For making fake WC*'s, revise logic to use the ribbon span instead of the entire range of bytes.
Fix Partner Ribbon not showing up in Ribbon Editor affix list.
Closes#4369 (superset, I wanted to change the underlying usage)
Co-Authored-By: Manu <52102823+Manu098vm@users.noreply.github.com>
International author names are padded with spaces to at least 6 characters.
On display, it's treated as Japanese only if the name is 5 characters or less.
Set the magic, set the flags to whatever, and refresh the checksum -> NPC recognizes you have DLC battle test ready and lets you challenge it immediately when starting a conversation with him.
Of course, it crashes immediately because we don't know what the 0x000 - 0x5C1 region data should be, but hey, this is progress for unlocking unreleased content.
Initially just C-Gear, can do better!
Adds i/o for Pokedex skins, Musicals, Battle Videos, Movies & PWT (B2W2), and a research-only tab for Battle Test (never distributed by GameFreak, so doesn't work).
* Support G2 mail in all languages
- Handle Japanese/Korean mail
- Handle both NPC and user-entered mail (#3470)
- Display European mail based on mail language (#4027)
* Fix shift
* Add support for Stad2 mail
Narrow fields to reduce allocation < 16 bytes (maybe make this a struct?)
Add method to get combined IVs (gen3/4 format) for RNG purposes
use ^ method in RNG methods
Change GetExpectedLevel to be generic rather than interface, better codegen
Change Gender to enum for clarity
breaks ALM and potentially other plugins, just need to recompile if using IVs
#4337
On form open, sav->cgb->png
On file import, data->cgb->png
On image import, img->cgb->png
On form save, cgb->sav
Original data is retained when opening/importing file, rather than rebuilding png->cgb every time on form save.
Changes:
- can now adapt logic easily for pokedex skins
- importing image with too many colors/tiles will instead use color/tile 0 instead of throwing an exception, then will alert after importing.
- importing image with wrong dimensions/format will alert rather than display exception message
const now reused across entire sln
pkm editor GUI no longer crashes on hover of out of range affixed ribbon
pkm editor GUI now indicates the quantity of available affixed ribbons on hover (does not indicate if 1 and already affixed).
Adds a "misc" editor for Gen2 saves (only crystal for now), with a single button to enable the event (button enabled if the event is not yet enabled, lol)
746a06f1de/engine/menus/save.asm (L164-L175)Closes#4335
Useful for save files with misplaced data (you really have to be using the program weirdly to get these flagged).
Stuff like Eggs deposited in Daycare, non-fuseable species in the Fused slots, etc.
Allow HaX to view any slot, & Delete if Set is allowed
Improve perf of GUI scrape by only making forms once, don't fully set up Main
Add method to get a list of translated Enum names
Adds translatability for size markings
Closes#4266
Fix pk6/7 pkmeditor export, now retaining status condition instead of wiping it
Abstract b2w2 key system to a save block; better documentation on its odd mechanics
Allow gen1-3 filename language/ver detect to work if the filename is ` `->`_` (discord attachments changing spaces to underscores); also revise canadian French emerald filename pattern
others: negligible perf/using standard library functions
- Adds editors for the Seal, Accessory, and Backdrop inventories in Gen4
- Adds a line in the Gen4 Mystery Gift editor to display which Goods, Seal, Accessory, Backdrop, Pokétch app, or Route Map is contained in a gift
- Changes the HG/SS Apricorn editor to display localized item names instead of hard-coded English strings
Rewrites super training editor to not need reflection and special handling for translation
Fixes trash check for traded egg
Fixes Scientist trash applying to Ultra Beasts -- much better comparison
`main (17)` now backs up as `main [...].bak` instead of `main (17) [...]`
Adds a debug-callable method to clean the main backup folder via:
`CleanBackups(Main.BackupPath, true);`
* Display Medal type in SAV_Misc5
* Add CHT localization for Medal names
* Add localization for Medal type names
* Update Chinese localization for DPPt Underground
* Add additional G1/G2/G3 item name localizations
* Fix some typos in the Japanese names
* Add Korean names for G3 items
* Correct e-Reader Berry name format localizations
* Italian games use the format `BACCAENIGMA` (capitalized normally as `Baccaenigma`), so the entire item name needs to be titlecased, not just the Berry name.
* Add missing Gen2/3 location name localizations
* Minor corrections to existing languages to match in-game
* Minor tweaks
Closes#4227
SlotWrite no longer revises the data incorrectly
if ot&gender mismatch, clear memories and set new values
can retain wrong values by having ot&gender shared between games
Legality check now catches buffer overflow mons.
Now that I have each type exposing a trash length & charcount, should be easy to have some reusable trash byte measuring methods (see the old branch)
Handles Nidoran's shenanigans as well as more clear method names
- Add normalization for PK7->PK8 (no more 0xE... usage for the gender symbols... maybe more chars?)
- Not sure if Gen3 gamecube encoding needs sanitizing. Who is transferring Nidoran to CXD? :)
Requires some silly usage of Language passing as arguments. Future improvements can be made to revise the half/full encoding determination when setting a string. Probably has issues since we're just doing a naive check without considering nicknames w/ special chars.
Closes#4174
#3933 3.
top level settings for Report
1. was already implemented with the file namer settings on dump
not sure how I want to do dragdrop-multi, but I did recently add a record type for `ConcatenatedEntitySet`...
Was looking in the wrong segment of save data. Now points to the correct span (pokedex).
Extract a few more save blocks and interactions.
Basically try to get rid of any remaining `SAV.Data` references. Still a few left, but aren't broken.
Closes#4259
auto-picks the correct thread for the control/form
batch editor progressbar is useless cuz the editor is so fast for 99.99% of uses (only really matters for processing a folder on slow drives), yay speed.