Commit graph

15 commits

Author SHA1 Message Date
Kurt
359a529870 Misc updates
Move some logic around, fix style warnings
2018-10-27 08:53:09 -07:00
Kurt
b280ffcfef style updates
should be pretty much it
2018-09-14 22:37:47 -07:00
Kurt
99005d8fc0 Refactoring
more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
84c5decfc0 Comment out unused
temp = temp permanent lul
2018-03-10 19:40:57 -08:00
Kurt
15ab0d5aff Add origin seed for frame output
looks like for gen4 I have to yield twice as many frames (for FixedLevel
and non) as level call usage is dependent on encounter
2017-12-01 16:33:03 -08:00
Kurt
2ab805ba98 Add method h safari analogues for ESV->slot 2017-11-30 19:31:38 -08:00
Kurt
9930e8765a Add frame level checking
still WIP but should be working fairly well
2017-11-29 23:20:49 -08:00
Kurt
d3d7d7d50d Add slot level / IsEncounterable beginnings
dynamic level -> calc level
no sweet scent -> proc available (rock smash/fish)

change frame checking in encountergenerator to save which frame it was
found on (unused but possibly later can capture this for output)
2017-11-29 21:31:52 -08:00
Kurt
c7a59453b1 Fix frlg safari rod slot checks
tfw whole legit boxes of dratini were flagged -> now legal
2017-11-28 20:56:21 -08:00
Kurt
0f3529e764 Add gen3 swarm encounter slot call
via pret/pokeemerald (and pokeruby); rate is set at 50%
swarm pokemon have the ability to have 4 fixed moves, so derive from
EncounterSlot to have moves, and remove special handling from
VerifyCurrentMoves (now picked up by IMoveset pattern
2017-11-26 11:00:54 -08:00
Kurt
1162ba5b3d update bcc slot table
https://pastebin.com/Y0VRnJxu
not sure what the 2nd rand value is

still some things to sort out with RoC's PC
2017-11-25 22:28:38 -08:00
Kurt
ad5e69550e Add hgss safari slot block priority bypass
allows hgss safari mons regardless of frame call (table is currently all
Slot=0).

may need separate handling down the road:
* switch slot number to an enum for slot codes (>0 = slot number, less
than -> do something else).

not something im interested in right now
2017-11-25 15:03:37 -08:00
Kurt
fbce8582c7 Add encounter slot checking
emerald silly stuff like magnet pull not implemented so some stuff may
be not matched.
2017-11-25 13:53:39 -08:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
d29acfb171 Add encounter slot checking
Frame list now can be queried for encounter slot matches
2017-05-14 23:21:34 -07:00