Kurt
7a1c438b74
Minor tweaks
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add method to randomize AVs from interface extension method
revise stat presence check to check ATK since HP is stored in gen1 format
2020-09-17 18:13:08 -07:00
soopercool101
1a1cfbda4a
Fix Hidden Power Power calculations (and add to UI) ( #2989 )
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* Fix broken hidden power power calculation
* Fix broken Gen 2 Hidden Power calculation
* Add parentheses
* WIP UI
* Finalize UI, only show on gens 1-5
* Inline some logic to reduce allocations
* Add unit tests for both hidden power calculation cases
Co-authored-by: Kurt <kaphotics@gmail.com>
2020-09-14 20:06:11 -07:00
Kurt
01fb233e48
Minor tweaks
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Extract some interfaces
Suppress some warning messages with commented reasons if appropriate
2020-09-09 12:47:24 -07:00
Kurt
cf9e5ec37f
Minor refactoring
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Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.
Simplify pk5 conversion
2020-09-06 10:53:13 -07:00
Kurt
b7211000b0
Split Country/Region/ConsoleRegion from ITrainerInfo
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Only present in mainline gen6/7 game pairs, so it's not wise to have it for all games
2020-07-31 13:53:42 -07:00
Kurt
27f15d2f20
Split Country/Region/ConsoleRegion to interface
2020-07-31 11:17:31 -07:00
Kurt
a221a27074
Click version/battleversion -> dropdown combobox
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User error help
2020-07-25 09:58:21 -07:00
Kurt
65ecd3ca9a
Sync missing change
2020-07-18 20:07:55 -05:00
Kurt
705822c965
Abstract some gen1/2 encounter types from their parent class
2020-07-18 15:36:30 -05:00
Kurt
523edecf7b
Get actual value rather than magic index
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logic doesn't really work for gen2/3, so gate it behind gen4+ format only
2020-07-06 17:32:40 -05:00
Kurt
4f7845547e
Minor clean
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Remove met location dynamic sizing for C/XD (already resized for SWSH)
add some xmldoc comments
rename some parameters
2020-06-20 18:23:03 -05:00
Kurt
86a9711cc1
Show xor & tsv on gen3-5
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TSV/PSV was never abused during these gens, but whatever, show the raw details.
Closes #2868
2020-06-19 18:59:00 -05:00
Kurt
36dd5ece21
Initial Isle of Armor support
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Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db
Clean up some method signatures
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rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
bfef634a1a
Set shiny type regardless of format
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Don't loop if not required to loop
2020-06-12 11:45:56 -07:00
Kurt
afa368823e
Minor clean
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handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
b8814d2448
Split GG into LGPE (GP/GE), GG (LGPE||GO)
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Update usages
2020-04-16 12:48:18 -07:00
Kurt
ee1cfa8912
Hanle some compiler messages
2020-04-14 10:52:19 -07:00
Kurt
49e4fd396d
Remove some unnecessary null checks
2020-04-14 10:08:56 -07:00
Kurt
33bdacebe8
Minor tweaks
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Handle some compiler/extension suggestions
2020-04-12 16:07:59 -07:00
Kurt
e83f2a7dd0
Expand met location combobox
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stupid long met location names in SW/SH; doesn't really hurt.
Not gonna measure all string lengths and dynamically stretch it -- not worth.
2020-04-12 13:26:35 -07:00
Kurt
30d21e4532
Extract out showdown set interface
2020-04-12 13:05:29 -07:00
Kurt
270d984130
Minor clean
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Remove unnecessary null checks
Mark some methods with nullable type
2020-04-04 19:30:50 -07:00
Kurt
80bedf2140
Add HomeTracker to list of hideable secrets
2020-03-21 10:56:15 -07:00
Kurt
68324847bb
Update PKMEditor.cs
2020-03-17 10:35:30 -07:00
Kurt
f1beef872f
Reorder origin mark returns
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Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-03-17 10:34:23 -07:00
Kurt
a885f6b48f
Clean up PID/EC auto-update
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Now loads & saves version-less data fine
Co-Authored-By: lusamine <lusamine@users.noreply.github.com>
2020-03-13 19:56:53 -07:00
Kurt
4c226340fe
Add shiny sprites, alcremie sprites & big sprites for all
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Keeping the 30x40 for now; might change my mind later.
