Commit graph

44 commits

Author SHA1 Message Date
Kurt
6441bdadd8
Add specialized struct for Moveset and IV specs (#3572)
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset.
`IndividualValueSet` stores a 6 IV template (signed).

Performance impact:
* Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member)
* Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member)
* No heap pointers, no need to jump to grab data.
* Easy to inline logic for checking if moves are present (no linq usage with temporary collections).

End result is faster ctor times, less memory used, faster program.
2022-08-21 17:34:32 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
4c280c4c6d Add BinLinkerAccessor for better startup perf
Read without splitting the arrays by using span instead.
2022-02-04 17:20:56 -08:00
Kurt
e84932badd Remove unnecessary trailing comma
nit
2021-12-09 19:10:50 -08:00
Kurt
71d355804a Move enc7b sky encounter fudging to reformatter project
50c53d6b33
2021-03-17 21:59:00 -07:00
Kurt
118e1266a6 Swap lgpe sandshrew/vulpix version restrictions
Closes #3122 ty @FeralFalcon !
2021-01-05 17:30:14 -08:00
Kurt
33ad654be6 Mark encstatic version on init rather than post-init 2021-01-03 16:49:49 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
ba7ccaf5e6 Make EncounterTrade's version init-only 2020-12-24 15:23:26 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
7654ce2123 Add initial legality checks for GO->HOME transfers
took me less than an hour to do these changes, and i can flag bad form movesets no problemo

Expect tightening of restrictions (ball, level, shininess) later
if someone wants to curate met date restrictions, go ahead!
2020-11-10 22:10:53 -08:00
Kurt
9ce09c8b1b Minor clean 2020-08-30 16:16:22 -07:00
Kurt
5a391bc20c Make EncounterStatic abstract, make Generation property abstract
Merge EncounterGift8 with EncounterStatic8 since there isn't much need to have two separate classes
2020-08-30 16:10:24 -07:00
Kurt
81a693bafe Make Generation property get-only per class
don't need to store an int since it's a const-per-class
2020-08-30 15:35:59 -07:00
Kurt
ce5897ff94 Move version value from Slot to Area to reduce member size & value passing
Restrict some setters to protected only
2020-08-30 11:08:21 -07:00
Kurt
6ee7a8724b
Offload EncounterSlot loading logic to reduce complexity (#2980)
* Rework gen1 slot loading

Slot templates are precomputed from ROM data and just loaded straight in, with tight coupling to the encounter area (grouped by slot types).

* Revise fuzzy met check for underleveled wild evos

Example: Level 23 poliwhirl in RBY as a level 50 poliwhirl, will assume the chain is 25-50 for poliwhirl (as poliwag evolves at 25). Instead of revising the origin chain, just ignore the evo min level in the comparison.

Previous commit fixed it for gen1.

* Rework gen2-4 slot loading

Gen4 not finished, Type Encounter data and some edge encounters not recognizing yet...

* Add feebas slots for old/good encounters

* Begin moving properties

Great news! Gen5-7 need to be de-dumbed like Gen1-4.

Then I can remove the bang (!) on the Area accessor and ensure that it's never null!

* Split off XD pokespot slot encounter table type

* Set area in constructor

* Deduplicate g3 roaming encounters

* Deduplicate xd encounter locations (rebattle)

Only difference is met location; no need to create 500 extra encounter objects. A simple contains check is ok (rarely in gen3 format).

* Make all slots have a readonly reference to their parent area

* Minor clean

* Remove "Safari" slot type flag

Can be determined via other means (generation-location), allows us to reduce the size of SlotType member to a byte

Output of slot binaries didn't preserve the Safari flag anyway.

* Update SlotType.cs

* Handle type encounters correctly

* Merge safari area into regular xy area

* Merge dexnav accessor logic

* fix some logic so that tests pass again

rearrange g5 dw init to be done outside of static constructor (initializer instead)
PIDGenerator: friend safari slots now generate with required flawless IV count

* Add cianwood tentacool gift encounter

* Remove unnecessary abstractions

Fake area just returned a slot; since Slots have a non-null reference to the area, we can just return the slot and use the API to grab a list of possible slots for the chain.

Increase restrictiveness of location/type get-set operations

* Minor tweaks, pass parameters

DexNav observed state isn't necessary to use, only need to see if it's possible to dexnav. Now that we have metadata for slots, we can.

* Remove unused legality tables
2020-08-30 10:23:22 -07:00
Kurt
a62324a5a1
Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
Matt
3a02bf457f
Update GO minimum Level requirements (#2953)
GO Fest 2020 made Alolan Marowak available in wild spawns, and further testing has proved that Raid/Research PKM can be  downleveled to 15 after trading to low-level accounts.

