existing logic put mnuLLegality back into mnuL, causing the getSlot call
to return -1 (not from a box/party slot, ie read from tabs).
new logic should have the intended behavior
Hold Control when right clicking a Box/Party/etc slot to get the
Legality menu item to appear.
Improve the SD card locked check when saving for multiple exception
types.
* Check for Missing Code Library with Error Message
If PKHeX.Core (or other external dependency) is missing, display an
error message at launch.
Closes#763
* Fix Missing PK1->PK7 Geolocation
I may use VC and VC1 a little too interchangeably; things would have to
be updated if GSC were ever released anyway. Usage of VC is for generic
stuff while VC1 allows VC2 to slip by.
no shiny mew 🌵
memories + geolocation, gee thanks bank.
Would need to be updated with gen1 legality checking to add moves/finer
encounter details, but this will do for now. Please don't report things
marked 'legal' that have invalid moves/levels.
$0 or $1 or $2 for ability 1/2/4 (just think of it with 012345...).
Will set the hidden ability for every mon (AbilityNumber=4 and
Ability=PInfo.Abils[2])
#749 as promised
Use S/M met locations for Pokémon GO origin
Changing to VC1 or GO now autofills met location
Un-alphabetize RGBY games and move to end of games list (+go)
Mark unused region names (Kanto string appears twice in text bank 3,
30013 is used)
Move hypertraining stat toggling to pkm object
shift 1->7 logic to repeat less operations
add more 1->7 logic pertaining to memories
add RefreshAbility method (0 based input, not 1/2/4)
Don't set Slot to 3 for an empty slot
Move slot check comparison to PCD class
Allow PCD->PGT 'swap' override to just set the slot
Update alert message to indicate source type first
#730
Extrabytes index selection done in setPKMFormatMode
if (visible) is bad, why do I forget? If the control is not shown (ie
another tab) but possible to be visible it'll return false. Use enabled
instead.
Fix blank sav creation for gens 1-3 (data vs Data references, version
overrides)
Fix main form init with gen2 first (check for altform usage like all
other gens)
Use GameVersion specific blank fetch instead of generation ID
VS wouldn't break at the line that threw the exception; only have the
custom exception handling for release builds (ie the CI server & posted
builds).
makes it easy to debug again
Move System.Drawing usage out of Core to WinForms, as System.Drawing is
not in .NET Core/Standard. Simple methods to return resource name
strings have been added instead.
Updating legality with an invalid move name causes SelectedValue to
equal null. Use the util function that has null check for combobox &
selectedvalue.
bad settings files cause exceptions, silently delete them
move language init out of loadconfig (want it to happen regardless of
config errors, so load config value instead)
Grab an example PKM (from main window) to get the current value to
assist users in creating their modification scripts.
Added 3 tooltips for hovering over property/type/value controls