Commit graph

1328 commits

Author SHA1 Message Date
Kurt
d077d8549e Add alcremie form display for dex edit
Nothing for the PKM Editor; not sure how I want to handle the reused
FormDuration work value.

For the meantime, just use the Batch Editor for a targeted write.

Closes #2441
2019-11-17 09:34:04 -08:00
Kurt
d6aeaeb657 Filter out unobtainable encounters
Closes #2440
2019-11-16 21:55:38 -08:00
Kurt
ac498fe643 Update box clamp
off by 1, gen6 battle box causes it to be out of range
2019-11-16 21:21:02 -08:00
Kurt
08aef9abc0 Increase program size if required for different DPI
Closes #2439
2019-11-16 21:03:24 -08:00
Kurt
76b20d0739 Update Database/MGDB/EncounterDB for new size
Closes #2431
2019-11-16 15:56:30 -08:00
Kurt
f836a3dddb Fix Daycare slot display
was redirecting to party; party was removed

all that remains in the slot list the SAVEditor manages is the two
daycare slots.
Maybe it'll be better to have a popup form in the future, that way
multiple daycares can be shown as appropriate.

Closes #2433
2019-11-16 14:45:21 -08:00
Kurt
025cf69eeb Switch pkm export formats to party format
Now dumps party format bytes
Cons: more space
Pros: stats are retained, especially when users drag-drop.

Closes #2419
2019-11-16 14:03:25 -08:00
Kurt
0716e50fd6 Add Gigantamax owned flag logic
Closes #2430 ty @igniscitrinus !
2019-11-16 13:10:46 -08:00
Kurt
f66de2f8b3 Load unknown flag in dex editor
#2430
2019-11-16 12:29:59 -08:00
Kurt
ab25038b58 Update max gen, add pk8/wc8 to dropdowns 2019-11-16 08:25:05 -08:00
Kurt
627a236956 Add shift hotkey to apply current as TRs
no window popup required
2019-11-15 23:22:21 -08:00
Kurt
981ed9a253 Add technical record flag editor & api 2019-11-15 23:12:28 -08:00
Kurt
f0dfaa2e50 Add temp hotfix for broken swsh saves 2019-11-15 21:33:23 -08:00
Kurt
c87674fd6d Fix Game version set
ty @ReignOfComputer
2019-11-15 20:03:11 -08:00
Kurt
8c33318852 Unclamp battled count in dex
default was [0,100] for numericupdown, forgot to set max range (pretty
much uncapped)
2019-11-15 19:10:38 -08:00
Kurt
199570b12d Update 19.11.15
Introducing Sword/Shield support!

Legality is still a work in progress, and documentation of encounters
and game features with respect to save data is ready for community
effort!

-Kurt
2019-11-15 17:52:08 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
a6b6383538 Handle more messages
un-nest some classes, tooltip/menu disposing
2019-10-27 20:39:15 -07:00
Kurt
b8835facd5 Rename public "pkm" properties to non-lowercase
lowercase = local variable or private member
2019-10-27 12:57:04 -07:00
Kurt
39d11f5f2f Simplify font logic
dont bother trycatching stuff that shouldn't fail
2019-10-26 23:14:00 -07:00
Kurt
46640d48a3 Misc clean
un-nest classes,
move some logic to core,
update some get-only properties that return arrays to methods
2019-10-26 12:58:55 -07:00
Kurt
fcc993784b Rename abstract pkm inherited class names
leading underscore for a class name = pls no
2019-10-26 12:42:33 -07:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
5dcee4fb9a Set random moves if GetMoveSet yields invalid set
Closes #2406
No clean way to check for these edge scenarios, so just double check the
moveset and return random moves if we fail
2019-10-24 18:11:25 -07:00
Kurt
08a88b876f Dispose dialog forms after use 2019-10-19 20:33:37 -07:00
Kurt
f77f0e8a4b Keep gen6 dex form flags
oops, forgot to include ...(+ i)

