Add ability to get SeenCount & CaughtCount
switch gen1/2/3 get/set to use int species (since that's all they end up
using), removes the need to create a pk6 template for setting the flag
via the dex editor.
lowest 4 bits are used for something else; stamps are bits 4-18
exposes wardrobe (fashion item list) as a tuple (IsOwned, IsNew)
reduce nesting in tr7, add comment on fashion bitflag setup, inb4
someone sets it the array to 01 and crossdresses ;)
Closes#860 by adding in prompt for Gen1 saves to determine if the save
originated from VC. Will disable Gen2 legality sources when checking pk1
files.
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Fixes froslass/gallade evolution tree pruning movesets. For whatever
reason, the level argument of the Evolution is not 0 when using the
item; I manually edited the evos_sm.pkl binary to set the 2 evolutions
from [XX] -> 00.
Fixes gen1 ingame trades slipping through the getEncounter12 preference.
Gen2 has set TIDs, so check if TID is set.
Loosens checks for Gen7 trades (including prior transfers) as trading
between games clears the memory.
Add 3 more g7 trainer stat records too.
Thanks Holla!
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Add getMoves(100) optimization as gen7 learnsets can grab 1->100, better
than looping over the range every time it's checked.
Tweak batch editor behavior to show Any first (used by any pk* type),
sort alphabetically too. Highlights the propertytype text if the
property is not present for the type.
Fix form1 offset for getter
move formNames into check (only fetch if forms exist for the dex
entries)
Add all forms to seen side when seen is toggled (behaves like gender)
Fix exceptions / insufficient behavior in pokedex4
change gen2 tutor name to be consistent with other gen variable names
replace gen2 trade checkresult with nothing as all properties are
already checked.
Closes#919
Properties fetched would return PKM.cs properties (not declared in XK3
or PK3), such as Hidden Power Type.
The setter for Hidden Power type is unused everywhere, but was called
via reflection on transfer away from xk3/ck3 format. This caused IVs to
be tampered with in most cases.
By only fetching Declared properties (ie, within XK3.cs only), only the
'real' shared properties will be transferred. Extending this to the
batch editor, we can use this Declared-only filtering to grab more pkm
formats. While things are being updated, throw in pk1/pk2/bk4/ck3/xk3
formats to the dropdown.
Refresh the image if the team slot indication needs updating
(true->false, false->true), else stay lazy and just set the image.
Could just refresh the image regardless but muh negligible speed
Initially populated with a filtered list, was unfiltered when
repopulated for legal moves. Just split legal/illegal, have the main
form choose which one is the stored list.
Remove unnecessary linq for other forms
changes IV3 to faster variant used elsewhere,
sort properties alphabetically,
simplify 'any' intersection,
un-duplicate database filtering
un-duplicate box/folder per-pkm processing
-25 lines, a little bit of reorganization since the form has grown since
its initial inception
Closes#842
Adds in ability for custom properties
Suggestables are called via $suggest
Only properties supported are Met_Location, Moves, and RelearnMoves
use last char of file extension if available. edge case for pk[m]
considered:
pk[m] => 0x6D, -0x30 = 61d, &7 = 5, which prefers 6 instead of 7+ :)
adds a check for transferred pkm not having their CurrentHandler being
flagged as the save file (impossible for a transferred PKM to be still
handled by the OT).
Thought it'd be good to add a way to generate a TID/SID based on desired
G7TID. Using code from my repo at
https://github.com/ReignOfComputer/Reverse-G7TID-Calculator, thanks to
@PP-theSLAYER and @SciresM. For your consideration to add :)
Closes#814 thanks @JortonMV !
Closes#818 thanks @egzonqj !
(both were instrumental in regards to this commit, much appreciated)
Refactors to move the slot image generation per the save file to an
extension method, instead of having 4 methods (2 in main, getQuickFiller
& getSlotFiller, and 2 in box viewer, same names).
Uses the legality marker unscaled in the bottom left corner of the
sprite.
Fielded a few ideas in IRC (a commented-out line that tinted the sprite
red remains in the src), but the folks in IRC preferred the indicator.
When toggling the legality indicator, the box viewer has to be updated
as well as the main box slots.