Kurt
70e10478dd
Extract fog boost location check
2021-08-06 14:54:32 -07:00
Kurt
e3c28156bf
Split legality tests into subtests by folder
2021-08-06 14:33:34 -07:00
Kurt
feb2eab7e5
Subfolder private unit test files
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Allows differentiation of certain check types
2021-08-06 13:45:32 -07:00
Kurt
754e7ab821
Add private files legality test method
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Dump your legality files into the legality\private folder, and they'll be checked to ensure they're valid.
2021-08-06 13:19:27 -07:00
Kurt
d2d10b445b
Update translatable strings
2021-08-06 10:11:55 -07:00
Kurt
a939a2dbd6
Add pkmdb sorting rules for loaded database set
2021-08-06 10:09:16 -07:00
Kurt
c126cd968a
Only boost templates to 60 in wild area
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No functional change for legality checks, so should be fine unless you're trying to get tiny edge case stuff.
2021-08-06 09:42:27 -07:00
Kurt
5ec2b12ae5
Handle some warnings for release build
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Unused usings; just make PIDType stuff visible.
2021-08-06 09:41:39 -07:00
sora10pls
56907ae002
Update staged screenshots for all READMEs
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Language-specific now!
2021-08-06 05:46:34 -04:00
Kurt
0094492bd2
Update 21.08.06
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Update mgdb with latest
2021-08-06 00:34:31 -07:00
Kurt
0f3e5095c5
Replace more linq usage
2021-08-05 22:39:38 -07:00
Kurt
e18c2d8fa4
Replace linq with similar but faster logic
2021-08-05 20:47:32 -07:00
Kurt
5c472a400d
Expand shorthand parameters
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int i => int index, or whatever the value is representing.
2021-08-05 20:33:25 -07:00
Kurt
a1f5c76790
Fix pgl jpeg save
2021-08-05 19:38:47 -07:00
Kurt
9f910120f9
Use filtered sources if available
2021-08-05 19:12:47 -07:00
Kurt
6fe918c7e2
Use filtered sources
2021-08-05 18:59:21 -07:00
Kurt
c2f6b08418
Use explicit generation for sprite fetches
2021-08-05 18:55:05 -07:00
Kurt
8d7f56a7db
Remove box bar, inline sprite height calc
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Skip empty slots since the input data no longer guarantees no empty slots
2021-08-05 18:54:47 -07:00
Kurt
edcf3a9bd6
Remove duplicate no-item for gen6 held item list
2021-08-05 18:54:08 -07:00
Kurt
1ea4683fbe
Resize gen6 HoF editor sprite preview to large size
2021-08-05 18:23:39 -07:00
Kurt
d946ea4d88
Remove gen6/7 full dex language flag quirk
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Was for cyber gadget save editor, restoring a segment that was all FF's causing it to corrupt.
Pretty sure they fixed the underlying error since it was originally found in 2014, but Cyber Gadget ceased operation of their save editor services back over a year ago, so this is no longer needed.
14/08/31 - New Update: (3900)
- Added: Cyber screwup notification upon saving.
- - If a 0x200 byte chunk is all 0xFF, your save will be corrupt when you write it back (not PKHeX's fault).
2021-08-05 18:20:50 -07:00
Kurt
c409026a69
Merge branch 'master' of https://github.com/kwsch/PKHeX
2021-08-05 17:16:15 -07:00
Kurt
4e669468c3
Pass parse result list to encounter info fetch ctor
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Old: when an encounter is found, we copied the contents of the list into our analysis list.
Since we stop when we find a suitable encounter, the old list is useless. By sharing the same list, there's no consequence. Reduces allocation by ~56B each analysis object!
Simplification reduces the amount of method calls by 1
2021-08-05 17:16:13 -07:00
Kurt
59d480c834
Minor tweaks
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Discard empty pkm files (species 0) when loading boxes or templates
Add more xmldoc
Simplify some method parameter names for readability
2021-08-05 17:05:39 -07:00
sora10pls
2766c2c900
Add new distribution raids
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Apparently the theme is summer
2021-08-05 20:03:56 -04:00
Kurt
ebb47867dd
Use FileUtil tryget for pkm from path
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GetPKMFormatFromExtension is now only used once internally.