ty @Ammako

https://projectpokemon.org/home/forums/topic/55244-pokedex-displays-shiny-version-of-transfered-pokemon/?do=findComment&comment=249665

no need to set editing flag as I'm not changing anything

have sav6xy use the sav6xy accessor interface instead of the main one
2019-10-19 17:38:01 -07:00
Kurt
d4ce0644c8 Simplify block property names
[...]Block -> [...]  since it's kinda redundant, we already know by its
type.
Rename offset ints that collide
2019-10-18 20:42:03 -07:00
Kurt
4302347366 Show missing editors
yay useless integer stores instead of checking if an interface is
implemented
2019-10-18 20:26:41 -07:00
Kurt
abe87eb369 Relocate maison stats to block access 2019-10-18 20:13:21 -07:00
Kurt
546ff01e5e Minor tweak
don't allocate byte array, just set directly
2019-10-17 20:16:03 -07:00
Kurt
c24851129f Add super training block details & to block access
Use some properties in the super training editor, not gonna rewrite that
even though it really needs it :)
2019-10-17 20:13:17 -07:00
Kurt
be26074e1a Remove explicit mono build, update readme
With the FontUtil rewrite removing any platform specific code, there is
no need to have two separate builds.

Remove the unused ClickOnce target, never implemented.
2019-10-16 20:52:09 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
72aee7540d Enable nullable for drawing project
Found one NRE: daycare slot graying
Found one missing reference: GO icon (due to netcore3 refactor)
2019-10-07 19:10:38 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
a792e58d49 Fix poketch logic
ushort poketch_def
{
enabled:1
unk1:1
unk2:1
color:3
unk40:1
unk80:1
unk:8
}
byte currentapp;
u825] unlockedflags
...app-specific data follows
2019-10-06 20:27:34 -07:00
Kurt
e81deff512 Use pokegrid for encounter db browser
Add icons for the database contextmenu items
2019-10-05 14:29:15 -07:00
Kurt
40db929166 Re-add resources for inventory editor
Closes #2398
2019-10-04 21:23:54 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
d3b0c392b2 Minor tweaks
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
e104436924 Extract out filename fetch logic 2019-10-03 18:35:33 -07:00
Kurt
08561236f7 Relocate content not associated to SAVEditor 2019-10-03 18:29:53 -07:00
Kurt
ffe3a4ba15 Relocate resource naming for sprite fetch to draw 2019-10-03 18:23:40 -07:00
Kurt
39eedb1db2 Make PCBinary a method instead of get prop 2019-10-03 17:45:19 -07:00
Kurt
43e8b08ba8 Dynamically generate slot grids
Gen1/2 INT: 20 slots => 4 wide x 5 high
Gen7lgpe: 25 slots => 5x5
otherwise: 6x5
(maintain 5 rows)

Database(s): 6x11

Could probably wrap the initialization logic (grabbing savefile, etc)
but works for now

This is all in prep for box sprite resizing (56x68 as evident by lgpe
sprites); figured I'd add some display flexibility to handle prior games
with non-30/box layouts.

shave off a couple pixels for popup box view to make the edges of the
box directly at the edge (-2 bot, -1 right side)
2019-10-02 20:04:12 -07:00
Kurt
93ebbb10a7 Weave net46 dlls into single exe
back to the 1-file distribution strategy
2019-10-01 19:55:12 -07:00
Kurt
c2d5d0cd42
Add .NET Core 3.0 build option for WinForms project (#2396)
* Move pkhex.drawing calls out of form constructors

designer doesn't like it; if Main can't be designed then there's some
call that it can't process for whatever reason

