* Added method to extract pokémon data from lilycove museum and experimental way to set paintings active and change their subject in order to obtain 2nd trainer star and crystal decoration
With all the abstractions since SW/SH's release, the string hash method used by some SW/SH blocks is the 32bit method, not the 64bit one used by PLA/SV.
`FnvHash.HashFnv1a_32("ZukanData_Pokemon")` = `0x4716c404` as noted in the block accessor list.
Expose in the API as 32bit for documentation purposes. Good to know if we ever go back to bruteforce like is being done for SV file paths.
International author names are padded with spaces to at least 6 characters.
On display, it's treated as Japanese only if the name is 5 characters or less.
Set the magic, set the flags to whatever, and refresh the checksum -> NPC recognizes you have DLC battle test ready and lets you challenge it immediately when starting a conversation with him.
Of course, it crashes immediately because we don't know what the 0x000 - 0x5C1 region data should be, but hey, this is progress for unlocking unreleased content.
Initially just C-Gear, can do better!
Adds i/o for Pokedex skins, Musicals, Battle Videos, Movies & PWT (B2W2), and a research-only tab for Battle Test (never distributed by GameFreak, so doesn't work).
* Support G2 mail in all languages
- Handle Japanese/Korean mail
- Handle both NPC and user-entered mail (#3470)
- Display European mail based on mail language (#4027)
* Fix shift
* Add support for Stad2 mail
#4337
On form open, sav->cgb->png
On file import, data->cgb->png
On image import, img->cgb->png
On form save, cgb->sav
Original data is retained when opening/importing file, rather than rebuilding png->cgb every time on form save.
Changes:
- can now adapt logic easily for pokedex skins
- importing image with too many colors/tiles will instead use color/tile 0 instead of throwing an exception, then will alert after importing.
- importing image with wrong dimensions/format will alert rather than display exception message
Adds a "misc" editor for Gen2 saves (only crystal for now), with a single button to enable the event (button enabled if the event is not yet enabled, lol)
746a06f1de/engine/menus/save.asm (L164-L175)Closes#4335
Allow external consumers to specify AES/MD5 implementation
HOME: Replace direct usage of transforms with built-in wrapper methods for easier API replacement.
BDSP: Replace incremental hash with one-liner for easier API replacement. Handle dirtying manually.
Uninitialized sectors are now no longer updated for checksums
Checksums will be updated if not uninitialized (replacing battle video)
Not that the game really checks the checksum (lol)
PK5-PKMEditor no longer sets Hidden Ability flag for Rotom under HaX -- only set if unique hidden ability.
Differentiate move source tagging for HOME, DexNav, and GB-Evolution
fix some comma spacing
Add Cap Pikachu const value updating for USUM, also set Magearna const for USUM (not only SM)
Remove `NotDistributed` property from WC3 as only CXD events used it, no longer WC3 type.
Delete ArrayUtil; move remaining methods into the StorageUtil class that used them for compressing/inserting bulk into boxes.
Add shiny wormhole flag
Extract byte array strings into spans, faster tests and less overhead.
PK9: Fix writing box bin of self-owned SV eggs clearing nickname trash, also clear any hint of trading completely
SAV1: ensure current box is index:0 if uninitialized
Improve perf of GUI scrape by only making forms once, don't fully set up Main
Add method to get a list of translated Enum names
Adds translatability for size markings
Closes#4266
BizHawk Gambatte stores a 0x16 byte footer, but the correlation previously used isn't always true.
Just implement a generic detector that allows for a reasonably sized footer for the Gen1-3 formats.
Fix pk6/7 pkmeditor export, now retaining status condition instead of wiping it
Abstract b2w2 key system to a save block; better documentation on its odd mechanics
Allow gen1-3 filename language/ver detect to work if the filename is ` `->`_` (discord attachments changing spaces to underscores); also revise canadian French emerald filename pattern
others: negligible perf/using standard library functions
- Adds editors for the Seal, Accessory, and Backdrop inventories in Gen4
- Adds a line in the Gen4 Mystery Gift editor to display which Goods, Seal, Accessory, Backdrop, Pokétch app, or Route Map is contained in a gift
- Changes the HG/SS Apricorn editor to display localized item names instead of hard-coded English strings
`main (17)` now backs up as `main [...].bak` instead of `main (17) [...]`
Adds a debug-callable method to clean the main backup folder via:
`CleanBackups(Main.BackupPath, true);`
* Display Medal type in SAV_Misc5
* Add CHT localization for Medal names
* Add localization for Medal type names
* Update Chinese localization for DPPt Underground
* Add additional G1/G2/G3 item name localizations
* Fix some typos in the Japanese names
* Add Korean names for G3 items
* Correct e-Reader Berry name format localizations
* Italian games use the format `BACCAENIGMA` (capitalized normally as `Baccaenigma`), so the entire item name needs to be titlecased, not just the Berry name.
* Add missing Gen2/3 location name localizations
* Minor corrections to existing languages to match in-game
* Minor tweaks