Commit graph

292 commits

Author SHA1 Message Date
Kurt
95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
Kurt
10c5adadb8 Misc tweaks
Add more xmldoc
Move files/functions to better spot
Less allocation on hover glow
fix honeytree dppt group/slot/shake rand call (ty real.96)
2024-02-03 14:11:17 -06:00
abcboy101
01131e59f0
Modify G1/G2 character mappings (#4154)
### Treat 'ヘ' as katakana
- For consistency with ベ/ペ/リ which are treated as katakana here and in StringConverter12Transporter.cs, map 0xCD to katakana ヘ instead of hiragana へ.
- Allow input of hiragana べ/ぺ/へ/り, mapping them to katakana ベ/ペ/ヘ/リ. Previously, they would be treated as invalid and mapped to the string terminator.

### Swap mappings for 0xE8/0xF2
- Previously, 0xE8 was mapped to U+002E `.` FULL STOP, while 0xF2 was mapped to the special character U+2024 `․` ONE DOT LEADER. Since 0xF2 is used in user input while 0xE8 is only used in `MR.MIME`, swap these mappings so that normal keyboard input maps to the user-enterable character.
- Modifies SpeciesName.cs to produce U+2024 for Mr. Mime in G1/G2.
2024-01-07 23:27:03 -08:00
Kurt
a4ac8240b8 Allow replacing VC1/2 default transfer version
Exposed via settings
Conversion settings relocated from Advanced; `AllowIncompatibleConversion` will need to be re-set if you want to deviate from official rules.
2024-01-04 19:57:01 -08:00
Kurt
c866bd7044 Extract GetEXP w/ Table
Less magic -1
2024-01-04 01:19:38 -08:00
Kurt
8fa951bcd7 Refactoring
Catch_Rate => CatchRate
Make Location* classes public
Extract a few methods, make public
Merge EncounterUtil & EncounterUtil1
add xmldoc
add missing deferral for Nest8 templates
improve binlinker span fetch to a single read (-1)
2024-01-03 23:06:09 -08:00
Kurt
a24e6e9cef Misc tweaks
Add notransfer for SV-ride legend
Replace dummy '0' in gen3 chartable to match Bulbapedia -- inaccessible char for entry anyways, and the byte never fetched via IndexOf due to the previous occurrence of '0'.
Enhance file namer interface to tag with a display name
2023-12-30 11:41:45 -08:00
Kurt
01c82e472e
Add support for Indigo Disk (#4111) 2023-12-17 16:41:15 -08:00
Jonathan Herbert
07cd05d1c1
Fix Some Missed Conversions To Collection Expressions (#4096) 2023-12-17 16:38:53 -08:00
Kurt
d47bb1d297
Update .NET Runtime to .NET 8.0 (#4082)
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
2023-12-03 20:13:20 -08:00
Kurt
59dc7fb694 Misc tweaks 2023-11-05 14:20:35 -08:00
Kurt
be574948db Add more xmldoc, conditional flawless IVs
Rerolling IVs now rerolls correctly for SOS hidden ability encounters.
2023-10-29 20:27:42 -07:00
Kurt
9cc36578c5 Add GameConsole enum and EncounterDate pivot
Can now fetch a valid date for a context
2023-10-28 22:01:26 -07:00
Kurt
da27814504 Minor tweaks
I quite like the DeSmuME footer check simplification.
2023-10-14 19:28:46 -07:00
Kurt
12ee201431 Extract EV limit logic 2023-09-27 22:15:59 -07:00
Kurt
7703576088 Update 23.09.16 - Teal Mask
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-09-15 23:36:21 -07:00
Kurt
fd02b97ce1 Misc tweaks
Allow nickname->species with span
add ConstantExpected annotations
Correct Gen8b ability set calling CommonEdits instead of direct setter
Slightly better perf on gen5/gen8+ location fetch
Misc pkm ctor fixes for b2w2 trade & wc3 eggs
wurmple evo now has an enum to be more explicit
no recursion for gen5 generator
fix showdown line length check allowing 86 instead of 80
2023-08-27 23:05:50 -07:00
Kurt
a7f4d572e7 Set Japanese console region for pk1/pk2->pk7
Also simplifies some logic to reuse methods / use more straightforward. No longer fetches PersonalInfo twice
2023-08-23 20:47:38 -07:00
Kurt
9855382b0a Misc encounter tweaks, annotations
EncounterEgg now indicates FixedBall(Poke) for Gen2-5
EncounterSlot2 now indicates Form Random for Gen2 Unown, database
EncounterStatic3 now generates FRLG Gen2 Roamers with correct location
EncounterCriteria now used more heavily for requested IVs
EncounterPossible3 now correctly skips Eggs if eggs are not requested
EncounterGift3Colo now generates Japanese Bonus disk gifts only in Japanese, doesn't validate non-Japanese
2023-08-17 00:07:54 -07:00
Kurt
75ec6ca38d Use PKH as PK7->PK8 route
Slightly less efficient as we need an intermediary object, but this mimics the official implementation and will catch any future modifications HOME does (like the current Height/Weight rerolling from 0).
2023-07-21 12:04:11 -07:00
Kurt
18fd790657 Minor perf tweaks
Relocate checksum adders to Checksums class, improve performance by eliminating slice calls
Improve HOME sharing for GO8 and IMoveset encounters: actually sanity check GO8, and skip other non-PK7/PB7 cases.
2023-07-15 11:22:48 -07:00
Kurt
b212ef42b5 Add HOME rejuvenations for SV and SWSH
When we lack data for HOME transfers on their original data, we must fabricate something instead of defaulting to whatever the HOME mutation logic gives us. Stuff like the original Relearn moves, etc.