2021-08-05 16:29:32 -07:00
Kurt
2f9a60b5e6
Organize byte resources into subfolders
2021-08-05 15:35:29 -07:00
Kurt
cc0397f087
Misc tweaks
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Improved readability
2021-08-05 15:18:43 -07:00
sora10pls
bfcf081e5b
Fix XY multiplayer sprite display
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Reorder enums; Serena before Calem
2021-08-05 16:22:06 -04:00
Kurt
bd826eef5c
Show trainer sprites gen6
2021-08-05 13:11:50 -07:00
Kurt
ab3795abaa
Handle enc->pk7 form-random vivillon Island Scan static
2021-08-05 12:36:47 -07:00
Kurt
0a74f6c33d
Ignore species for rby if not present
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encounter moves not present for those, lol
2021-08-05 12:36:19 -07:00
Kurt
2dd3ec3e91
Update SAV_Database.Designer.cs
2021-08-05 12:27:26 -07:00
Kurt
a293f1b0b4
Handle slot delete correctly
2021-08-05 12:15:55 -07:00
Kurt
9f4ff5f070
Update SearchSettings.cs
2021-08-05 12:07:40 -07:00
Kurt
d1fb38b9cf
Set correlation with unrestricted details if failed
2021-08-04 19:58:25 -07:00
Kurt
616acc8bbd
Misc fixes
2021-08-04 19:54:04 -07:00
Kurt
83a72df7cc
Include gen1 encounter moves in not-needed list
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Might result in some illegal matches as it includes it for all evolutions in the chain, but whatever. Could probably rewrite the generator to only generate for different starting-species, but it's fine now.
Inline the max level calc
2021-08-04 19:07:20 -07:00
Kurt
2f5e2016bc
Only use the TreatWarningsAsErrors for debug build ( #3237 )
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* Update PKHeX.Core.csproj
2021-08-04 00:13:58 -07:00
Lusamine
0f1f0166ce
Check for Fishing flag in case of grass spawns
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Handles exceptions like Chewtle in high level area of Route 2, which are
in the Normal weather grass slots as well as the fishing slots.
2021-08-03 23:12:09 -05:00
StunxFS
178a40afbd
readme-es: fix typos ( #3236 )
2021-08-03 22:33:32 -05:00
Lusamine
2858c6636d
Minor adjustments to area slot extensions
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Invert check for crossover to disallow hidden (there are more symbol
tables). Galar Mine No. 2 has hidden fishing slots as well as curry.
HiddenMain3 SlotType was never used so it was removed.
Updates pkl to remove HiddenMain3.
2021-08-03 13:03:04 -05:00
Kurt
8a75435dc0
Add crossover from-to stub for anubis
2021-08-02 23:54:44 -07:00
Kurt
277b1b658d
Un-nest 3ds console region bitflags
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Insert 3DS into the name to indicate that it's for the 3DS
2021-08-02 20:59:40 -07:00
Kurt
66f1b23dc6
Consider the "SkipFormCheck" for gen7 scatterbug static
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Rework to match the encounter slot form-ambiguous checks
2021-08-02 20:45:52 -07:00
Kurt
c784a0d992
Fix value -> gui
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previous commits changed interface to byte; combo binding uses ints for value
2021-08-02 20:43:32 -07:00
Kurt
140f814f90
Update EncounterMovesetGenerator.cs
2021-08-02 20:25:16 -07:00
Kurt
c1e6693b9c
Change GeoTrack props to byte too
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if u say so, archit
2021-08-02 20:03:11 -07:00
Kurt
d0a558a211
Update MoveList.cs
2021-08-02 19:56:09 -07:00
Kurt
1efebe51d3
Simplify Country/Region/ConsoleRegion to byte from int
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Only exists in gen6/7 games.
2021-08-02 19:43:57 -07:00