Commit graph

1434 commits

Author SHA1 Message Date
Kurt
3a5aa22c6f Force alpha move state for below learn level 2022-09-18 22:00:46 -07:00
Kurt
84be9da49d Revise rotom form check 2022-09-18 17:07:43 -07:00
Kurt
98707b466c Bounds check move & species
searching for florges with dazzling gleam as a PK5 -> reject
2022-09-18 00:44:31 -07:00
Lusamine
eb51826243 Add date legality for Otsukimi Festival 2022 Clefairy 2022-09-13 18:51:20 -05:00
Kurt
27eb68335b Update learn handling for side-game wiped movesets 2022-09-10 12:02:15 -07:00
Kurt
0a88cdc32e Update Encounters8.cs 2022-09-10 01:13:34 -07:00
sora10pls
39ccb50580 Add latest distribution raid data 2022-09-08 20:04:39 -04:00
Kurt
06196e0440 Minor tweaks
Less alloc
2022-09-04 22:23:35 -07:00
Kurt
92a50264cc
Refactor RNG advance/reverse methods (#3579)
The new LCRNG/GCRNG/ARNG classes are static, rather than singletons. Allows them to be inlined much better.
2022-09-04 12:03:37 -07:00
Kurt
da642ee16e Remap context for sidegame HT memory checks
gastrodon with recover as HT memory needs to verify within the context of SW/SH and prior learn environments.
2022-09-02 15:41:22 -07:00
Kurt
1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00
Lusamine
a97e74e628 Correct Arceus Chronicles Growlithe dates 2022-09-02 02:40:40 -05:00
Lusamine
7bab0270bb Fix Wish Ralts moveset
Thanks @Kermalis !
2022-09-01 23:27:58 -05:00
Lusamine
8ecbd08efd Add start date for Arceus Chronicles Growlithe event 2022-09-01 21:04:56 -05:00
Kurt
fb9deab202 Specify full gift egg wc3 moveset
PKHeX needs the exact moveset rather than a "permit this extra move" because our recent logic improvements check for strict moveset matching when it is still an egg.
Closes #3577 thanks @wararjey !
2022-08-31 18:55:17 -07:00
Kurt
f18e884407 Remove unused BDSP bcat logic
ded game, underground distributions unused. no need to differentiate, no need to allocate unused collections.
2022-08-29 17:37:54 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
444c3d2209 Narrow more types 2022-08-26 10:07:24 -07:00
Kurt
6e4613a3a7 Narrow met location value checks for eggs s32->u16 2022-08-26 10:03:46 -07:00
Kurt
e700a0e3e6 Handle traded BDSP egg transfers 2022-08-25 23:04:38 -07:00
Kurt
ad28f7b261 Delete old utility methods (unused)
MoveEgg: already range check in the Safe method
Inline some logic
2022-08-24 23:49:00 -07:00
Kurt
d3c2d77d11 Misc move/memory tweaks
Disallow max moves from Sketch
Hide dmax moves from legal dropdown lists
Pass ushort for moves for validating memories
Internal class for move pp (hide empty class from dll users)
2022-08-24 20:32:40 -07:00
Kurt
43871e856c Specify some lambdas as static
Rewrite some usages to be more clear
bikeshedding at its finest, ignoring more important things to update/fix :)
2022-08-23 23:11:26 -07:00
Kurt
eb2cef10c9 Minor clean
Stability intensifies
2022-08-22 23:18:53 -07:00
Kurt
0b458395f1 Fix handling for USUM banned species bypass
Tweak EReader check for Shadow3, more straightforward since we can just check the location ID (nothing else uses that location ID).
2022-08-21 19:15:02 -07:00
Kurt
6441bdadd8
Add specialized struct for Moveset and IV specs (#3572)
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset.
`IndividualValueSet` stores a 6 IV template (signed).

Performance impact:
* Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member)
* Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member)
* No heap pointers, no need to jump to grab data.
* Easy to inline logic for checking if moves are present (no linq usage with temporary collections).

End result is faster ctor times, less memory used, faster program.
2022-08-21 17:34:32 -07:00
Kurt
2cb2531288 Add more xmldoc 2022-08-21 01:39:16 -07:00
Kurt
3dde8a7cfa Reduce linq usage, minor perf 2022-08-17 23:48:37 -07:00
Kurt
912023d756 Fix 7->prev EncounterMovesetGenerator traversal
The dummy EncounterInvalid has Generation:0, when 7->6/2 depends on which generation the encounter originated on. Change it so that the origin generation gets passed along.
2022-08-16 13:14:48 -07:00
sora10pls
7ad70a04c7 Add latest distribution raid data 👿 2022-08-11 20:07:02 -04:00
Kurt
999caedf6e Allow viewing of un-convertible GO encounters 2022-08-05 11:23:48 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Lusamine
7ad9f68dda Add missing static Loop Lagoon Gyarados
Closes #3555
2022-07-22 18:15:24 -05:00
Kurt
cf86cafdf7 Add optional loop for generating min level 2022-07-02 17:10:30 -07:00
sora10pls
f3e0ebd163 Add latest distribution raid data 🐇 2022-06-30 20:07:03 -04:00
Kurt
12954a6369 Minor perf improvement (spans)
Remove PKM.EVs, do operations without heap allocation
Reduce usage of PKM.IVs/PKM.Moves, reuse spans if possible.
2022-06-25 23:08:28 -07:00
Kurt
9c086260c6 Fix random level slots (PA8) initial move list 2022-06-22 16:24:11 -07:00
sora10pls
2e9f73ab4d Add PogoType for Ultra Beasts via Field Research
Will need to verify if Beast Balls can be used on other Pokémon, and if generic Poké Balls can be used on Ultra Beasts. We'll see when GO Fest Berlin starts.
2022-06-22 17:19:08 -04:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
sora10pls
b9c42aa56a Add latest distribution raid data 👊💧
Uncatchable Urshifu!
2022-06-16 20:10:56 -04:00
Kurt
78d681751e Check tracker for WB8/WA8 HOME gifts
Refactor logic flow since Gen8 is done & dusted.
2022-06-13 20:39:29 -07:00
Kurt
436588eb10 Replace é->e for code symbols
Closes #3519
Usages weren't consistent; since `é` isn't accessible on usual english keyboards, just use regular `e` instead of alt-223 entry.

Not sure why VS preferred to save the text files without an encoding prefix; oh well.
2022-06-11 15:32:12 -07:00
Kurt
c75f543f8b Minor tweaks 2022-06-07 23:32:57 -07:00
Kurt
54cb4dc8c8 Minor comment fixes 2022-06-07 03:21:04 -07:00
Kurt
39a09fbbbe Defer BDSP->PK8 marsh ball mismatches 2022-06-05 11:28:17 -07:00
Kurt
bd5cc538c4 Check met date of WA8/WB8 less than current moment 2022-06-05 10:56:17 -07:00
Kurt
893b5d5293 Revise more PB7/PK8->Interface type checks 2022-06-04 21:03:25 -07:00
Kurt
e571a0b95f Check catchrate tradeback separately
Closes #3510
Thanks @CodeWithMa !
2022-06-02 18:32:22 -07:00
sora10pls
7d20363d6b Update プロポチャ Piplup end date 2022-05-31 20:21:55 -04:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00