Reset tera types and relearn for SV
Reset relearn for BDSP, SWSH
2023-07-12 21:49:16 -07:00
Kurt
26cabd022b Update 23.07.09 2023-07-09 14:10:40 -07:00
Kurt
79729de90c Misc fixes
ty matt
2023-07-08 08:40:57 -07:00
Kurt
41693b0142 Misc fixes 2023-07-06 19:41:27 -07:00
Kurt
dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00
Kurt
1174e354b1
Initial support for Pokémon HOME 3.0.0 (#3899)
* Heavily rewrites the `PKH` abstractions.
* Uses HOME's core-side classes as the transfer middlemen instead of direct A->B transfers.
* Revises logic to account for most of HOME's quirks (scale/height copying, safe refuge PLA)

Future revisions hinge on better handling of evotree (need better metadata about existing as specific evolutions in each game).

---------

Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-06-03 18:19:16 -07:00
Kurt
77c9438eb8 Add bulk renamer API for renaming PKM files 2023-05-07 15:30:03 -07:00
Kurt
a09a6263c7 Extend filename species 000's to 4 digits
Now that we're past the 999 count...
2023-05-07 15:29:40 -07:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
fa9a809751
Encapsulate item pouch arrays/etc for finer control (#3860)
* Extract/encapsulate inventory legal arrays to interface+class

Hiding them behind methods allows these to be left as ReadOnlySpan<ushort> and thus never allocate on the heap.
Also refactors out some logic for checking if an item is legal.

End result feels more maintainable and is less bloaty (no more passing in a nullable func)

Batch editing
* Add HasType filter

```
=HasType=11
.HeldItem=Meadow Plate
```

slaps a meadow plate on any pkm with grass type
Use `=PersonalType1=11` for only primary grass types; only-secondary-type grass will not match it.
2023-04-16 12:58:07 -07:00
Kurt
ecef31f167 Minor clean 2023-04-13 00:05:10 -07:00
Kurt
4caf749064 Misc tweaks
do things a little more directly

blank ctor: we already have the ctor, just invoke it ourselves instead of having to rediscover it
2023-04-10 01:26:54 -07:00
Kurt
5c13183d02 Less allocation, minor tweaks
NET 8 will have a Shuffle method, which can get rid of the overload in Util.
Batch Editor no longer crashes the program when selecting OT_Trash/HT_Trash/Nickname_Trash via dropdown.
2023-03-27 00:11:42 -07:00
Kurt
5ce3e734b8
Skip initial cctor alloc on non-byte primitives (#3850)
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before).

Eliminates quite a few static constructors, so even faster startup. Items later.
2023-03-25 17:55:55 -07:00
Kurt
4615e3577a Span-ify MoveSetApplicator 2023-03-21 21:02:13 -07:00
Kurt
46de8c4b06 Minor optimizations
Only fetch egg moves when using them
Localize KOR gen2 string directly instead of switch expression
Remap FRE gen4 chars directly, hot path instead of dictionary lookup
Uppercase chars in place
2023-03-21 17:20:13 -07:00
Kurt
812aa0a2d3 ThrowIfNull net7 2023-02-23 01:07:46 -08:00
Kurt
39a7007541 Extract Bulk Analysis components 2023-02-08 17:24:47 -08:00
Kurt
9ddfe3f629 Misc fixes
Allow dragon ascent bitfetch for gen6/7
Fix hidden power type parse/trim
Remove */ from hidden power type calc
allow longer set lines (full EVs specified for Gen2 is 74 chars
allow set lines of length 1-2 to fully support trash sets for all languages
Tweak pb8->pk8 to be more straightforward
2023-01-26 19:03:06 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
b1f31e8198 Update EntityPID.cs 2022-12-22 12:12:13 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Zazsona
b804557627
Expand My Pokémon Ranch Support (#3595)
* Add RanchMii for SAV4Ranch

* Add RanchToy

* Add RanchTrainerMii

* Add RanchLevel

* Add RanchToy class; make existing RanchToy RanchToyType

* Add RanchToy and RanchLevel to SAV4Ranch

* Remove incorrect MaxPkmCount entry from RanchLevel

* Move code to remove PtHGSS data to a function in G$PKM

* Add RK4 for My Pokemon Ranch Pokemon

* Add RanchPkOwnershipType

* SAV4Ranch updates

* Fix PK4/RK4 conversion logic to stop breaking nicknames/OTs

* Fix EntityDetection.IsPresent() check tripping on the data end marker for SAV4Ranch

* Add .rk4 to README translations

* Minor tweaks

Fix RK4 TID/SID endianness/order, split Ownership enum into two enums
Condense mii classes to get/set properties
Make RanchLevel a static class for logic
Remove ClearFF for TrainerMii -- the FFFF is the string terminator char for gen4
Make Toy byte enum, with unused alignment bytes

Co-authored-by: Kurt <kaphotics@gmail.com>
2022-10-02 13:14:42 -07:00
Kurt
66e0613d82 Minor clean 2022-08-30 15:00:45 -07:00
Kurt
d8fe34011d Remove some bounds checks, int->byte form oops
https://github.com/kwsch/PKHeX/pull/3575#issuecomment-1229244453
ty @Kermalis !
2022-08-27 12:53:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
538d651aef Misc tweaks
Add xmldoc, simplify some expressions
2022-08-05 11:23:28 -07:00
Kurt
ec45ca1a83 Set species flag on ck3/xk3->pk3
Make GetG3Species return ushort

Fixes regression caused by 5942a74147
Copying SpeciesID3 instead of Species is fine as it skips the map/unmap step, but it also skips the setting of the HasSpecies flag. So we'll just set it in the individual ConvertToPK3 methods.
2022-08-04 09:53:15 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00