* Add netcore3 targeting

Closes #2198 by adding a netcore3 build option
Closes #2391 by retaining designer functionality and net46 builds
2019-10-01 18:12:08 -07:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00
Kurt
7db0657711 Fix context view/set/delete action
oops, dunno what commit broke it
2019-09-28 19:29:15 -07:00
Kurt
f47382e34f Fix GetUnderlyingControl call from ContextMenuStrip
https://projectpokemon.org/home/forums/topic/55096-unhandled-exception-error-pkmdb/?tab=comments#comment-249235
had recently moved the contextmenu to the designer, event handler has
sender as the ContextMenuStrip

use recursion -> while loop so that the input can be any of the 3 cases;
it'll drill down until it gets a picturebox or none.
make generic for giggles, update usages so Array.IndexOf uses
picturebox[] instead of object[]
2019-09-24 18:14:15 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
7819c16792 Use slice operation instead of linq chain
Reuse IsRangeAll for smdemo detect
reset dragdrop on dropping folder (early returned)
2019-09-23 15:13:22 -07:00
Kurt
8912f76726 Clean up super training medal checks
Futureproof with transfer considerations
This is just a guess; gen7 didn't update the medal count and if we
assume pk8 overhauls the structure for a new console, they'll drop old
data.

With c#8 later next week, will move SuperTrainingMedalCount() to a
default interface method ez.
2019-09-20 20:55:36 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
712a9cf4a0 Update 19.09.19
Update event binaries with latest from the Event Gallery
2019-09-18 15:29:07 -07:00
Kurt
32969a4d86 Switch save timestamp display to 24h clock
Closes #2388 thanks @fattard !

Now shows seconds instead of AM/PM
"hh:mm tt" -> "HH:mm:ss"
2019-09-18 15:06:45 -07:00
Kurt
b9246ece37 Extract y2k datetime logic, also wardrobe tweak
swsh gonna have wardrobe, so rename class and relocate some logic in for
better docs
2019-09-15 22:12:32 -07:00
Kurt
d26e294e58 Fix ao multiplayer tab visibility 2019-09-15 11:39:26 -07:00
Kurt
81e27eff7c Simplify expression 2019-09-12 18:58:32 -07:00
Kurt
0d9c18e1c6 Minor clean
dual bounds check -> single check via uint cast
pkx: keep array reference for reuse in next check
format return to second line to stick out more; lines of code are cheap
:)
2019-09-11 22:17:16 -07:00
Kurt
c5ebbbbe15 Minor clean
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
02f36655a0 Reload box data cache on resetting slots
clear box and other calls to ResetSlots weren't reloading with the NEW
modified pkms.
2019-09-09 20:23:18 -07:00
Kurt
6d8ff992e2
Clean up / fix external drag in (#2383)
* stash

