Commit graph

7 commits

Author SHA1 Message Date
Kurt
4e1276a954 -8 bytes from each encounter template
saves about ~1MB RAM savings (>=179,142 objects)
2022-03-06 23:25:47 -08:00
Kurt
f83a9bf833 Expose shiny potential value
Not really digging it currently as it doesn't cover multi-state like AlwaysStar-Or-Never, but that single edge case can be handled elsewhere
2022-01-07 17:48:12 -08:00
Lusamine
e617beb604 Add Lost Tower to zones where Radar can't be used 2021-12-09 11:02:12 -06:00
Kurt
aa78152856 Implement hidden ability (pokeradar) possibility for slots
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-12-08 23:41:50 -08:00
Kurt
66a2046e5a Fix move search loop 2021-11-26 16:50:30 -08:00
Kurt
614ae6855b Allow ignored egg moves for v1.0 unpatched games
They didn't reference the TamagoWazaIgnore table until v1.1 lmao

mimic BDSP's index fetching and just grab the array of eggmoves directly to avoid the abstraction method's overhead

set evotree back to private because don't need direct access anymore
2021-11-25 11:24:34 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00