* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
- `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
- Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
- Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
struct implementing interface is boxed when passed to method that accepts interface (not generic method).
Removes IDexLevel (no other inheritors but EvoCriteria) and uses the primitive the data is stored (array, not IReadOnlyList) for slightly better perf.
Update 22.02.04
Individual commits from this PR are not cherry-pickable in a vacuum; these were manually re-committed from a staging repo in order to group together changes for general public viewing. There were over 250 commits on the private development repo for this update.
Also hange >= to > because of new GO => HOME met date legality.9/1/2022 is legal if it was transferred in somewhere like Kiribati or New Zealand, but 9/2/2022 isn't.
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(
Builds will fail because azure pipelines not yet updated with net6.
More in line with modernizing the codebase with latest c# syntax
improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
Nice bug ya got there, gamefreak.
Coulda cleared the AffixedRibbon value instead of copying it on Shedinja creation, and it would have made this unnecessary.
Please ditch the Affixed Ribbon gimmick for future games, thanks!
AltForm & Form & Forme => Form
GenNumber & Generation => Generation
Extract out SpeciesForm interface, and re-add IGeneration
For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
Closes#3070
Exclude all classified as Legends; everything else is permitted assuming it can exist in SW/SH.
Co-Authored-By: Chris <28743231+Bappsack@users.noreply.github.com>
Closes#2990 ty @Atrius97 !
Remove the `object Content` accessor only used for Mystery Gifts (used to trickle up the PKM object since the two ribbon interfaces weren't implemented on the IEncounterable). Just make PCD/PGT implement the ribbon interfaces and delegate the get/set to PKM directly.
Rewrite the national ribbon check for clarity
Optimize invalid/missing ribbon string replace to operate on the final string rather than do linq and replace each input. With this we make 1 temp string only, rather than 1-per-ribbon.
Replace hardcoded "Ribbon" strings to use a shared const string in a central spot.
Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.
Simplify pk5 conversion
Remove RibbonWishing as property, just calc on the fly since it's a single case
Update type info for vc transfer to indicate it's an es7
Split up dreamworld encounters as intended, fix logic lol
Check the memory for RibbonTowerMaster; if the memory is present, permit the lack of ribbon if it was granted via past gen and has the other ribbon.
Simplify !(x || !y) to !x && y
Closes#2926 ty @randomdice101