Commit graph

122 commits

Author SHA1 Message Date
Kurt
3b344bd5c3 Add batrev as a blank sav option via code 2021-03-16 18:49:27 -07:00
Kurt
33e2c64721 Split SAV3 into version classes
Begone are the version-switch cases for value fetching.
2021-03-15 23:51:58 -07:00
Kurt
155e0283ce Inline some string logic, extract magic values, xmldoc 2021-03-09 21:31:53 -08:00
Kurt
e32bfcde2e Minor simplifications
Extract RSBOX checksum logic to checksum class
Allocate half as much for gen3 save detect
Simplify some expressions for GC save loading (x - size + offset, when x==size)
2021-03-08 11:39:15 -08:00
Kurt
4e92195b80 Add custom save type loading (hacks)
plugin adds a reader -> reader checks if it is a non-PKHeX.Core save type (they'd implement their own savefile/etc type) -> returns a matching save object if so

basically bypasses the base PKHeX logic
2021-02-13 01:53:38 -08:00
Kurt
8dacc2f63e Clean up memcard handling a little 2021-01-30 16:45:08 -08:00
Kurt
1e86fdcea8
Fracture the encounter matching checks to allow progressive validation (#3137)
## Issue

We want to discard-but-remember any slots that aren't a perfect fit, on the off chance that a better one exists later in the search space. If there's no better match, then we gotta go with what we got.

## Example:
Wurmple exists in area `X`, and also has a more rare slot for Silcoon, with the same level for both slots. 
* We have a Silcoon that we've leveled up a few times.

Was our Silcoon originally a Wurmple, or was it caught as a Silcoon? 
* To be sure, we have to check the EC/PID if the Wurmple wouldn't evolve into Cascoon instead.
* We don't want to wholly reject that Wurmple slot, as maybe the Met Level isn't within Silcoon's slot range.

---

Existing implementation would store "deferred" matches in a list; we only need to keep 1 of these matches around (less allocation!). We also want to differentiate between a "good" deferral and a "bad" deferral; I don't think this is necessary but it's currently used by Mystery Gift matching (implemented for the Eeveelution mystery gifts which matter for evolution moves).

The existing logic didn't use inheritance, and instead had static methods being reused across generations. Quite kludgy. Also, the existing logic was a pain to modify the master encounter yield methods, as one generation's quirks had to not impact all other generations that used the method.

---

The new implementation splits out the encounter yielding methods to be separate for each generation / subset. Now, things don't have to check `WasLink` for Gen7 origin, because Pokémon Link wasn't a thing in Gen7.

---

## Future
Maybe refactoring yielders into "GameCores" that expose yielding behaviors / properties, rather than the static logic. As more generations and side-gamegroups get added (thanks LGPE/GO/GameCube), all this switch stuff gets annoying to maintain instead of just overriding/inheritance.

## Conclusion

This shouldn't impact any legality results negatively; if you notice any regressions, report them! This should reduce false flags where we didn't defer-discard an encounter when we should have (wild area mons being confused with raids).
2021-01-29 17:55:27 -08:00
Kurt
19d40f61f5 Move save crypto types to focused folder 2021-01-07 16:01:34 -08:00
Kurt
6e741a0cf0 Minor tweaks
Add xmldoc
Remove linq from memecrypto code (speed lmao)
Hide some methods that shouldn't be called directly
Name variables better for accessor const's
2021-01-06 23:30:30 -08:00
Kurt
9718d1d2aa Add save handler abstraction for detecting atypical save formats
GCI, DSV, DUC are already supported, so I've written the abstraction for those and seed the Handler list on startup.

Can add a new class with recognition via SaveUtil.Handlers.Add(myHandler);
2021-01-06 15:46:43 -08:00
Kurt
cc43550357 Simplify more expressions 2021-01-04 17:31:43 -08:00
Kurt
ad48f4e909 Set languageID if present for sav
Lowercase the "SAV" variable too
2021-01-04 16:28:46 -08:00
Kurt
cbc57dc794 Force sav1 BU to init as japanese 2021-01-04 15:18:16 -08:00
Kurt
0ab3493335 Skip save sub-type detection if we already it 2021-01-03 18:11:59 -08:00
Kurt
09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
e8c23f6644 Simplify some repeated comparisons with expressions
Less prone for bugs since it uses the same value for all comparisons without re-specifying
2020-12-29 00:37:59 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
93910df2c6 Use new switch statements 2020-12-23 17:14:38 -08:00
Kurt
514b60b447 Merge type check with usage in if statements
if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
0303eada32 this is not that
clearer than before, yay
2020-12-21 17:12:39 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
98ef0299b6 Add xmldoc for save meta/state tracking
Move some logic around to the more appropriate spot
2020-12-07 19:49:04 -08:00
Kurt
e72c80613e Extract metadata/state tracking from SaveFile obj 2020-12-05 05:36:23 -08:00
Kurt
9b178fefe2 Xmldoc, minor tweaks
Move form-info logic from FormConverter to AltFormInfo; now FormConverter is entirely form=>string[]
Add a bunch of xmldoc
Make pogo no-end-date cmp agaisnt UTCnow rather than local now.
2020-11-27 11:51:02 -08:00
Kurt
23e765e550 Add opening for rental team dumps
Dunno why anyone would want these, lol
Closes #3074
2020-11-03 20:12:42 -08:00
Kurt
5fa4ddd4a2 Update internal data sources for Crown Tundra
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: ReignOfComputer <2667537+ReignOfComputer@users.noreply.github.com>
2020-10-24 11:11:05 -07:00
Kurt
d35766649b Fix initial blank sav language load
(uint)-1 <= max now returns false, causing it to fall back to english.
2020-10-18 19:59:22 -07:00
Kurt
14a678b57d Revise save detect logic flow
Double-Clicking SAV tab no longer hides any error message; now shows it like the auto-detect would.

