use linq to simplify the operation of inserting the ticket key items to
the save file
set back the pouch to the temp sav when adding tickets instead of
waiting until the end
don't change control text (respect localization text)
Combo items are now localized automatically by specifying the game IDs
and using the gameinfo values. (odd style is to support eventual message
localization).
program title now indicates XD/C/Batrev instead of just SAV(generation)
Move all sanitization operations from PK* and SAV* to PKX; add general
method for fetching a generation specific string
Changes the Text subform editor to show trash bytes when appropriate.
Special characters to be shown can be easily inserted in the future.
Adds game selection subform for RSEFRLG/Memcard game selection
Backs up entire memory card instead of just gci when loading from
memcard
Reduce string usage (easier dialog translation if that ever happens)
Does the memory card store date last saved? Could be used to autodetect
the last saved game and load directly instead of selecting.
only species outside of the NohatchFromEgg is manaphy; if it's a
recognized encounter it's okay. Safer to check generally than having to
update explicitly if there's a mew egg (lol)
remove HGSS check for BugContest, simpler to express as cant be
BugContest without HGSS anyway (implied)
pull out strings from trainer7 (localization cantidate), identify common
operations (getBits from ListBox), use |= instead of +=
This only applies to Pickup/honey gather ability procs
179 is incremented if some value is >10000, which is immediately after
photos rated (119)
184 is incremented if GetSelectRankRoyal == 3 (after 159 and 137)
other pairs: 5,137
eh just check Savedata::IncRecord usages
Add gen5 hidden ability check for pkm that shouldn't have hidden ability
(wonder if there's any pkm that can be encountered in wild / grotto)
time to extract more strings
functions properly for games without a party (RS BOX) by checking if a
party exists
if there's ever a game that doesn't have a box, it'll work for that too
:P
Incorporates files from #190
Skeleton added for future implementations; currently missing gifts,
encounter info, and the fine tuning that follows.
Basically sets up areas for future implementation... feel free to submit
pull requests filling in the EncounterStatic/EncounterTrade blocks with
the basic info. I'll probably focus on gen5->4->3 in terms of priority.
Encounter slots need to be marked up for encounter slot legality (yay
32bit RNG), and will be used for PIDIV detection too.
XD/C is not in this round of implementation. Pretty much every pkm 3-5
will show up as invalid until this round of dev is finished.
Add ability to get SeenCount & CaughtCount
switch gen1/2/3 get/set to use int species (since that's all they end up
using), removes the need to create a pk6 template for setting the flag
via the dex editor.
lowest 4 bits are used for something else; stamps are bits 4-18
exposes wardrobe (fashion item list) as a tuple (IsOwned, IsNew)
reduce nesting in tr7, add comment on fashion bitflag setup, inb4
someone sets it the array to 01 and crossdresses ;)
Closes#860 by adding in prompt for Gen1 saves to determine if the save
originated from VC. Will disable Gen2 legality sources when checking pk1
files.
--
Fixes froslass/gallade evolution tree pruning movesets. For whatever
reason, the level argument of the Evolution is not 0 when using the
item; I manually edited the evos_sm.pkl binary to set the 2 evolutions
from [XX] -> 00.
Fixes gen1 ingame trades slipping through the getEncounter12 preference.
Gen2 has set TIDs, so check if TID is set.
Loosens checks for Gen7 trades (including prior transfers) as trading
between games clears the memory.
Add 3 more g7 trainer stat records too.
Thanks Holla!
--
Add getMoves(100) optimization as gen7 learnsets can grab 1->100, better
than looping over the range every time it's checked.
Tweak batch editor behavior to show Any first (used by any pk* type),
sort alphabetically too. Highlights the propertytype text if the
property is not present for the type.
Fix form1 offset for getter
move formNames into check (only fetch if forms exist for the dex
entries)
Add all forms to seen side when seen is toggled (behaves like gender)
Fix exceptions / insufficient behavior in pokedex4
change gen2 tutor name to be consistent with other gen variable names
replace gen2 trade checkresult with nothing as all properties are
already checked.