Kurt
294d861f86
Set StatNature on IEncounterable->PKM
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Mystery Gift formats already set it appropriately in their individual implementations
Closes #2901
2020-06-27 11:46:23 -05:00
Lusamine
565c9a590e
Add some cross boundary encounters ( #2910 )
2020-06-26 23:31:23 -05:00
Matt
3f09afd4cb
Update TradeGift_R1 ( #2909 )
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Both games have a pair of version exclusive trades on The Isle of Armor, as noted on Bulbapedia.
2020-06-26 11:00:45 -05:00
Kurt
ce5a09055a
Merge branch 'master' of https://github.com/kwsch/PKHeX
2020-06-24 18:59:30 -05:00
Kurt
1ae9cb7602
Handle pika/meow soup evolutions
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Can lose gmax flag if its current species is able to eat soup, or its origin species could eat soup
this handles stuff like charmander->charizard, as charmeleon would not pass
hopefully there's never a mid-stage evo that has a gmax form, and its final evo doesn't... (don't get any ideas, gamefreak)
2020-06-24 18:59:26 -05:00
Lusamine
bc1538efa5
Add some IoA cross-boundary encounters ( #2902 )
2020-06-24 07:34:26 -05:00
Archit Date
fd48938c8e
fix encounter criteria ability via number ( #2898 )
2020-06-22 22:41:15 -05:00
Kurt
a2d9f06350
Differentiate AbilityType from AbilityNumber
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invert ability index favoring so that the first ability index is most favored
ability num:
-1=>0/1/2
0=>0/1,
1=>0
2 =>1
4=>2
Ability Type:
0,1,2=>0,1,2
3=>0/1
4=>0/1/2
Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions...
2020-06-22 22:01:42 -05:00
Kurt
93308ca4ae
Account for losing/gaining gmax for comparison
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Don't defer for static, and don't skip for WC8
skip home gifts with player OT when SID7 not 0 (all home OTs have 6digit TID and 0 SID)
2020-06-22 21:29:21 -05:00
Matt
dcb5c1e936
Update IsMatchLocation to allow Isle of Armor Dens ( #2895 )
2020-06-22 10:07:50 -05:00
Kurt
6fb2ebe039
Minor clean
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add some xmldoc
2020-06-21 19:46:06 -05:00
Kurt
7e69202669
Use criteria for getting ability
2020-06-21 18:16:34 -05:00
Kurt
fc4ba1df35
Bounds check ability requested
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no longer exception's on RefreshAbility(negative number)
2020-06-21 18:16:18 -05:00
Abyzab
a797459543
Additional Cross Boundary Edge Cases ( #2891 )
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* Additional Cross Boundary Edge Cases
The static spawn point right outside Brawlers' cave, all of the pokemon are able to chase the player into the cave and be caught
https://cdn.discordapp.com/attachments/401014193211441161/724112694088695918/a0f06577821f60edf119308675de7894.png
https://cdn.discordapp.com/attachments/401014193211441161/724117077698281502/JPEG_20200621_002242.jpg
Unsure if there were more that spawn in this point that have the same behaviour, but these were the ones I found (w/ Ano0onymouse
for Shield ones)
2020-06-21 09:33:29 -05:00
Kurt
523f101c82
Add barraskewda location
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Closes #2889
Co-Authored-By: Abyzab <abyzab@users.noreply.github.com>
2020-06-20 20:26:54 -05:00
Kurt
645db23706
Extract EvoBase and MoveList from Core
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These are really old bloated parts of the original legality checking logic; separating for now to rewrite.
2020-06-20 19:44:05 -05:00
Kurt
4c7c6532bb
Check ability deferral with more scrutiny
2020-06-20 13:14:44 -05:00
Kurt
eedaca8712
Fix mistake
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oops lol
2020-06-20 12:09:03 -05:00
Kurt
8f24477197
Weezing ingame trade can be any ability
2020-06-20 11:37:37 -05:00
ReignOfComputer
2e584f43fc
Additional Statics ( #2883 )
2020-06-20 07:51:04 -05:00
Kurt
36dd5ece21
Initial Isle of Armor support
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Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db
Clean up some method signatures
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rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
f7d2101500
Update Encounters8NestDist.cs
2020-06-06 09:53:14 -07:00
Kurt
9b89ee09ec
Fix downlevel comparison
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(for good? pls)
https://i.redd.it/7g2c4d3kisc41.png
ty anubis
remove GetMinimalLevel override, as it's doing the same thing as LevelMin. When regenerating the pkm, we aren't doing anything downlevel related.
2020-06-06 09:00:52 -07:00
Kurt
3af369c152
★Sgr6879 (Copperajah)
2020-06-05 07:31:40 -07:00
Kurt
321a2d120f
Add new distribution raids
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Add Copperajah crystal (commented); uncomment when released?
