Commit graph

14 commits

Author SHA1 Message Date
Kurt
124bbf98ad Allow seed of mastery toggling mastered flag
oops
2022-05-06 16:11:52 -07:00
Kurt
9deafa851a
Create initial movesets for Alpha entities correctly, verify initial mastery (#3489)
* Draft checks for encounter slot mastery

* Check encounter mastery flags

* Add moves for LA static encounters that don't follow learnset

* Add moves on crossover LA static encounters

* add alpha moveset population method

Now generates and applies moves as the game does
Updates some handling of other methods to use Span

* Show better message for bad mastery init flags

* Insert descending if candidates have same level

Level 78 Yanmega:
- [01] [10] Quick Attack
- [06] [15] Gust
- [11] [20] Silver Wind
- [18] [28] Hypnosis
- [25] [35] Air Slash
- [34] [45] Ancient Power
- [43] [54] Crunch
- [43] [54] Bug Buzz

Yields:
AlphaMove
Crunch*
Bug Buzz*
Ancient Power

* Descending order due to iteration

Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-05-06 15:43:23 -07:00
Lusamine
9d3f61b708 Fix MMO roll count 2022-04-23 00:44:55 -05:00
Kurt
ff2e890e69 Revise Overworld8a application of PIDIV
Instantiating from template now follows group seed -> spawn 1 correlation, including alpha move.
Differentiates static encounters that don't follow the ow8a correlation, scrambles EC to disassociate.
Adds rand64 to get initial seeds
Set correct level range to match slotSeed; not respecting the slot roll being valid, but whatever.
2022-04-22 21:11:11 -07:00
Kurt
4e1276a954 -8 bytes from each encounter template
saves about ~1MB RAM savings (>=179,142 objects)
2022-03-06 23:25:47 -08:00
Kurt
1b266c1e4b Handle PLA MMO formarg deferral
Can capture formarg evolved stuff directly in wild
2022-03-05 18:54:50 -08:00
Kurt
d5be6254f3
Add logic for PLA wild RNG correlation (#3443)
Adds structures to read/write saved spawner data such as seeds, counts.
Adds generator and validator to emulate the FixInitSpec builder used by the game logic

Similar to SW/SH raids, validating these in-process is not feasible due to the number crunching required.

This does not handle the encounter slot call or the follow-up level range call. Just the inner FixInitSpec ctor & fill.

level is calc'd:
randFloat(sum) -> slot float
rand.Next() -> gen_seed (for all the details)
rand.NextInt(delta) +min -> level

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-20 17:59:48 -08:00
Kurt
d17639f956 Add alpha move for encounter slots
oops
Closes #3427
2022-02-09 19:21:45 -08:00
Kurt
04856122b7 Simplify landmark alpha move match check 2022-02-09 16:17:44 -08:00
Kurt
80eac48a49 Fix no alpha move bypass for alphas
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=273294
2022-02-08 23:16:00 -08:00
Kurt
c7ed55ab54 Simplify match rating return value choice
Ensure it is ordered Partial->DeferredErrors->Deferred->Match
2022-02-06 16:14:46 -08:00
Kurt
3793fd4fd3 Landmark Alphas do not have Alpha Moves
nice omission gamefreak
2022-02-05 10:23:00 -08:00
Kurt
94f2d3ba0b Fix Flawless IV count comparison
lol ty atrius
Closes #3383
2022-02-04 19:31:45 -08:00
Kurt
0b32cbf132 Update PKHeX.Core abstractions with latest logic
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-04 17:35:15 -08:00