* Consolidate some logic
2019-09-03 19:54:41 -07:00
Kurt
11bc9f064f Make slots visible after resetting
Had removed the Visible=true from the inner UpdateSlot call in the
refactor; place here.
2019-09-03 18:44:35 -07:00
Kurt
d60731940c fix pokegear saving
oops 'sav' is Original save file
2019-09-02 21:51:51 -07:00
Kurt
4b8082be23 Add Pokegear number editing (hgss)
Closes #2379
2019-09-02 21:24:49 -07:00
Kurt
61bee67908 Misc fixes
revert HoF reads as they are stored outside the general/storage blocks
2019-09-02 20:25:38 -07:00
Kurt
ca2379982f Remove unused file 2019-09-02 19:32:39 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
f0df115ccd Fix box load on uninitialized box load
Closes #2376
probably will be rewritten at a later time; am reworking the slot info
messaging for drag/drop/display
2019-08-23 18:03:10 -07:00
Kurt
bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
Kurt
d0ae47eb6c Update 19.08.19
Update event binaries with latest from the Event Gallery
2019-08-18 21:51:40 -07:00
Kurt
39f5500d8a Show summary tooltip on mouse enter
Thanks SadisticMystic for the suggestion!
2019-08-14 22:51:49 -07:00
Kurt
7424cf6fb0 Remove GSC/C differentiation in PK2
Allows for no adjusting the game group
2019-07-28 13:26:39 -07:00
Kurt
a608e0b252 Minor clean
Remove some unnecessary properties from SaveFile
Enumerate checksum flag results for GC memcard checking
Remove unnecessary checks on savefile type
Add some documentation
Decapitalize some method parameters
2019-07-14 15:06:45 -07:00
Kurt
c7eecf5976 Extract summary object to core 2019-07-13 17:43:05 -07:00
Kurt
c64ff5dd76 Fix sav5 behavior
Closes #2356 ty @Ammako
2019-07-10 00:19:59 -07:00
Kurt
f2ac29ff4e Relocate some logic
slightly reduces savefile.cs footprint
2019-07-05 22:02:29 -07:00
Kurt
9a61f0de0f Minor relocation of logic
and the gradual shift to full-oop continues
2019-07-05 21:39:47 -07:00
Kurt
aa94c70df2 Hide gen6 dex logic behind zukan class
Same as prior commit for gen5 & gen7
2019-07-05 18:04:36 -07:00
Kurt
adbb3e842a Hide gen7 dex logic behind zukan class
Same as prior commit for gen5
2019-07-05 17:05:42 -07:00
Kurt
79a9269fbe Hide gen5 dex logic in Zukan class
Didn't change any of the bulk modifications, but the data get/set is now
done via the Zukan object rather than raw data manipulation
2019-07-05 16:21:53 -07:00
Kurt
01fee15c1f Show tooltip for inventory tabs
quality of life feature
2019-07-05 13:49:30 -07:00
Kurt
7f186048fb Really fix dex lang flag offset style
c345688f6d

base(x) -> base(x - y) resulted in incorrect offsets for LGPE. Great.
Just make PokeDexLanguageFlags a shift offset instead of absolute;
update all usages.

Closes #2348
2019-07-05 12:16:09 -07:00
Kurt
808c1d2992 Update 19.07.05
Update event binaries with latest from the Event Gallery
2019-07-04 22:00:48 -07:00
pokecal
6b3d6999d1 update MailBoxEditor (#2344)
fixed FRLG offset, etc.
2019-07-04 21:48:18 -07:00
Kurt
060a0a8596 Remove unused content
Now in QRMessageUtil
2019-06-28 22:20:25 -07:00
BlackShark
e911363399 added missing GameVersion check (#2340) 2019-06-26 07:11:19 -07:00
Kurt
39b837c252 Fix boxeditor show wallpaper
Closes #2334 ty @sora10pls
was unnoticed for >2y lol

parameter is expecting box index, not the wallpaper index
2019-06-25 17:50:09 -07:00
Kurt
f35a0d57a8 Fix revised alert message
Closes #2333
2019-06-24 20:50:21 -07:00
Matt
456d10bbec Update Let's Go starter sprites (#2331) 2019-06-23 18:34:14 -07:00
Kurt
7104f42f56 Trycatch savefile load, handle bad backups 2019-06-22 18:45:37 -07:00
Kurt
cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
Kurt
32df9f2c39 Update trainer name on import
repop all lul, works
2019-06-20 21:38:06 -07:00
Kurt
e0de0780c7 Add or/as secret base i/o
extracted some logic for oop, works well enough as is without redoing
everything
2019-06-20 21:30:35 -07:00
Kurt
523c36d982 Add qr parse util
used in pkhex.mobile, might as well migrate some logic into core
I'd rather not untangle the decode-api response parsing to use QRUtil.
2019-06-18 20:10:01 -07:00
Kurt
55d486af31 Extract event block diff logic 2019-06-18 18:10:48 -07:00
Kurt
3083b04223 Add all combinations of gameversions
closes #2327
recent refactorings resulted in B/W being returned instead of BW
2019-06-17 20:55:36 -07:00
Kurt
14138121a9 Fix importing qrs from non gen6/7
null\\/# instead of null/# when fetched via API
2019-06-15 15:29:45 -07:00