Kurt
2e88da9d3c
Make BitmapAnimator usage single-object
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Don't unlock/lock the GlowBase bitmap repeatedly; store the bytes
separately for frame generating. Fixes any memory access exceptions
(unlock->unlock due to program lag).
Do more preprocessing of egg glow sprites for cleaner appearance (now
glow inside sprite)
extract glow method for easier reuse
2018-07-27 19:59:14 -07:00
Kurt
77bd91397a
Update form sizing / es translations
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use some close synonyms (Reiniciar -> Borrar)
omit some words (potential / training) to keep layout compact
capitalize Equipado to match main window
Closes #2080
2018-07-27 17:38:23 -07:00
Kurt
c8563a3737
Respacening
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Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
9551d4e707
Relocate logic to core
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probable/possible lgpe uses similar dex stuff, so best I totally
understand it (assuming quirks will be present)
2018-07-26 18:01:16 -07:00
ajtudela
1c05001fb7
Update spanish translations ( #2077 )
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* Update spanish translations
2018-07-26 07:06:14 -07:00
Kurt
7d4309970c
Stop animation on box change
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slot glow can bleed into another box
2018-07-25 19:50:44 -07:00
Kurt
91f39d74db
Add box scrolling
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https://projectpokemon.org/home/forums/topic/46370-bug-cant-scroll-between-boxes/
2018-07-25 19:29:41 -07:00
Kurt
c24a48e815
Remove picturebox references
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sprite gen is more than adequate
2018-07-25 19:23:48 -07:00
Kurt
5fbf132615
Add handling for pgt ranger manaphy
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skip out on load if pgt
extract pgt pid gen method
set gender & PID if rangeregg since PID == 0 not 1.
Closes #2075
yay 5k!
2018-07-25 07:34:48 -07:00
Kurt
63242cc24d
Reorder open folder logic
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Close() still finished executing the method
Closes #2076
2018-07-25 07:26:29 -07:00
Kurt
c7e7011116
Fix qr crash
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order of operations idk
2018-07-24 17:18:19 -07:00
Kurt
64284eafef
Add pk1/pk2 direct import checks
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dragdrop: check
import files from folder: check
no other paths convert afaik
Closes #2074
2018-07-24 15:49:00 -07:00
Kurt
1943ca37f6
Double check plugin path
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with MERGED, can enter without having the folder exist
just double check rather than adding more conditional code
2018-07-23 21:47:31 -07:00
Kurt
b59ebb3002
Allow plugins to be activated if merged flag set
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reduce some nesting
2018-07-23 21:36:26 -07:00
Kurt
8cb82560f6
sync unsaved
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this closes #2068 , not the prior commit
2018-07-23 19:27:00 -07:00
Archit Date
e52838df37
glow setting ( #2073 )
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* add PKM glow setting
* change setting name for consistency
2018-07-23 19:25:54 -07:00
Kurt
d685fec327
Sanity check listbox formes
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SM does not have dex flags for totem forms, but pkhex now provides them
in the form dropdown
Closes #2068 thanks @iiippppk !
2018-07-23 19:15:54 -07:00
Kurt
d6f623ecfb
Fix #2072
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Just a guess; don't dispose of the bitmaps
suspected race where two beginhovers happen and one cancels the other
2018-07-23 18:31:01 -07:00
Kurt
68d251f89c
Pass -1 for party/battlebox slot arg
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Sprite creation uses slot>=0 for determining if it's in a box or not;
kinda should redo the logic but there's no upside to passing 0-6 to the
sprite generator for these.
Closes #2069 thanks @iiippppk !
2018-07-23 16:45:47 -07:00
Kurt
922cbdf583
Add glow animation to slothover
2018-07-22 20:04:28 -07:00
Kurt
3c4ba0d52b
Misc cleanup
2018-07-22 17:26:19 -07:00
Kurt
b97e967304
Misc cleanup
2018-07-22 17:14:22 -07:00
Kurt
1e932e14e9
Add custom path popup button
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autofills with current contents if none found
2018-07-22 14:27:48 -07:00
Kurt
a693ba87ba
Update cosplay sprite handling
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Cosplay are stuck on gen6, cap pikachu can interact with bank; make
Cosplay the oddball resource.
