Commit graph

4 commits

Author SHA1 Message Date
javierhimura
699dadcccb The UI was checking wrong if a pokemon is shadow or purified
The internal data of GC games for purification for shadow pokemon does not have values from 0-non shadow to 100-total shadow, it have values sarting from the initial shadow hearth gauge to 0-non shadow.
2017-04-02 17:10:40 +02:00
Kurt
047d7a0ae5 Add more event recognition
Transferred events 4->5+ now recognized (met location checks for
transfer value)
Re-mapped gen3 AbilityNumber to gen6 style (1/2/4)
Add gen3 egg hatch location suggestion, gen3/4 met level
2017-03-24 22:41:45 -07:00
Kurt
5423390863 Misc tweaks
Remove duplicated SAV pkm set method (byte[] instead of PKM, was unused.
All it did was getPKM(decryptPKM(data)).)

Tweak Seen/Caught count expression body to use the HasPokeDex bool, as
GB(A) games did not use the PokeDex int offset. Things were simpler back
then :)

Remove unnecessary toarrays

fix 3->4 items being deleted even if they were valid
be nice and allow held item to transfer 4->5 if it can still be held

invert purification values, heart gauge is [-100,0] not [0,100]
2017-03-16 21:20:16 -07:00
Kurt
595c7eb4c5 Split winforms to separate project
resources still are associated with winforms, eh
program still runs fine and I've replicated the mono build options. lmk
if this breaks stuff
2017-01-07 23:54:09 -08:00
Renamed from PKHeX/MainWindow/MainXK3.cs (Browse further)