So I said that 0xF26B9151 was the first Max Lair Pokemon entry saved in my previous commit which turned out to be wrong and was in fact the Pokemon that is to be hinted by Peonia. Apologies for that mess up.
The game also stores the Gender ID, Form ID, Encryption Constant, and Alcremie Sweet ID per block for each PKM's slot.
As for Sweet ID it is stored for all Types. However, since you obviously can't use Alcremie in non-Fairy Sparring they go unused. (They are the Int32 blocks you'll notice with a -1 value.)
Accessible in block editor, not as the usual trainer records.
Closes#2913 , ty @CanoeHope!
Co-Authored-By: canoehope <canoehope@users.noreply.github.com>
no change in species/form from the crownite ore one afaik; common for both games???
fix type of rigel encount so it shows up in block editor, with correct name (ty matt)
SCBlock doesn't have an absolute index; it was only used for tagging in dumps. Offset and Length weren't used.
Removing these 2 ints from the SCBlock object reduces alloc req by 8 bytes each; if we have 2,500 blocks in a save file, this reduces the memory footprint of a sav by 20KB. Nice side effect :D
Remove block dump comment from accessor; new logic in Meta8 for dumping DLC sizes does the same logic with less hassle.
If you edit in a number of 5 or greater as one of your streaks you'll get a crown mark next to that type in-game, and doing it for all should allow for you to get Mustard's uniform when you talk to the receptionist.
* New SWSH Block Data
Found these pretty useful blocks for IoA. I'll maybe look into Restricted Sparring data in the next week or so if no one else does by then.
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
Closes#2840 -- access via Block Editor "Encount"
Tons of undecipherable junk in the roamer struct; looks like a mishmash of past gen code repurposed for their pseudo-stationary|roamer encounter.
ORAS has the same structure (same size/block), but the roamer portion isn't used
Because the Switch doesn't have a feature to internally store your B-day like the DS and 3DS does, you set it in-game by the "Fortune Girl" right in front of Wedgehurst's PokeCenter in month and day.
https://www.serebii.net/swordshield/birthdays.shtml
Ty @CanoeHope !
Closes#2677
To edit these values, use the Block Data editor and select the *Object Trainer Card
Co-Authored-By: CanoeHope <canoehope@users.noreply.github.com>
Now matches Interface declaration style (iAccessorGenGame), and is consistently named with the other accessors already using the same naming style
plus they are now ordered in the file tree :)
no functional change
Closes#2658 ty @CanoeHope !
Mostly just serves as documentation; with the amount of fields being editable increasing, hard-coded GUI might not be optimal here. I'm thinking something like a PropertyGrid based on the selected block which will pull up the Block object if the key matches... for fields, something like a dynamically populated list or something.
Use reflection to grab all const declarations (private and public), and grab the name of that const. Whenever that block is mentioned in our diff, use the name instead of the key.
Helps identify what changed / remove noise if you don't care about that block.