Kept the gmax sprites but they're unused.
2020-03-03 20:22:57 -08:00
Kurt
9b30bb8a2f
Don't copy PID->EC if bad GenNumber
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Reading raw uncaptured data from RAM
2020-02-29 10:55:30 -08:00
Kurt
fc9d0b4b24
Add hint for pkm with dummied moves
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Closes #2716
2020-02-16 12:17:36 -08:00
Kurt
5c845a3875
Hide home tracker on non pk8 formats
2020-02-14 11:54:04 -08:00
Kurt
e8759ee538
Determine shiny as square if fateful && shiny
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regardless of xor value result
gotta make those shinies pop ;)
ty anubis
2020-02-13 16:51:14 -08:00
Kurt
92b22b9f44
Fix HOME tracker value GUI character entry length
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Closes #2705
It's recommended that you NOT set a "random" value here; instead, let HOME regenerate one for you.
Clearing it still functions properly.
2020-02-13 10:52:19 -08:00
Kurt
6346444db7
Extract home tracker to interface
2020-02-12 18:52:48 -08:00
Kurt
e77fa205a0
Add tracker editor
2020-02-12 18:10:03 -08:00
Kurt
d260249b5e
Apply met location before suggestion check
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Closes #2667
2020-01-28 18:29:05 -08:00
Kurt
dd07126d83
Relocate level suggestions to EncounterSuggestion
2020-01-28 16:21:38 -08:00
Kurt
e40f739494
Update tab ordering
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Closes #2665
2020-01-27 17:15:58 -08:00
Kurt
c301ce88ab
Update Random to be a bit more thread safe
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Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.
Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.
https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
b5d48bc14f
Split up portions of CommonEdits
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Cuts out about half the size; there's still a bunch of apply-value logic but it's not really big enough for a separate class.
Rename BallRandomizer->BallApplicator
2020-01-25 16:47:44 -08:00
Kurt
225d5d0698
Refresh PP on applying suggested moves
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Closes #2655
pretty sure the FieldsLoaded is preventing the pp refresh, so just manually do it
2020-01-22 09:24:25 -08:00
Kurt
2e16fb058c
Show form arguments in gen6/7
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Clamp form argument load to current list bounds (used to throw arg range exception if invalid)
2020-01-13 17:09:03 -08:00
Kurt
5a20dc707d
Rewrite encounter suggestions
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Don't clone legality templates, and keep suggested information minimal -- this isn't automod
2020-01-12 19:40:36 -08:00
Kurt
eaeebea923
Remove another method shortcut
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EncounterSuggestion needs a facelift anyway
2020-01-12 17:00:03 -08:00
Kurt
bbd1aff5fe
Add new lengths
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new format still crashes as block absolute index is now different
should do a different way of loading blocks (key instead of index)
2020-01-09 08:17:41 -08:00
Kurt
87fbdf8222
Add Click PP label (not max) to refresh PP counts
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https://github.com/kwsch/PKHeX/issues/2603#issuecomment-570754419
2020-01-03 20:07:56 -08:00
Kurt
26b4c991cb
Split Friendship and Form layout panels
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Closes #2569
hax form change update trigger from validated->textchanged
might be a little annoying to see the layout/order change, but it should
be better as stuff is now visually chunked.
2019-12-26 14:52:50 -08:00
Kurt
60d12e330c
Handle bad gender values when loading
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0/1/2 normally; I could just copy the genderless symbol for '3' as well
but eh
2019-12-26 14:27:17 -08:00
Kurt
9285dc5b52
Reduce width of formArg & flowlayoutpanel
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Closes #2569
-2 combobox width
-15 flowlayoutpanel width (two of them)
I assume this works. Please let me know! The width was capped out on my
machine; the different scaled users might be off by a pixel (too big),
which makes it appear invisible because it can't render it in the
too-small space
2019-12-09 21:24:06 -08:00
Kurt
8acb336d51
Use enum for species comparisons
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slightly easier to read with named values
2019-12-08 17:39:19 -08:00