Commit graph

23 commits

Author SHA1 Message Date
Kurt
35e3608dad PKH: Fix ribbon copy invert 2023-06-03 20:59:13 -07:00
Kurt
fa8e65f9e5 Extract Characteristic calc to static class
Reused logic, easier unit testing, better performance.
Old method would do max of 6 properties (that each fetch 32bits and bitshift themselves); now we just fetch once and shift calc accordingly.
2023-06-03 18:52:05 -07:00
Kurt
1174e354b1
Initial support for Pokémon HOME 3.0.0 (#3899)
* Heavily rewrites the `PKH` abstractions.
* Uses HOME's core-side classes as the transfer middlemen instead of direct A->B transfers.
* Revises logic to account for most of HOME's quirks (scale/height copying, safe refuge PLA)

Future revisions hinge on better handling of evotree (need better metadata about existing as specific evolutions in each game).

---------

Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-06-03 18:19:16 -07:00
Kurt
be88ec387b More span for PKH rebuild 2023-05-17 16:57:13 -07:00
Kurt
5acae160c6 Fix 2byte misalign on PH1
Closes #3882
2023-05-14 18:48:29 -07:00
Kurt
8a2f1d56c2 Misc tweaks 2023-05-09 20:17:15 -07:00
Kurt
709da45449 Add synthesis for GameDataPK9->GameDataPK8
Code duplication -> identified the root pattern. Looks quite simple now; hopefully this is the eventual pattern.
2023-05-09 20:00:13 -07:00
Kurt
e265c18fa2 Span-ify HOME data structures
Much easier to read.
Optionals no longer store the 3-byte header in their memory reference.
If they were smart, they could track per-game visitation date/time in a future header format...

Fixes adding new side-formats and an updated header not writing the first time.
Fixes GameDataPK8.CopyTo where PokeJob data copies from the wrong segment
2023-05-09 19:13:58 -07:00
Kurt
998b8f1ce0 Minor tweaks
Add unit test for VC kata/hiragana edge case
De-duplicate some slot change notifications
Span in more spots
2023-04-22 17:51:32 -07:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
b6f5723d40 Make const location IDs ushort 2022-09-27 09:57:42 -07:00
Kurt
d8fe34011d Remove some bounds checks, int->byte form oops
https://github.com/kwsch/PKHeX/pull/3575#issuecomment-1229244453
ty @Kermalis !
2022-08-27 12:53:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
43871e856c Specify some lambdas as static
Rewrite some usages to be more clear
bikeshedding at its finest, ignoring more important things to update/fix :)
2022-08-23 23:11:26 -07:00
Kurt
26b1453002 Narrow ribbon count type from int->byte, split interface
Fix RibbonVerifier4 not checking gen4 contest ribbons correctly
Split IRibbonCommon6 to have memory ribbons separate, as they are not implemented in mystery gifts. Also, we can add the boolean flags to the interface, and check that the boolean is set if count is nonzero.
Fix adding ribbons to Gen8 gift templates
Improve Gen8 template ribbon fetch (no closure, faster IndexOf)
2022-08-23 21:25:22 -07:00
Kurt
2cb2531288 Add more xmldoc 2022-08-21 01:39:16 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
c75f543f8b Minor tweaks 2022-06-07 23:32:57 -07:00
Kurt
db03a77c55 Refactor Marking access 2022-06-04 00:59:52 -07:00
Kurt
dc7889cc70 Extract common logic from sidegame struct
Fix size & offset on blank gamedata ctor
SIZE is the inner struct size, not including the 3byte header for type+len.
2022-05-31 19:03:56 -07:00
Kurt
cd8797da30 Fix PKH clone & crypt check when decrypted
Closes #3507
2022-05-31 05:42:24 -07:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00