This'll probably end up being deprecated in the future when we have GO->HOME transfer checks, in addition to IV checking.
2020-07-26 08:27:21 -07:00
Kurt
aecc08f65c Remove duplicate electrode encounter
3IV requirement isn't required for wild slots that are also at the same level-location
Closes #2636

ty @dstevenson12 !
2020-01-14 18:39:25 -08:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
a70769dc76 Remove static encounter voltorb def
unused ingame; only electrodes are static

Closes #2399, ty @steph9009 !
2019-10-11 08:19:35 -07:00
Kurt
477187a66c Split EncounterArea into game-specific classes
Generating encounters from an EncounterArea is getting a little stupid
without inheritance; each type can now have its own specific behavior
without checking for each individual type of generation pattern. Will
add the abstract method implementations in a future commit

Move some string[] array fetch (for all languages) to Util
2019-09-11 22:06:24 -07:00
Matt
afd4ff25a5 Fix off-by-one (#2382) 2019-09-02 19:28:48 -07:00
Kurt
0fc9b4dd15 Fix lgpe init
oops prior commit
2019-09-02 19:07:20 -07:00
Kurt
ef5ff32c3c Add GO transfer restrictions for min level
Closes #2381

Keep Raichu and Marowak at the end for ez referencing. Keep a separate
refence for alolan kanto stuff for futureproofing

Might want to improve the EncounterArea abstraction to do the
slot-finding labor themselves, but whatever, hardcode stuff until swsh
throws new monkey wrenches in. A good idea would be a dictionary with
level forcings [species | form << 10] = X and use the dictionary to
check on slot creation
2019-09-02 18:38:12 -07:00
Kurt
d03ff30140 Fix ita traded lgpe diglett OT
ty ThePunish3D!

https://projectpokemon.org/home/forums/topic/46143-bug-in-last-update/?do=findComment&comment=240159
2019-02-05 17:09:47 -08:00
Kurt
4f1375ad6a Add route 1 to sky location table
Closes #2241 ty @Ninjistix !
2019-01-12 17:21:57 -08:00
Kurt
2ecd3f1f30 Replace IV3 with FlawlessIVCount
Other games may vary the flawless IV count so best to have consistent
declarations
(the vc transfer encounter has 5 or 3 depending if it's a mew/celebi)
2018-12-30 10:33:00 -08:00
Kurt
d41197828b Misc fixes
apply version after adding (was previously left as Unknown version ID)
add Route 9 to rarespawn flying list (thanks @sora10pls )
2018-11-29 16:06:25 -08:00
Kurt
71f1e6238a Misc fixes 2018-11-23 10:15:49 -08:00
Kurt
0ebfb38717 Add Route 20 to sky encounter rarespawn list
Thanks @ReignOfComputer !
2018-11-20 23:00:16 -08:00
Kurt
7bd3bfc52e Update rarespawn restrictions for birds 2018-11-20 13:38:49 -08:00
Kurt
4022d7fea9 Add check for invalid pgo shiny transfer
Thanks @sora10pls !
2018-11-19 13:07:21 -08:00
Kurt
70fe7f58ee Remove eevee, revert porygon 2018-11-18 20:39:15 -08:00
Kurt
17348c1808 Add bird rare spawns 2018-11-18 10:36:28 -08:00
Kurt
1c0b2488ef Update lapras/porygon gift locationIDs
Thanks Asia81!
2018-11-18 09:41:52 -08:00
Kurt
029e0e0a08 Manually add rare slot locations
placeholder; hopefully this isn't permanent
2018-11-17 15:12:32 -08:00
Kurt
a2eef9deae Misc fixes
it is version exclusive; fix magikarp speed IV
2018-11-16 16:44:25 -08:00
Kurt
720e04ff91 Allow 7b trades to be shiny
remove the todo, thanks twittersphere

remove version exclusivity for puppycat (can be done on either ver)
2018-11-16 14:20:06 -08:00
Kurt
ed5abbd686 Add puppycat NPC location
Thanks (twitter) thelostdogg!
2018-11-15 18:39:30 -08:00
Kurt
94b924fdfc Add ingame trade IVs and random AV notes
exclusive maximum, not inclusive
2018-11-15 17:35:34 -08:00
Kurt
22063d3907 Add ingame trade met locations 2018-11-14 23:04:40 -08:00
Kurt
830c2cbb29 Add GO encounter area/slots
Level ranges per species TBD
2018-11-14 17:40:41 -08:00
Kurt
9d2be1da9f Add beginnings for 7b encounter asset fetch 2018-11-11 13:12:24 -08:00