Commit graph

18 commits

Author SHA1 Message Date
Kurt
3d759e1491 Move location lists to separate classes 2022-03-20 21:26:56 -07:00
Kurt
a4533b62d8 Reduce size of display-able met location arrays
shaves 5KB off the core DLL
2022-03-20 19:07:33 -07:00
Kurt
2ed8056ea4 Trailing commas 2021-10-08 12:42:32 -07:00
Kurt
80d1712b72 Mark stuff with enums, remove unused arrays
Fix shuffled comments for FormInfo
Remove unnecessary Reset on ctor, all fields are already the default
2021-09-07 20:57:19 -07:00
Kurt
3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
Kurt
ac116e0d0b Add more xmldoc / enum clean 2021-03-14 11:28:46 -07:00
Kurt
511797c1f9 Fix gen4 hm indexing 2021-01-25 20:58:56 -08:00
Kurt
3816d25f7b Condense some expressions
Simplify legal held item array creation, reduce linq usage in startup
Discard unreleased item array references; no need to retain after startup
2021-01-12 22:38:18 -08:00
Kurt
1f3d3112d3 Move some future-evolution tables to separate class 2021-01-02 19:11:46 -08:00
Kurt
c432a15a20 Relocate some tables to a location closer to where they're used 2021-01-02 00:46:09 -08:00
Kurt
c119f18af3 spec->species 2020-12-28 22:22:52 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
c1adab9703 Refactoring
Move logic closer to where it is used rather than in larger static classes

EncounterStatic(7): move VC transfer template creation to class, simplify some sanity checks
EvoChain: g==2 case is never hit as the generation check at the top of the loop already skips
2020-09-05 12:11:43 -07:00
Matt
0b5116f567
Add Battle Frontier + Facilities to Valid HGSS Met (#2735)
Accessible in Pt/HGSS, but not DP.
Closes #2734
2020-02-25 13:15:50 -08:00
Kurt
7a7358d0e5 Flag g4 bad met locations for hatched eggs
Traded eggs in gen4 can have from any game (since version isn't updated on hatch).
Use the hashsets, and remove the incorrect array. The incorrect array allowed stuff like Pokéwalker to be a "valid met location", hah.
2020-01-25 12:19:59 -08:00
Kurt
c730dfa1ba Remove empty ushort[1], improve item combo fetch
held item list now allocates less (concat arrays instead of ienumerables)
item list already prunes out of range items, so simplify data source fetch
simplify item list prune (return as list, so we can call RemoveAll instead of Where.ToList)
2020-01-24 23:29:45 -08:00
Kurt
55189a6967 Extract most common location numbers to class 2019-05-10 20:46:49 -07:00
Kurt
289a36cbd4 Relocate tables to folder
less overpopulated folders
2019-04-12 14:12:30 -07:00
Renamed from PKHeX.Core/Legality/Tables4.cs (Browse further)