Archit Date
22ed59d6a3
sanity check necrozma forms ( #2638 )
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smogon allows Dusk Mane as well as Dusk-Mane as their form argument
2020-01-15 20:48:53 -08:00
Kurt
41f909c08a
Add Roto Rally score, copy Jersey # to other block
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Closes #2635
2020-01-15 20:48:19 -08:00
Kurt
f1b1f5e64e
Add dump customization options
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Option to denote block start more clearly with an ASCII string (BLOCK XXXX)
Option to omit block type info
Option to omit blocks that aren't an array type
#2635
2020-01-14 19:03:04 -08:00
Kurt
aecc08f65c
Remove duplicate electrode encounter
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3IV requirement isn't required for wild slots that are also at the same level-location
Closes #2636
ty @dstevenson12 !
2020-01-14 18:39:25 -08:00
Kurt
f4162d2dce
Add another corviknight location
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ty anubis
Closes #2633
2020-01-13 22:36:00 -08:00
Kurt
1ba1597878
Dump decrypted/decompressed content instead of raw
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more useful for analysis this way
2020-01-13 20:55:58 -08:00
Kurt
726947eaf5
Add HGSS starter const/flags
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Closes #2634 ty @asterysx !
2020-01-13 20:40:44 -08:00
Kurt
df1d317861
Add block dump/import
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Can do block swaps with other saves (fashion block is d224f9ac) -- export the block and import it to another save!
2020-01-13 19:04:21 -08:00
Kurt
a6aabcdc96
Split out a method before crypto step
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Allows for capturing the obtaining the raw decrypted data via the PKHeX.Core api
2020-01-13 19:03:27 -08:00
Kurt
2e16fb058c
Show form arguments in gen6/7
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Clamp form argument load to current list bounds (used to throw arg range exception if invalid)
2020-01-13 17:09:03 -08:00
Kurt
11978dab4f
Make pgt ranger manaphy IsEgg true
2020-01-12 23:00:32 -08:00
Kurt
81f280f4d1
Update EncounterSuggestion.cs
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weaken legality check, we only check moves
2020-01-12 20:49:33 -08:00
Kurt
5a20dc707d
Rewrite encounter suggestions
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Don't clone legality templates, and keep suggested information minimal -- this isn't automod
2020-01-12 19:40:36 -08:00
Kurt
693a630882
Handle nullable field check
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doesn't like interacting with FluentAssertions for null check, so just throw an exception
move fEntries out of loop, fieldinfo is same for all (EvolutionTree)
2020-01-12 18:12:31 -08:00
Kurt
eaeebea923
Remove another method shortcut
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EncounterSuggestion needs a facelift anyway
2020-01-12 17:00:03 -08:00
Kurt
3b5c7062ac
Minor perf improvement
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pass in, don't constantly fetch
helps generated IL code be slightly more efficient
2020-01-12 16:49:12 -08:00
Kurt
a8c28369b6
Add Yamask-1 max hp calc for formArg compare
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Closes #2632 ty @CanoeHope
2020-01-12 16:22:56 -08:00
Kurt
d5948b9dbe
Add relearn moves to Except comparison
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Burn Up ho-oh is dumb
2020-01-12 16:09:35 -08:00
Kurt
525095d962
Update dependencies
2020-01-12 14:45:45 -08:00
Kurt
48fd36a9a2
Handle g4 shedinja learn case too
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change 291/292 to Shedinja/Ninjask for easy enum reference check
2020-01-12 14:34:29 -08:00
Kurt
61ecb52347
Remove unnecessary allocation
2020-01-12 12:06:33 -08:00
Kurt
a305c00ac4
Reorder feebas evo for swsh, patch data
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Updated comment in #2394 with byte swap info
Forgot to check tests when importing patched data :)
2020-01-12 11:48:42 -08:00
Kurt
82eaf39d45
Remove method alias for init mysterygift db
2020-01-12 11:41:23 -08:00
Kurt
9ed441885a
Remove manual personal info fix
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Change FDDC from 47 -> 41
SM is 40, as the tutor isn't possible in that game.
