Adds support for Scarlet & Violet.
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Closes#3519
Usages weren't consistent; since `é` isn't accessible on usual english keyboards, just use regular `e` instead of alt-223 entry.
Not sure why VS preferred to save the text files without an encoding prefix; oh well.
Was originally expected that gen8 was going to be a pair+revision generation, but with BDSP and PLA being totally different games, there's no need to have inheritance complicating a single SWSH class.
Fixes#3455 by adding bool for insular sea, and adjusting overall progress values as listed.
Closes#3456 (supersedes)
Updates SCBlockAccessor to eliminate bounds check (integer overflow, which isn't possible with our array size), adds some overloads, and xmldoc.
Co-Authored-By: Jonathan Herbert <3344332+foohyfooh@users.noreply.github.com>
Adds structures to read/write saved spawner data such as seeds, counts.
Adds generator and validator to emulate the FixInitSpec builder used by the game logic
Similar to SW/SH raids, validating these in-process is not feasible due to the number crunching required.
This does not handle the encounter slot call or the follow-up level range call. Just the inner FixInitSpec ctor & fill.
level is calc'd:
randFloat(sum) -> slot float
rand.Next() -> gen_seed (for all the details)
rand.NextInt(delta) +min -> level
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(
Builds will fail because azure pipelines not yet updated with net6.
Static encounters (stationary and Max Lair), gift encounters, and some general purpose flags. Can filter most of these out in PKHeX settings by ignoring `KCaptured` and `KReceived`.
Closes#3177
Format sizes are now accurate to game structure sizes. Added a few more editable fields, rid of label/textbox/etc for general base editing -- use a PropertyGrid instead.
Feels nice having a bank of saves to reference + idb to discover the struct layout.