Move high-level detection method to Core
2020-10-18 19:49:46 -07:00
Kurt
cce4707604
Enable nullable for winforms csproj (#3037)
Handle all warnings
obviously the usage of null! could potentially be avoided if the object init wasn't such garbage, but here we are with years of old junk and lack of abstraction in the GUI project
2020-10-18 11:02:39 -07:00
Kurt
3b4fd49af9 Catch any exception, show message in result 2020-10-12 10:42:26 -07:00
Kurt
7132750c9b Placeholder crown tundra logic
To be updated:
- Tables8: magic numbers for maximums
- IGigantamax: any new gigantamax forms?
- FormConverter: any new forms? (calyrex)
2020-10-10 13:14:32 -07:00
Kurt
d4452ce3af SK2 coerce to load to a hint language
This format won't be supported cleanly, so let's just try to allow language detection to work as best as it can without storing metadata in the SK2 bytes.
2020-10-04 14:42:48 -07:00
Kurt
09c6359e3a Add flexibility for SK2 imports
Check language character table for English vs Japanese when loading for a destination
2020-10-04 10:25:34 -07:00
Kurt
3fd6817a42 Refactoring: Finalize Stadium savefile logic
Extract common abstract class for shared logic
Clean up property/field/method ordering to be consistent and logical (roughly: attributes, constructors, state management, retrievable values, static methods)
Apply default language OT name
2020-10-04 09:23:16 -07:00
Kurt
d13b893351 Use PKHeX as blanksav language
Closes #3009

Make QRPK7 implement IEncounterable and remove hardcoded PKHeX strings
Let force hatching for WC3 eggs try to hatch from the savefile's language, then revert to english if failed to set an OT.
2020-10-04 08:59:33 -07:00
Kurt
b242aed429 Add ability to load blank japanese/korean save files
Detects the language of the currently loaded save file, and passes that info to the blank sav creator

Use a trainer name of "1337" instead of PKHeX for any Japanese save file, because Gen1/2(/3?) character tables don't have regular ascii chars.
2020-10-03 11:22:06 -07:00
Kurt
97f5f8d362 Add blank sav fetch for stad0/1/2 2020-10-03 10:53:52 -07:00
Kurt
52a67f2425 Add Stadium2 Support
Introducing a new PKM format: SK2
Split ICaughtData2 off of PK2 so it can be shared with SK2 when type-checks occur
Add conversion for PK2<->SK2
Split the split-buffer handling for GBPKM to GBPKML (what a name), so that I can reuse shared accessor logic for SK2.
2020-10-02 18:08:40 -07:00
Kurt
2c8e0bc8f7 Add automatic byteswap 2020-09-30 22:46:07 -07:00
Kurt
ee207a3fda Revise Stadium savefile logic to read from boxes
Add a helper to spit out teams
Alias hard-coded numbers to something to easy names.
Make them exportable, update checksums for box data
2020-09-30 18:00:25 -07:00
Kurt
af357587f9 Add Pocket Monsters Stadium support
https://projectpokemon.org/home/forums/topic/38108-gen-1-pokemon-stadium-save-file-structure/

untested, need to find a save file somewhere??
2020-09-30 12:45:41 -07:00
Kurt
fb4734472b Add notation for language-specific save types 2020-09-26 13:30:17 -07:00
Kurt
2b7e06e217 Refactoring
Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
741fbd5296 Add stadium sav readonly support of registered teams
no checksum logic performed, just a WIP preview
2020-09-09 22:44:46 -07:00
Kurt
9191f023a3 Minor clean
Nullability annotations and some logic simplification
2020-09-06 11:24:54 -07:00
Kurt
b5677758be Change default TID/SID for gen7+ 2020-08-30 17:54:58 -07:00
Kurt
b7211000b0 Split Country/Region/ConsoleRegion from ITrainerInfo
Only present in mainline gen6/7 game pairs, so it's not wise to have it for all games
2020-07-31 13:53:42 -07:00
Kurt
3e21924adc Document some save sizes 2020-06-20 12:08:51 -05:00
Kurt
808ca8f307 Add a temp size that isn't 100% dlc sized
dunno what RoC did but it exists?
2020-06-19 19:58:56 -05:00