviate the massive
slow-down.
Closes#1442
form is already checked in the encounter generator, so the only case
where it has not been thoroughly checked is if it is not a mystery gift.
it will always be the default form (in that case).
fix early-verification (introduced in 9864d84), just invert the
fieldsLoaded check. No longer interrupts the pkm loading routine when
changing game locations
fix stadium check (accidentally inverted in bfdf1c5)
Closes#1398Closes#1397