2020-06-02 07:09:49 -07:00
Kurt
16c9865505
Update EncounterStatic8N.cs
2020-06-01 14:07:26 -07:00
Kurt
5c0d6d0f31
Extract downlevel check for reuse; clamp edge moves to max raid lvl
2020-05-31 13:28:14 -07:00
Kurt
3fcb29e68a
Remove some reliance on GenNumber
2020-05-31 12:12:48 -07:00
Kurt
6aab8ca449
Minor renaming/type change of passed args
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Next commit will have more changes where we remove some reliance on PKM.GenNumber, in favor of the passed encounter's generation
2020-05-31 12:12:07 -07:00
Kurt
afa368823e
Minor clean
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handle some compiler messages
2020-05-26 16:59:47 -07:00
Matt
9b6190a3e9
Add Gigantamax Meowth Distribution Raids ( #2842 )
2020-05-25 17:39:07 -07:00
Kurt
d8cd75908b
Handle gen2 gift egg collision with low hatch cycle req
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Closes #2824
ty @KR1dude !
change miscverifier to use OT_Friendship instead of CurrentFriendship.
2020-05-24 10:46:08 -07:00
Kurt
4a5a913142
Handle downleveled cases correctly
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Downleveled shared nest can't go below 20
Downleveled self nest can only happen for 1 or 3 badges and certain star counts, and the result can't be shiny
2020-05-23 22:17:47 -07:00
Kurt
0cdc225224
Kecleon: Comment out static in favor of dexnav encounterslot
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Encounter Generator stops yielding if anything was yielded (assumes things that are static encounters can't have anything else that would match).
DexNav boosts the wild level (from 25/27) up to the same level 30 of the static encounter.
Thanks @KR1dude !
Co-Authored-By: KR1dude <kr1dude@users.noreply.github.com>
2020-05-20 18:24:55 -07:00
Kurt
6970c3a5fb
Remove IVersion.set property, as separate interface
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I don't want people to mutate IEncounterable.Version; it's only intended to be set on-load
2020-05-19 21:46:05 -07:00
Kurt
301350d32b
Make IEncounterable expose IVersion get
2020-05-19 21:07:30 -07:00
Kurt
232a9de32e
Add gmax ev
2020-05-18 17:04:31 -07:00
Kurt
6164884700
Merge IGeneration into IEncounterable
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all but egg exposed it; now, just make egg expose it and remove the unnecessary interface
we still need to Set generation for non-eggs/mgift, so have a separate Settable interface for internal purposes.
2020-05-17 12:32:28 -07:00
Kurt
1b5292cb04
append shared egg-moves rather than early return
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dl[0].Species is the same as pk.Species; more clear && array access might be slower
only append shared egg moves if shared egg moves exist
2020-05-15 22:49:11 -07:00
Kurt
c8a141534c
make enc move gen tree fetch non-pkm specific
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just need to get all evo chains possible
fetching a GO leafeon, need to reverse leafeon->eevee, but the LGPE evo chains don't know about leafeon
works fine now
2020-05-15 21:59:06 -07:00
Kurt
3210ced006
Add new gmax-pikachu distribution details
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can be shiny
can be any ability
still can't evolve
can't wait for gmax-eevee when this bcat expires ;)
2020-05-11 17:17:27 -07:00
Kurt
67b19f7244
Update Encounters8NestDist.cs
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Bye bye invalid drilbur, nice meme GF
The first rotom2 in Shield had its moves changed too. Keep that rotom-2 since Discharge can't be learned at that level.
since sw and sh have the same drilbur, it moves from sw -> common.
2020-04-28 11:36:03 -07:00
Kurt
2e390573bc
Add new meta distribution raids
2020-04-27 17:44:36 -07:00
Kurt
913d2773bf
Pass form when form doesn't match encounter
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This is still a horrible hack, needs to be done similar to encounter slots
handle the galar NFE formchange cases
2020-04-23 20:53:57 -07:00
Kurt
b8814d2448
Split GG into LGPE (GP/GE), GG (LGPE||GO)
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Update usages
2020-04-16 12:48:18 -07:00
Kurt
a9a748e82d
Update EncounterTradeGenerator.cs
2020-04-16 11:06:54 -07:00
Kurt
ba30f33045
Update EncounterStatic.cs
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Closes #2810
2020-04-16 09:30:20 -07:00
Kurt
9b56eef821
Add deferral case for shiny type
2020-04-15 18:30:29 -07:00
Kurt
0ada4cbd77
Remove some unnecessary null checks
2020-04-12 13:20:40 -07:00