Kurt
2d6b6f7095
Simplify gen7 checksum operations
...
don't spit out a new byte array for each block, just check with same
array
unrelated: allow pk2's to be selected from file->open when a sav7 is
open
2017-11-04 15:04:21 -07:00
Kurt
69cf1eaa9c
add more pkhex.core xml documentation
...
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
515a694afa
Add LanguageID enum
...
no functional change, just less-magic-numbers for easier to understand
src
2017-10-22 21:01:08 -07:00
Kurt
886b2ef632
misc refactoring
...
simplification / splitting, also more usum prep and other readability
updates
2017-10-17 23:19:34 -07:00
Kurt
c3e0d5339c
Fix jp gen2 save detection
...
simplification commit was dyslexic on JP/EN.
20 <-> 30 (EN 20, JP 30 is the correct count)
https://bulbapedia.bulbagarden.net/wiki/Pokémon_Storage_System#Core_series_games
pk2 structure is smaller for jp (smaller strings), thus has 30 cap.
International has 20.
2017-10-16 17:33:09 -07:00
Kurt
14697f47d3
misc simplifications
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recognize 01 01 01 00 xd saves
simplify some detection to be easier to follow, less lines is nice too
2017-09-27 23:22:41 -07:00
Kurt
8b02f05bd5
Faster crc16 ccitt
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insert lenny face here
>4x faster, relative speed is higher for larger input arrays
2017-09-26 23:10:31 -07:00
Kurt
d8c2cdb8e3
Use EnumerateFiles over GetFiles in some cases
...
https://msdn.microsoft.com/en-us/library/07wt70x2.aspx
iterating as an ienumerable (ie not consuming the whole collection) can
be more efficient by not waiting for the whole collection
2017-09-23 17:02:28 -07:00
Kurt
c23cc81212
More usum prep
...
I think egg hatch location checking is wrong for traded eggs (see gen3
vs future games, origin game shouldn't change but could hatch ORAS egg
on XY at XY location?)
2017-09-19 21:35:30 -07:00
Kurt
7efd771bf4
Misc refactoring
...
add docs, move some data fetching to more appropriate class
remove old XP memecrypto support handling, was previously removed due to
net standard/core split
refactor memecrypto to handle multiple save sizes (USUM won't be the
same size save file); placeholder -1 for USUM size
2017-09-16 11:38:58 -07:00
Kurt
add2fef7a7
Add gen2 korean handling
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hypothetical for now, feel free to submit PRs to fix anything that
breaks / was incorrect in the implementation
2017-09-10 19:56:21 -07:00
Kurt
f4d8f6e560
Add generic Gen2 jp Emu save file support
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+0x30 footer for RTC
2017-09-08 21:53:08 -07:00
Kurt
ccc6357294
Misc updates
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Re-enable PKM (abstract class) property searching via Database/MGDB
search
Closes #1412 (can now search or exclude certain formats)
Add auto-detection for all supported saves (rather than gen3+ except
GC/PBR)
2017-08-24 18:49:09 -07:00
Evan Dixon
2636e7ded8
Fixed another potential blank error message
...
I also added comments where appropriate, because it took far too long to understand what was going on when reviewing the commit that fixed the original bug.
2017-06-20 20:38:33 -05:00
Kurt
3f38b123a3
Refactoring
...
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.
all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
21ab0296f3
small optimizations
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Add ccitt method to checksum an existing array
reduce linq usage (faster save retrieval)
misc4 line endings?
2017-06-11 00:23:04 -07:00
Kurt
991978dab6
Ensure cleared move pkms have at least 1 move
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#1214
user may not be checking legality (bulk transfer)
2017-06-10 08:39:04 -07:00
Kurt
550153e3bc
Improve gen3 sav detection
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better detect RSE collisions
add auto-detection for japanese games
Closes #1172
2017-05-29 10:33:27 -07:00
Evan Dixon
52c4fbbe97
Converted PKHeX.Core to .Net Standard
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Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00