* Add RanchMii for SAV4Ranch
* Add RanchToy
* Add RanchTrainerMii
* Add RanchLevel
* Add RanchToy class; make existing RanchToy RanchToyType
* Add RanchToy and RanchLevel to SAV4Ranch
* Remove incorrect MaxPkmCount entry from RanchLevel
* Move code to remove PtHGSS data to a function in G$PKM
* Add RK4 for My Pokemon Ranch Pokemon
* Add RanchPkOwnershipType
* SAV4Ranch updates
* Fix PK4/RK4 conversion logic to stop breaking nicknames/OTs
* Fix EntityDetection.IsPresent() check tripping on the data end marker for SAV4Ranch
* Add .rk4 to README translations
* Minor tweaks
Fix RK4 TID/SID endianness/order, split Ownership enum into two enums
Condense mii classes to get/set properties
Make RanchLevel a static class for logic
Remove ClearFF for TrainerMii -- the FFFF is the string terminator char for gen4
Make Toy byte enum, with unused alignment bytes
Co-authored-by: Kurt <kaphotics@gmail.com>
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.
Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).