Commit graph

16 commits

Author SHA1 Message Date
Kurt
b7acb7fa1d Add memory rarity table 2018-10-12 17:45:52 -07:00
Kurt
53216333e6 Misc updates
extract final pkm manipulation logic from pkm editor
add xmldoc to boxmanipulator, add utility class for enum->manip fetching
fix xmldoc referencing removed enum member
relocate boxmanip overview logic to utility class
move SAVPaths file pointer to Main for reuse #2109 , will add to
autodetect in a later commit
open/save dialog with extra extensions: ignore ones already present
2018-09-03 10:30:35 -07:00
Kurt
4dc04cb4b9 Add pelago status value check + etc
0, [9,19] are set (didn't see 15), but there's also a switch case which
references all values 0-19.

these values are used by a 80 sbyte array (4*20) in the Resort.cro

remove usages of "goto case"
2018-08-27 20:44:26 -07:00
Kurt
d916be1020 Style updates 2018-07-29 13:27:48 -07:00
Kurt
cc509de83c Add lgpe properties 2018-07-14 21:55:45 -07:00
Kurt
d20706dd70 Update xmldoc
le lenny goes here
2018-07-11 19:19:19 -07:00
Kurt
2813b19be0 Fix out of bounds species fetch
provide max species ID rather than table length check; this[>#] can
return forme specific values which do not relate to the species

#2020
2018-06-17 21:52:52 -07:00
Kurt
cb5e1239ae Refactoring
Extract game value limits
Rearrange GameVersion util logic extensions
add better gameversion fetch for generator (equivalent to pkmeditor)
2018-06-15 16:00:28 -07:00
Kurt
0e6db90de2 more minor tweaks
add 2 overloads for encounter generator
more simplifications
2018-05-12 18:11:47 -07:00
Kurt
102550174e Simplification
invalid/unknown usages were incorrectly interchangable; dex-sets were
looking at Unknown which was impossible for some cases.

only use GameVersion.Unknown as a temp placeholder for later resolution
by the user.
2018-03-11 18:07:48 -07:00
Kurt
5e59e20ea1 Store matched encounter generation
previously was only defined for gen1/2, why not all gens
can now query encounters in Core for encounters per generation via
reflection; can help group encounters for data vis or be faster than
getting individual gen numbers
2017-12-18 16:17:21 -08:00
Kurt
18796d6f92 Misc tweaks
fix bk4 ribbon checks (lacked interface inheritance)
change MN -> UM for get blank save (unused in PKHeX solution)
prevent inheriting from derived pkm classes
2017-12-16 14:11:41 -08:00
Kurt
69cf1eaa9c add more pkhex.core xml documentation
adds a bunch of documentation useful for those unfamiliar with the core
library
2017-10-23 23:12:58 -07:00
Kurt
9f8cbf3e46 Add more usum prep
Closes #1438 ; SM evo table wasn't being loaded as the gameversion was
changed to USUM.
Will see if there's any evo changes soon!
2017-09-02 08:41:36 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00
Renamed from PKHeX/Game/GameUtil.cs (Browse further)