2020-01-12 11:39:43 -08:00
Kurt
f6fb54aecc
Move shedinja/egg evo chain short circuit
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Some routes use the evolutiontree directly instead of this method (with the same name); should probably consolidate but meh
This causes Shedinja to yield the correct evolution chain when called directly (because nothing naturally evolves to shedinja; it's created out of thin air as a clone)
Take the egg short circuit with it to keep things simple
2020-01-11 21:43:58 -08:00
Kurt
0eca1bbd1c
g3 shedinja api usage fix
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see comments in src for justification
need ninjask moves if gen3; dl.Count is guaranteed to be >= 1
2020-01-11 21:41:24 -08:00
Kurt
7cbf8d0fcf
Set gen3 count ribbons appropriately
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ty anubis
2020-01-11 15:51:25 -08:00
Kurt
7e6edbaded
Remove unnecessary constructor
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Make key readonly
2020-01-11 14:18:11 -08:00
Kurt
95f24a9d36
Revise suggested AV set logic
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Closes #2630
2020-01-11 11:43:53 -08:00
Kurt
62c35194c3
Remove unnecessary form duration code
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probably misinterpreted the furfrou/hoopa stuff; probably is "SetMaxFormDuration"
d3f6d5935f (commitcomment-36754955)
ty @CanoeHope
2020-01-10 22:16:30 -08:00
Kurt
d3f6d5935f
Add form argument legality checks
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Closes #2611 (Alcremie)
Closes #2604 (Runerigus)
2020-01-10 16:33:40 -08:00
Kurt
507868ce58
Merge branch 'master' of https://github.com/kwsch/PKHeX
2020-01-10 16:08:51 -08:00
Kurt
fdd321dd8c
Make memory 6 fishy if textvar present
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Closes #2621
2020-01-10 16:08:34 -08:00
Egzon Qukovci Jusufi
fe13b3374d
Spanish Translations ( #2625 )
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* Update LegalityCheckStrings_es.txt
* Update lang_es.txt
2020-01-10 16:03:28 -08:00
Kurt
be92d4436e
Rearrange argument check order
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USUM evo table has Meowstic with Arg=-1, which early aborted.
Closes #2627
2020-01-10 16:02:22 -08:00
Kurt
f291da8f32
Add 2 bw flags
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Closes #2628
2020-01-10 15:53:26 -08:00
Kurt
718d00f970
Ban ha slowpoke-1
2020-01-09 23:50:15 -08:00
Kurt
cf06335a22
Update 20.01.10
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Update with latest events from EventsGallery
2020-01-09 21:13:07 -08:00
Kurt
2915692daa
Use more performant block lookup strategy
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Rather than storing a dictionary of keys, we can abuse the fact that the SCBlock[] is stored in order of ascending block key.
Binary Search doesn't require extra memory like a Dictionary would; also, we only need to find a few blocks.
2020-01-09 19:00:49 -08:00
Kurt
51d2fc9d93
Update with slowpoke-1/new raid data
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TransferVerifier: Revise transfer check to allow slowpoke-1 (slowpoke-0 is flagged via next check)
2020-01-09 18:44:45 -08:00
Kurt
3fa44361e6
Update block fetch & blank init
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blanks: {key,size}
fetch: get block by key (index isnt the same between patches, as blocks with different keys get added). The savefile stores them as a SortedDictionary (by key), hence the shifting.
2020-01-09 08:59:26 -08:00
Kurt
bbd1aff5fe
Add new lengths
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new format still crashes as block absolute index is now different
should do a different way of loading blocks (key instead of index)
2020-01-09 08:17:41 -08:00
Kurt
0dd4d1fe7a
Remove unnecessary casts
2020-01-06 17:50:18 -08:00
Kurt
c14c3b14e8
Improve test fail message when invalid
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Spits out the reasons why it was deemed invalid
2020-01-05 21:51:53 -08:00
Kurt
efbac28b91
Rework accessors for PKMConverter trainer cache
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Might break downstream users, for the better. Internal behavior had to change!
2020-01-05 21:51:02 -08:00
Kurt
1906a1040f
Relocate console-location data setting to PKMConverter
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When adding data, check if the current Trainer has valid console data; if not, use a default value.
2020-01-05 21:41:32 -08:00
Kurt
3d581283c2
Minor clean
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move Text.cs manual Courier new() to the designer, have it dispose when form is disposed. Set it as the numericupdown's font and just reuse that :)
2020-01-05 18:46:30 -08:00
Kurt
7caeebd772
Add formcount for scatterbug/spewpa
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USUM had 20 for both, but XY/AO/SM had only 1 (vivillon had 20); make
them consistent so that our generated evolution paths behave correctly
Add meowstic specific evolution form modifier... so silly
simpler to have it inlined with the sSpecies, for jit optimization
could probably do this with silvally but meh, things work fine now
Closes #2603
2020-01-04 22:31:46 -08:00
Kurt
e21d108fb2
Split PokeCrypto from PKX
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All logic in PokeCrypto is separate from the rest of the PKHeX.Core
library; makes it easy to just rip this portion out and reuse in other
projects without needing the entirety of PKHeX.Core logic
optimize out the CheckEncrypted to the actual path, separate methods.
Only usages of this method were with hardcoded Format values, so no
impact
2020-01-04 14:48:39 -08:00
Kurt
68e6644d40
Split off shared nest class, deduplicate logic
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use generics to have shared logic in one spot
Handle downleveled distribution/crystal(soon?) data
2020-01-04 11:44:16 -08:00