Commit graph

901 commits

Author SHA1 Message Date
Kurt
1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00
Kurt
71e08222cf Update 22.08.31 2022-08-30 22:49:54 -07:00
Kurt
66e0613d82 Minor clean 2022-08-30 15:00:45 -07:00
Kurt
d8fe34011d Remove some bounds checks, int->byte form oops
https://github.com/kwsch/PKHeX/pull/3575#issuecomment-1229244453
ty @Kermalis !
2022-08-27 12:53:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
6e4613a3a7 Narrow met location value checks for eggs s32->u16 2022-08-26 10:03:46 -07:00
Kurt
e700a0e3e6 Handle traded BDSP egg transfers 2022-08-25 23:04:38 -07:00
Kurt
ad28f7b261 Delete old utility methods (unused)
MoveEgg: already range check in the Safe method
Inline some logic
2022-08-24 23:49:00 -07:00
Kurt
d3c2d77d11 Misc move/memory tweaks
Disallow max moves from Sketch
Hide dmax moves from legal dropdown lists
Pass ushort for moves for validating memories
Internal class for move pp (hide empty class from dll users)
2022-08-24 20:32:40 -07:00
Kurt
43871e856c Specify some lambdas as static
Rewrite some usages to be more clear
bikeshedding at its finest, ignoring more important things to update/fix :)
2022-08-23 23:11:26 -07:00
Kurt
26b1453002 Narrow ribbon count type from int->byte, split interface
Fix RibbonVerifier4 not checking gen4 contest ribbons correctly
Split IRibbonCommon6 to have memory ribbons separate, as they are not implemented in mystery gifts. Also, we can add the boolean flags to the interface, and check that the boolean is set if count is nonzero.
Fix adding ribbons to Gen8 gift templates
Improve Gen8 template ribbon fetch (no closure, faster IndexOf)
2022-08-23 21:25:22 -07:00
Kurt
6441bdadd8
Add specialized struct for Moveset and IV specs (#3572)
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset.
`IndividualValueSet` stores a 6 IV template (signed).

Performance impact:
* Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member)
* Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member)
* No heap pointers, no need to jump to grab data.
* Easy to inline logic for checking if moves are present (no linq usage with temporary collections).

End result is faster ctor times, less memory used, faster program.
2022-08-21 17:34:32 -07:00
Kurt
2cb2531288 Add more xmldoc 2022-08-21 01:39:16 -07:00
Kurt
d0ca8403a9 Minor tweaks
Flag enigma berry on ck3/xk3
Suggest national ribbon if missing
Flag N's pkm if any IV is != 30, even if sum is 180.
2022-08-19 22:37:27 -07:00
Kurt
59fad0e8cf Minor tweaks
Extract some logic (origin markings)
Revise directives for NET7 targeting, remove old net5 refs
2022-08-05 16:18:42 -07:00
Kurt
538d651aef Misc tweaks
Add xmldoc, simplify some expressions
2022-08-05 11:23:28 -07:00
Kurt
ec45ca1a83 Set species flag on ck3/xk3->pk3
Make GetG3Species return ushort

Fixes regression caused by 5942a74147
Copying SpeciesID3 instead of Species is fine as it skips the map/unmap step, but it also skips the setting of the HasSpecies flag. So we'll just set it in the individual ConvertToPK3 methods.
2022-08-04 09:53:15 -07:00
Kurt
bab2cc11d6 CK3: Fix field width of Friendship
Closes #3564
2022-08-04 08:56:17 -07:00
Kurt
19b4a26cd7 Use evo history to check visitation
Previously, the history shared Gen8 for Gen8a/Gen8b; now they're distinct.