2018-07-22 12:06:43 -07:00
Kurt
2675130cba
Fix venonat sprite (glow)
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#2066
2018-07-22 11:42:59 -07:00
Kurt
f62902ba66
USUM sprites: Zero out transparent sprite pixels
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Closes #2066
Refer to issue comments for silly fix script
2018-07-22 10:00:32 -07:00
Kurt
e1365c837c
Glow sprite edges
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Continue using the hover frost effect on the edges too
doesn't really play well with the colorized slot image since it's 1px,
whatever.
2018-07-21 21:55:37 -07:00
Kurt
0c5c9bc33c
Misc clean / xmldoc updates
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remove unused label in QR (use window Font)
escape & -> & for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
1c49b0681d
Extract dex logic
2018-07-21 11:46:38 -07:00
Kurt
3510d72fef
Fix legal/illegal qr image sizing
2018-07-21 10:42:23 -07:00
Kurt
2d472f11e6
Allow "About" form to be translated
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use tabcontrol instead of toggling buttons
2018-07-21 10:35:01 -07:00
Kurt
63b9b72a49
Relocate save detection to core
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Environment.GetLogicalDrives is not present in net standard 1.3;
relocate code and add it as a parameter
2018-07-21 10:23:15 -07:00
Kurt
c7175fbdb4
Misc reorg
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bye bye SAVUtil and PKMUtil
2018-07-20 21:32:33 -07:00
Kurt
229dc96c00
Safe convert current level
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Dry startup can cause a crash if the field is somehow not filled in:
https://projectpokemon.org/home/forums/topic/46313-pkhex-ver-180716-wont-run/
2018-07-19 16:46:56 -07:00
Kurt
33637836f2
Ignore detected saves when displaying backups
2018-07-18 21:26:18 -07:00
Kurt
e5d95bf178
Display autodetected path location better
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Autodetect location not stored in a button path will show up as "???";
check the typical homebrew autodetect paths, then display the parent
folder
eg, Path.Combine(root, "3ds", "Checkpoint", "saves");
shave off "saves" to return X:\3ds\Checkpoint
add range checks to label translation
2018-07-18 19:32:57 -07:00
Kurt
c69b50daae
Reload savefile from disk when loaded from folder
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Folderlist stores savefile objects, can open A, edit A, open B, open A,
and all edits from prior are still there. Just re-open the save file
from disk. The folderlist already checks if the path exists prior to
calling it to reopen.
2018-07-18 17:33:03 -07:00
Kurt
e1b983bc59
Fix auto-detect save file on load
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introduced in
99673706a0
reference the field that stores the full file path
https://projectpokemon.org/home/forums/topic/46293-not-reading-card/
2018-07-17 21:26:25 -07:00
Kurt
01c4ca348f
Allow FolderList to be translated
2018-07-17 21:02:01 -07:00
Kurt
170390b49d
Add datagrid filtering for folderlist view
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can be a little silly if the tab hasn't been viewed yet, but works fine
2018-07-17 20:52:08 -07:00
Kurt
99c790a4b0
Update File name/path/folder fields
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original file path is not saved with the two listed properties, add
FileFolder and relcoate existing FilePath functions to that field
move some GetVariantSAV usages to the string method instead of byte[]
2018-07-16 21:00:43 -07:00
Kurt
87056aaf7c
Increase save list population speed
2018-07-16 15:31:23 -07:00
Kurt
f51ac7d1f3
Update translations
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Internal repositioning to match source
(auto generated changes)
2018-07-16 15:12:40 -07:00
Kurt
93ed2a8bb9
Restore location suggestion
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closes #2064
2018-07-16 15:07:20 -07:00
Kurt
6ee534c4b1
Update undo/redo
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Closes #2059
2018-07-16 06:40:35 -07:00
Kurt
9a1695f319
Update 18.07.16
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Update event binaries with latest from the Event Gallery
2018-07-15 21:44:50 -07:00
Kurt
921374c8eb
Allow resize, add filename indication
2018-07-15 21:28:27 -07:00
Kurt
a81c28f114
Upgrade FolderList to show recent/backups
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sortable grid like the ReportGrid for pkm, can open/browse individual
files
2018-07-15 17:48:31 -07:00
Kurt
99673706a0
Rework recent savefile detection
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return a reference to the savefile rather than the path, since a
SaveFile has a FilePath property.
2018-07-15 13:35:58 -07:00
Kurt
f5bed410b4
sync csproj
2018-07-15 12:25:28 -07:00