Commit graph

4 commits

Author SHA1 Message Date
Kurt
59ad4d749f Add handling for lgpe lumped in Contains/Gen check
ty Oval Lenin (discord)

Co-Authored-By: Ivan <15915901+ivanlonel@users.noreply.github.com>
2024-03-03 23:40:55 -06:00
Kurt
95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
Kurt
59dc7fb694 Misc tweaks 2023-11-05 14:20:35 -08:00
Kurt
9cc36578c5 Add GameConsole enum and EncounterDate pivot
Can now fetch a valid date for a context
2023-10-28 22:01:26 -07:00
Renamed from PKHeX.Core/PKM/Shared/EntityFormat.cs (Browse further)