Add "HasVisited" for other gens
2022-08-03 18:17:46 -07:00
Kurt
50a64d8beb Add DynamaxLevel parsing for ShowdownSet 2022-08-03 17:10:00 -07:00
Kurt
98c1420b22 Update PKM.cs
Closes #3562
2022-08-03 16:41:10 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
7d35517614 Revise AV check string to show which stat invalid 2022-07-10 17:34:46 -07:00
Kurt
79913a2474 Update IAwakened.cs 2022-07-10 17:16:48 -07:00
Kurt
3dbf46be92 Handle "random" AV gains from level up 2022-07-10 15:53:33 -07:00
Kurt
0abdb0b8a0 Simplify PKM property copy logic flow 2022-06-26 16:05:16 -07:00
Kurt
12954a6369 Minor perf improvement (spans)
Remove PKM.EVs, do operations without heap allocation
Reduce usage of PKM.IVs/PKM.Moves, reuse spans if possible.
2022-06-25 23:08:28 -07:00
Kurt
5c4c866482 Fix pk4->pk5 HM transferral
Was deleting the PK4 move, not the PK5 move, thus not actually sanitizing the moves.
Do same logic for PK3->PK4 (saves an array allocation)
2022-06-19 13:46:04 -07:00
Kurt
aac498a31d Set region values for pk3->c/xk3
Regardless of SetPKM setting, just to make sure the values are populated.
Closes #3530
2022-06-19 09:26:28 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
78092e070d Allow PA8 HT from Gen7, prefer min from PLA
Closes #3527
ty @spacesonata !
2022-06-18 10:30:14 -07:00
Kurt
2a83bc5fa2 ReadOnlySpan encrypt signature
No functional change, just notes that the input array is not modified
2022-06-14 22:25:56 -07:00
Kurt
15c4e96097 Allow detection of ek6/ek7/eb7 from bytes 2022-06-14 17:29:47 -07:00
Kurt
ce935edcdf xmldoc
no functional change
2022-06-14 00:01:51 -07:00
Kurt
0093927e15 Use ReadOnlySpan instead of Span if appropriate 2022-06-13 00:04:20 -07:00
Kurt
12ad7f6449 Fix inverted IV/EV count criteria
Thanks skai_louie !
https://projectpokemon.org/home/forums/topic/61491-database-search-returning-incorrect-results/
2022-06-12 12:37:27 -07:00
Kurt
5ce8938440 Use history for hypertraining possible check
Closes #3520
2022-06-12 09:26:45 -07:00
Kurt
436588eb10 Replace é->e for code symbols
Closes #3519
Usages weren't consistent; since `é` isn't accessible on usual english keyboards, just use regular `e` instead of alt-223 entry.

Not sure why VS preferred to save the text files without an encoding prefix; oh well.
2022-06-11 15:32:12 -07:00
Kurt
bf8d47c52b Extract BK4 pokecrypto methods
Convert more magic numbers to their const meaning
2022-06-11 09:40:01 -07:00
Kurt
c75f543f8b Minor tweaks 2022-06-07 23:32:57 -07:00
Kurt
8c528855f4 Differentiate dragged PK8/PB8 better w/preferences
Better determine preference with file extension string
2022-06-07 03:33:45 -07:00
Kurt
893b5d5293 Revise more PB7/PK8->Interface type checks 2022-06-04 21:03:25 -07:00
Kurt
382ea5cd61 Extract move info api 2022-06-04 13:14:50 -07:00
Kurt
db03a77c55 Refactor Marking access 2022-06-04 00:59:52 -07:00
Kurt
ab723af640 Expose Context for SaveFile/ITrainerInfo 2022-06-03 19:08:46 -07:00
Kurt
df02532697 Misc fixes
Simplify HM memory check (bit permission superset, just check directly)
Disallow BestFriends & Effort on PA8 exclusives
PA8 techrecord permits none.
2022-06-02 20:05:27 -07:00
Kurt
e571a0b95f Check catchrate tradeback separately
Closes #3510
Thanks @CodeWithMa !
2022-06-02 18:32:22 -07:00
Kurt
dc7889cc70 Extract common logic from sidegame struct
Fix size & offset on blank gamedata ctor
SIZE is the inner struct size, not including the 3byte header for type+len.
2022-05-31 19:03:56 -07:00
Kurt
cd8797da30 Fix PKH clone & crypt check when decrypted
Closes #3507
2022-05-31 05:42:24 -07:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00